Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
HoshiMoot
Artemis
Level 116
God Stats
2W - 0L
1,967 SR
Queue Stats
76W - 75L
1,500 Elo+
Party 2
Ganesha
Ganesha
JustVibeBr00
Ganesha
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,509 Elo+
Party 2
Awilix
Awilix
Uhm Zatanna
Awilix
Level 124
God Stats
1W - 0L
1,690 SR
Queue Stats
109W - 124L
1,536 Elo+
Party 2
Sol
Sol
rattiina
Sol
Level 109
God Stats
3W - 1L
1,670 SR
Queue Stats
57W - 60L
1,485 Elo+
Party 2
Team Averages
Level 109
1,666 SR
1,506 Elo+

VS

Team Averages
Level 86
1,414 SR
1,494 Elo+
Sun Wukong
Sun Wukong
Ansion
Sun Wukong
Level 159
God Stats
0W - 2L
1,459 SR
Queue Stats
86W - 76L
1,485 Elo+
Solo
Scylla
Scylla
Jinxcit
Scylla
Level 109
God Stats
3W - 6L
1,386 SR
Queue Stats
79W - 71L
1,524 Elo+
Solo
Arachne
Arachne
MiCriXjtebeze
Arachne
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 35L
1,453 Elo+
Party 1
Hou Yi
Hou Yi
TastyTBags4U
Hou Yi
Level 49
God Stats
0W - 4L
1,227 SR
Queue Stats
19W - 26L
1,441 Elo+
Party 1
Charon
Charon
bergerboy73
Charon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 0 / 0
7,739
645
2,682
5,673
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
HoshiMoot
Artemis
11
1 / 2 / 2
6,666
556
5,800
7,842
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
JustVibeBr00
Ganesha
11
0 / 1 / 8
6,915
576
3,194
6,951
5,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
13
4 / 2 / 5
7,721
643
8,460
9,981
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
7 / 0 / 4
7,663
639
10,398
6,750
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ansion
Sun Wukong
11
0 / 0 / 1
6,224
519
3,388
5,924
3,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Jinxcit
Scylla
12
1 / 2 / 1
6,749
562
3,824
7,656
2,395
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
10
3 / 3 / 2
6,411
534
5,643
11,604
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hou Yi
9
1 / 4 / 1
5,576
465
4,429
10,703
3,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
9
0 / 3 / 0
5,486
457
2,907
10,177
6,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
5
5
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
Sun Wukong
Ansion
Sun Wukong
0
0
1
0.5
W
Artemis
HoshiMoot
Artemis
1
2
2
1
L
Scylla
Jinxcit
Scylla
1
2
1
0.75
W
Ganesha
JustVibeBr00
Ganesha
0
1
8
4
L
Arachne
3
3
2
1.33
L
Hou Yi
1
4
1
0.38
W
Awilix
4
2
5
3.25
L
Charon
0
3
0
0
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,534
Damage
20,191
37,197
Taken
46,064
15,859
Mitigated
19,667
11,568
Healing
10,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,682
330
0
2,958
5,673
1,878
435
0
5,673
65,665
0
L
Sun Wukong
Ansion
Sun Wukong
3,388
902
0
1,411
5,924
3,269
0
2,682
3,242
0
39,407
W
Artemis
HoshiMoot
Artemis
5,800
1,560
0
2,762
7,842
2,927
0
3,380
4,462
0
46,556
L
Scylla
Jinxcit
Scylla
3,824
407
0
1,240
7,656
2,395
0
523
7,133
55,393
0
W
Ganesha
JustVibeBr00
Ganesha
3,194
373
0
1,735
6,951
5,015
172
1,748
5,203
12,946
0
L
Arachne
5,643
4,171
0
2,858
11,604
3,807
0
888
10,716
0
34,243
L
Hou Yi
4,429
3,193
0
1,508
10,703
3,913
0
6,279
4,424
0
35,323
W
Awilix
8,460
3,208
0
568
9,981
3,819
0
641
9,340
0
68,046
L
Charon
2,907
724
1,290
1,783
10,177
6,283
0
6,273
3,904
13,410
0
W
10,398
5,711
0
3,545
6,750
2,220
1,742
962
5,788
59,134
2,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
30,446
424
Minions Killed
301
0
Camps Cleared
0
1,185,293
Distance Traveled
1,106,138
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,739
645
130
11
0
211,759
0
L
Sun Wukong
6,224
519
73
6
0
250,892
3
W
Artemis
6,666
556
88
7
0
218,490
0
L
Scylla
6,749
562
92
8
0
217,964
0
W
Ganesha
6,915
576
2
0
0
246,348
8
L
Arachne
6,411
534
49
4
0
241,331
4
L
Hou Yi
5,576
465
69
6
0
207,063
0
W
Awilix
7,721
643
98
8
0
263,966
0
L
Charon
5,486
457
18
2
0
188,888
0
W
Sol
7,663
639
106
9
0
244,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role