Player Matchup

Aphrodite
Aphrodite
Da_Invision
Aphrodite
Level 128
God Stats
12W - 7L
1,699 SR
Queue Stats
441W - 448L
1,444 Elo+
Party 1
Surtr
Surtr
Ferisflash21
Surtr
Level 89
God Stats
38W - 42L
1,504 SR
Queue Stats
278W - 302L
1,454 Elo+
Party 1
Medusa
Medusa
Fidato1
Medusa
Level 122
God Stats
6W - 3L
1,573 SR
Queue Stats
416W - 427L
1,442 Elo+
Party 1
Da Ji
Da Ji
Willisk15
Da Ji
Level 83
God Stats
0W - 2L
1,261 SR
Queue Stats
64W - 64L
1,466 Elo+
Solo
Anubis
Anubis
YunqAnto
Anubis
Level 25
God Stats
1W - 1L
1,721 SR
Queue Stats
45W - 47L
1,451 Elo+
Party 1
Team Averages
Level 89
1,552 SR
1,451 Elo+

VS

Team Averages
Level 97
1,519 SR
1,451 Elo+
Ullr
Ullr
ImXupo
Ullr
Level 73
God Stats
4W - 6L
1,265 SR
Queue Stats
67W - 70L
1,487 Elo+
Solo
Ra
Ra
OtherSeaweedslap
Ra
Level 108
God Stats
8W - 5L
1,623 SR
Queue Stats
167W - 166L
1,478 Elo+
Solo
Loki
Loki
X3PHYR_W0LF839
Loki
Level 87
God Stats
4W - 2L
1,662 SR
Queue Stats
98W - 85L
1,400 Elo+
Solo
King Arthur
King Arthur
brightbak_1997
King Arthur
Level 102
God Stats
5W - 11L
1,407 SR
Queue Stats
150W - 143L
1,447 Elo+
Party 2
Athena
Athena
floranecromancer
Athena
Level 115
God Stats
24W - 17L
1,640 SR
Queue Stats
266W - 246L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Da_Invision
Aphrodite
10
0 / 5 / 3
6,824
455
3,672
14,463
11,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 4 / 1
7,733
516
6,038
13,105
13,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
Fidato1
Medusa
12
1 / 2 / 0
7,420
495
7,286
10,974
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Willisk15
Da Ji
12
5 / 6 / 0
7,921
528
10,207
15,156
7,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
YunqAnto
Anubis
12
0 / 4 / 2
7,296
486
6,332
11,557
6,185
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ImXupo
Ullr
13
3 / 0 / 3
8,001
533
10,175
7,993
2,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 1 / 7
9,339
623
13,148
12,154
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 2 / 1
8,237
549
5,588
12,273
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
brightbak_1997
King Arthur
14
3 / 5 / 6
8,183
546
6,531
14,749
14,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 9
7,209
481
9,476
13,501
7,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
20
21
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Da_Invision
Aphrodite
0
5
3
0.3
L
2
4
1
0.63
L
Medusa
Fidato1
Medusa
1
2
0
0.5
W
Ullr
ImXupo
Ullr
3
0
3
4.5
W
6
1
7
9.5
L
Da Ji
Willisk15
Da Ji
5
6
0
0.83
W
6
2
1
3.25
L
Anubis
YunqAnto
Anubis
0
4
2
0.25
W
King Arthur
brightbak_1997
King Arthur
3
5
6
1.2
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,535
Damage
44,918
65,255
Taken
60,670
42,313
Mitigated
34,050
20,173
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Da_Invision
Aphrodite
3,672
777
2,212
5,516
14,463
11,266
84
4,560
9,809
22,220
0
L
6,038
1,835
0
2,941
13,105
13,019
41
4,677
8,428
952
47,474
L
Medusa
Fidato1
Medusa
7,286
2,854
0
3,892
10,974
4,372
812
3,824
7,150
0
53,143
W
Ullr
ImXupo
Ullr
10,175
3,864
0
1,566
7,993
2,964
0
437
7,556
0
59,750
W
13,148
1,213
2,224
7,286
12,154
4,715
747
4,423
7,683
78,820
710
L
Da Ji
Willisk15
Da Ji
10,207
2,990
0
750
15,156
7,471
0
4,573
10,583
0
54,713
W
5,588
2,217
0
4,596
12,273
4,298
0
437
11,755
0
44,920
L
Anubis
YunqAnto
Anubis
6,332
640
0
4,862
11,557
6,185
504
5,380
6,138
60,057
0
W
King Arthur
brightbak_1997
King Arthur
6,531
1,311
0
1,295
14,749
14,543
217
1,685
12,579
2,779
50,444
W
9,476
2,775
0
5,148
13,501
7,530
762
3,274
10,145
34,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
40,969
360
Minions Killed
410
0
Camps Cleared
0
1,305,680
Distance Traveled
1,570,128
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,824
455
26
2
0
293,084
5
L
Surtr
7,733
516
69
5
0
219,278
3
L
Medusa
7,420
495
96
6
0
271,082
5
W
Ullr
8,001
533
82
5
0
299,675
0
W
Ra
9,339
623
122
8
0
303,965
4
L
Da Ji
7,921
528
66
4
0
281,406
3
W
Loki
8,237
549
66
4
0
318,824
0
L
Anubis
7,296
486
103
7
0
240,830
6
W
King Arthur
8,183
546
83
6
0
286,619
0
W
Athena
7,209
481
57
4
0
361,045
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role