Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
KILLERrex26
Hera
Level 66
God Stats
4W - 2L
1,524 SR
Queue Stats
73W - 74L
1,511 Elo+
Party 1
Hachiman
Hachiman
StSavFIST
Hachiman
Level 83
God Stats
1W - 3L
1,202 SR
Queue Stats
87W - 89L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
aqua773634
Hun Batz
Level 36
God Stats
5W - 2L
1,642 SR
Queue Stats
42W - 53L
1,331 Elo+
Party 3
Cthulhu
Cthulhu
jagapy1116
Cthulhu
Level 47
God Stats
4W - 5L
1,437 SR
Queue Stats
64W - 85L
1,337 Elo+
Party 3
Team Averages
Level 72
1,461 SR
1,436 Elo+

VS

Team Averages
Level 91
1,559 SR
1,434 Elo+
Fafnir
Fafnir
AdmiralBurt24
Fafnir
Level 69
God Stats
4W - 3L
1,660 SR
Queue Stats
16W - 10L
1,515 Elo+
Solo
Arachne
Arachne
ChanceTheOwl
Arachne
Level 81
God Stats
87W - 61L
1,557 SR
Queue Stats
227W - 254L
1,435 Elo+
Party 2
Shiva
Shiva
GreekFreak_k
Shiva
Level 118
God Stats
134W - 85L
1,676 SR
Queue Stats
797W - 751L
1,520 Elo+
Party 2
Jing Wei
Jing Wei
OfficerOrangutan
Jing Wei
Level 118
God Stats
0W - 2L
1,515 SR
Queue Stats
2W - 4L
1,244 Elo+
Solo
Raijin
Raijin
Sr_Takechi
Raijin
Level 68
God Stats
4W - 9L
1,386 SR
Queue Stats
161W - 143L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 0 / 8
9,096
650
12,546
7,933
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 6
8,042
574
8,063
8,845
5,111
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
StSavFIST
Hachiman
13
6 / 1 / 3
8,652
618
9,451
7,865
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
aqua773634
Hun Batz
12
2 / 4 / 3
7,425
530
4,438
12,812
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
jagapy1116
Cthulhu
12
0 / 2 / 1
7,334
524
2,014
7,310
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,980
499
2,158
11,334
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
ChanceTheOwl
Arachne
13
6 / 4 / 2
7,955
568
5,530
14,079
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 4
7,080
506
7,618
13,048
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 2
6,911
494
3,033
11,167
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Raijin
Sr_Takechi
Raijin
12
1 / 4 / 2
7,486
535
5,694
9,720
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
8
9
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
8
8
L
0
1
2
1
L
Arachne
ChanceTheOwl
Arachne
6
4
2
1.75
L
1
4
4
0.75
W
2
2
6
2.5
L
0
1
2
1
L
Raijin
Sr_Takechi
Raijin
1
4
2
0.5
W
Hachiman
StSavFIST
Hachiman
6
1
3
7.5
W
Hun Batz
aqua773634
Hun Batz
2
4
3
0.88
W
Cthulhu
jagapy1116
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,512
Damage
24,033
44,765
Taken
59,348
23,077
Mitigated
32,069
10,402
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,546
475
0
1,829
7,933
2,902
500
3,215
4,718
68,886
0
L
2,158
1,019
0
2,670
11,334
11,000
0
1,837
9,497
35,112
0
L
Arachne
ChanceTheOwl
Arachne
5,530
3,942
0
1,872
14,079
4,863
1,218
4,875
8,976
24
34,159
L
7,618
1,077
248
1,682
13,048
8,803
223
5,207
7,739
296
46,673
W
8,063
2,716
0
2,910
8,845
5,111
240
891
7,954
55,021
0
L
3,033
1,812
0
3,178
11,167
4,049
495
4,735
6,358
0
47,422
L
Raijin
Sr_Takechi
Raijin
5,694
322
0
2,313
9,720
3,354
390
5,409
4,155
56,435
0
W
Hachiman
StSavFIST
Hachiman
9,451
5,983
0
2,881
7,865
2,956
1,611
389
7,476
0
54,921
W
Hun Batz
aqua773634
Hun Batz
4,438
1,632
0
1,672
12,812
5,300
0
2,024
10,788
0
56,728
W
Cthulhu
jagapy1116
Cthulhu
2,014
369
0
1,110
7,310
6,808
0
1,653
5,657
38,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,549
Gold Earned
36,412
428
Minions Killed
335
0
Camps Cleared
0
1,393,889
Distance Traveled
1,359,508
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,096
650
121
9
0
308,876
0
L
Fafnir
6,980
499
41
3
0
251,294
0
L
Arachne
7,955
568
42
3
0
304,827
1
L
Shiva
7,080
506
80
6
0
256,132
0
W
Hera
8,042
574
105
8
0
244,542
0
L
Jing Wei
6,911
494
72
5
0
295,311
0
L
Raijin
7,486
535
100
7
0
251,944
0
W
Hachiman
8,652
618
80
6
0
277,495
0
W
Hun Batz
7,425
530
78
6
0
303,815
0
W
Cthulhu
7,334
524
44
3
0
259,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role