Player Matchup

Arachne
Arachne
 
Arachne
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Chertsss
Bellona
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 30L
1,471 Elo+
Party 2
Hachiman
Hachiman
LetterKennys
Hachiman
Level 34
God Stats
6W - 3L
1,839 SR
Queue Stats
80W - 49L
1,711 Elo+
Party 2
Thoth
Thoth
SoOdokemono
Thoth
Level 118
God Stats
31W - 30L
1,716 SR
Queue Stats
339W - 311L
1,584 Elo+
Party 2
Team Averages
Level 52
1,611 SR
1,553 Elo+

VS

Team Averages
Level 83
1,493 SR
1,504 Elo+
Cthulhu
Cthulhu
BigDoinks98
Cthulhu
Level 4
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Poseidon
Poseidon
EarlyMedal
Poseidon
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,443 Elo+
Party 1
Neith
Neith
Rinkaiho
Neith
Level 65
God Stats
0W - 2L
1,547 SR
Queue Stats
2W - 2L
1,710 Elo+
Party 1
Mulan
Mulan
Rurilei
Mulan
Level 108
God Stats
0W - 1L
1,638 SR
Queue Stats
9W - 12L
1,388 Elo+
Party 1
Mercury
Mercury
Teyo2375
Mercury
Level 137
God Stats
7W - 9L
1,435 SR
Queue Stats
53W - 60L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
8 / 2 / 1
7,698
770
7,064
11,154
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
 
Yemoja
10
3 / 0 / 8
6,574
657
1,507
3,325
1,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Chertsss
Bellona
13
6 / 0 / 3
7,661
766
9,117
10,666
11,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
LetterKennys
Hachiman
12
7 / 0 / 4
7,336
734
10,679
6,330
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 0 / 1
7,088
709
6,318
3,533
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigDoinks98
Cthulhu
7
0 / 6 / 0
4,644
464
2,691
8,743
4,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
EarlyMedal
Poseidon
9
0 / 4 / 0
5,173
517
844
6,582
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Rinkaiho
Neith
5
0 / 7 / 0
4,015
402
1,311
8,977
2,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Rurilei
Mulan
9
1 / 4 / 0
5,303
530
4,807
9,449
6,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
Teyo2375
Mercury
9
0 / 6 / 2
5,207
521
2,704
11,424
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
27
Kills
1
2
Deaths
27
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
1
4.25
W
Yemoja
 
Yemoja
3
0
8
7
L
Cthulhu
BigDoinks98
Cthulhu
0
6
0
0
W
Bellona
Chertsss
Bellona
6
0
3
7.5
L
Poseidon
EarlyMedal
Poseidon
0
4
0
0
W
Hachiman
LetterKennys
Hachiman
7
0
4
9
L
Neith
Rinkaiho
Neith
0
7
0
0
L
Mulan
Rurilei
Mulan
1
4
0
0.25
W
3
0
1
3.5
L
Mercury
Teyo2375
Mercury
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,685
Damage
12,357
35,008
Taken
45,175
20,965
Mitigated
19,743
16,816
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,064
5,289
0
3,300
11,154
4,074
4
977
10,177
0
60,055
W
Yemoja
 
Yemoja
1,507
230
1,959
1,685
3,325
1,305
328
226
3,099
10,703
0
L
Cthulhu
BigDoinks98
Cthulhu
2,691
521
393
286
8,743
4,852
0
839
7,904
13,035
0
W
Bellona
Chertsss
Bellona
9,117
3,854
0
5,909
10,666
11,957
605
0
10,666
0
52,159
L
Poseidon
EarlyMedal
Poseidon
844
192
0
838
6,582
1,956
0
5,354
1,228
33,638
0
W
Hachiman
LetterKennys
Hachiman
10,679
7,275
0
3,391
6,330
2,566
986
2,217
4,113
0
59,644
L
Neith
Rinkaiho
Neith
1,311
227
103
558
8,977
2,522
0
634
8,343
0
10,971
L
Mulan
Rurilei
Mulan
4,807
791
134
1,435
9,449
6,718
0
0
9,449
0
33,756
W
6,318
175
0
572
3,533
1,063
0
825
2,708
51,862
0
L
Mercury
Teyo2375
Mercury
2,704
1,458
0
1,018
11,424
3,695
0
998
10,426
0
34,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,357
Gold Earned
24,342
353
Minions Killed
211
0
Camps Cleared
0
1,081,788
Distance Traveled
985,419
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,698
770
87
9
0
262,756
0
W
Yemoja
6,574
657
21
2
0
214,518
3
L
Cthulhu
4,644
464
26
3
0
168,493
0
W
Bellona
7,661
766
66
7
0
174,121
0
L
Poseidon
5,173
517
60
6
0
210,281
0
W
Hachiman
7,336
734
93
9
0
209,807
0
L
Neith
4,015
402
15
2
0
180,372
0
L
Mulan
5,303
530
53
5
0
187,209
3
W
Thoth
7,088
709
86
9
0
220,586
0
L
Mercury
5,207
521
57
6
0
239,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role