Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Harambes Enemy
Gilgamesh
Level 166
God Stats
6W - 4L
1,655 SR
Queue Stats
172W - 159L
1,455 Elo+
Party 3
Ix Chel
Ix Chel
chillociraptor
Ix Chel
Level 157
God Stats
46W - 30L
1,590 SR
Queue Stats
144W - 136L
1,559 Elo+
Party 1
Nike
Nike
nickvett
Nike
Level 144
God Stats
3W - 3L
1,295 SR
Queue Stats
56W - 43L
1,598 Elo+
Party 1
Team Averages
Level 156
1,508 SR
1,522 Elo+

VS

Team Averages
Level 131
1,662 SR
1,497 Elo+
Medusa
Medusa
CrowPaladin
Medusa
Level 197
God Stats
13W - 12L
1,561 SR
Queue Stats
1,567W - 1,440L
1,540 Elo+
Solo
Fenrir
Fenrir
Dinotron2000778
Fenrir
Level 109
God Stats
11W - 6L
1,647 SR
Queue Stats
120W - 105L
1,483 Elo+
Party 2
He Bo
He Bo
S0LARECLIIPSETTV
He Bo
Level 59
God Stats
0W - 3L
1,503 SR
Queue Stats
85W - 91L
1,444 Elo+
Party 2
Sobek
Sobek
gekoslayer
Sobek
Level 170
God Stats
1W - 3L
1,747 SR
Queue Stats
125W - 111L
1,550 Elo+
Solo
Ares
Ares
jdgrjdrggd
Ares
Level 120
God Stats
1W - 1L
1,853 SR
Queue Stats
185W - 165L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
7 / 1 / 0
9,949
711
12,753
13,177
17,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
 
Ishtar
13
1 / 2 / 1
7,659
547
5,072
9,981
3,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Harambes Enemy
Gilgamesh
7
0 / 2 / 2
6,103
436
4,643
8,982
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 4
9,148
653
11,567
8,112
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
14
9 / 1 / 0
8,583
613
7,144
10,597
4,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 3 / 1
7,383
527
9,795
12,249
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 7 / 0
7,271
519
5,767
14,743
6,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 5 / 0
6,755
483
3,123
8,612
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
12
1 / 0 / 5
7,919
566
5,231
11,404
9,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 7 / 0
7,406
529
5,676
16,090
15,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
22
Kills
8
8
Deaths
22
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
1
0
7
W
Ishtar
 
Ishtar
1
2
1
0.75
L
Medusa
2
3
1
0.83
L
3
7
0
0.43
W
Gilgamesh
Harambes Enemy
Gilgamesh
0
2
2
0.5
L
1
5
0
0.2
W
5
2
4
3.5
L
Sobek
1
0
5
3.5
L
1
7
0
0.14
W
Nike
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,179
Damage
29,592
50,849
Taken
63,098
34,395
Mitigated
37,830
14,726
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,753
4,952
0
2,612
13,177
17,127
462
5,257
7,501
0
79,251
W
Ishtar
 
Ishtar
5,072
3,615
0
2,314
9,981
3,854
0
2,523
7,458
0
50,683
L
Medusa
9,795
3,687
0
2,410
12,249
4,448
0
0
12,249
0
63,216
L
5,767
1,040
0
1,275
14,743
6,105
0
6,018
8,725
0
45,983
W
Gilgamesh
Harambes Enemy
Gilgamesh
4,643
1,711
0
1,551
8,982
5,515
0
1,809
7,173
0
13,293
L
3,123
67
0
1,047
8,612
2,456
0
1,085
7,527
49,827
0
W
11,567
1,244
663
3,150
8,112
3,205
383
2,523
5,589
76,954
0
L
Sobek
5,231
493
1,821
4,740
11,404
9,633
0
4,409
6,995
22,307
0
L
5,676
959
0
3,404
16,090
15,188
0
55
14,883
39,116
0
W
Nike
7,144
688
0
4,436
10,597
4,694
0
1,499
9,098
0
53,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,442
Gold Earned
36,734
459
Minions Killed
359
0
Camps Cleared
0
1,336,522
Distance Traveled
1,375,168
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,949
711
129
9
0
248,496
4
W
Ishtar
7,659
547
105
8
0
273,197
6
L
Medusa
7,383
527
96
7
0
261,826
1
L
Fenrir
7,271
519
70
5
0
275,475
0
W
Gilgamesh
6,103
436
9
1
0
201,779
2
L
He Bo
6,755
483
76
5
0
311,496
0
W
Ix Chel
9,148
653
128
9
0
292,706
4
L
Sobek
7,919
566
28
2
0
279,344
0
L
Ares
7,406
529
89
6
0
247,027
4
W
Nike
8,583
613
88
6
0
320,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role