Player Matchup

Ne Zha
Ne Zha
Hazitys
Ne Zha
Level 147
God Stats
2W - 0L
1,699 SR
Queue Stats
139W - 61L
1,741 Elo+
Party 2
King Arthur
King Arthur
Paryle
King Arthur
Level 158
God Stats
12W - 2L
1,727 SR
Queue Stats
67W - 12L
1,808 Elo+
Party 2
Maui
Maui
PreviousH
Maui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,465 Elo+
Solo
Anhur
Anhur
xXDray027Xx
Anhur
Level 190
God Stats
1W - 2L
1,194 SR
Queue Stats
343W - 426L
1,431 Elo+
Solo
Janus
Janus
xXLolMasterXx
Janus
Level 71
God Stats
5W - 0L
1,719 SR
Queue Stats
24W - 5L
1,816 Elo+
Party 2
Team Averages
Level 139
1,568 SR
1,652 Elo+

VS

Team Averages
Level 136
1,479 SR
1,481 Elo+
Janus
Janus
IKEA DA TUB
Janus
Level 126
God Stats
4W - 5L
1,595 SR
Queue Stats
47W - 53L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
Jpet00
Kukulkan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,429 Elo+
Party 1
Ganesha
Ganesha
Xx7KYGO7xX
Ganesha
Level 154
God Stats
3W - 2L
1,559 SR
Queue Stats
373W - 363L
1,558 Elo+
Solo
Mulan
Mulan
pauloramos000
Mulan
Level 149
God Stats
25W - 45L
1,442 SR
Queue Stats
577W - 581L
1,484 Elo+
Solo
Ne Zha
Ne Zha
sheldorf11
Ne Zha
Level 127
God Stats
0W - 1L
1,297 SR
Queue Stats
7W - 7L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hazitys
Ne Zha
15
5 / 1 / 3
8,475
848
10,362
7,877
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Paryle
King Arthur
15
4 / 0 / 8
8,552
855
13,082
9,736
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
13
0 / 0 / 7
7,818
782
1,825
6,782
6,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 3
9,268
927
3,764
5,396
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 2 / 5
8,008
801
6,391
6,148
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
7,864
786
8,283
6,547
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Jpet00
Kukulkan
13
0 / 3 / 1
7,135
714
3,981
6,606
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Xx7KYGO7xX
Ganesha
14
0 / 2 / 2
7,729
773
4,215
10,247
8,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 1
7,419
742
4,074
7,904
7,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
sheldorf11
Ne Zha
13
0 / 4 / 2
7,295
730
5,154
10,429
3,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
3
3
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Hazitys
Ne Zha
5
1
3
6.5
L
2
3
0
0.67
L
Kukulkan
Jpet00
Kukulkan
0
3
1
0.17
W
King Arthur
Paryle
King Arthur
4
0
8
8
W
Maui
0
0
7
3.5
L
Ganesha
Xx7KYGO7xX
Ganesha
0
2
2
0.5
L
1
3
1
0.5
L
Ne Zha
sheldorf11
Ne Zha
0
4
2
0.25
W
4
0
3
5.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,424
Damage
25,707
35,939
Taken
41,733
23,747
Mitigated
23,913
11,535
Healing
3,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Hazitys
Ne Zha
10,362
2,224
0
2,407
7,877
4,266
0
3,577
4,214
0
27,145
L
8,283
147
0
256
6,547
2,256
0
1,246
5,129
26,984
0
L
Kukulkan
Jpet00
Kukulkan
3,981
558
0
750
6,606
2,254
0
838
5,698
22,826
0
W
King Arthur
Paryle
King Arthur
13,082
1,722
0
4,377
9,736
8,152
0
4,311
5,259
0
29,485
W
Maui
1,825
679
1,126
1,246
6,782
6,408
50
3,403
3,239
6,157
0
L
Ganesha
Xx7KYGO7xX
Ganesha
4,215
257
0
542
10,247
8,176
0
1,997
7,970
15,434
0
L
4,074
286
0
869
7,904
7,437
0
1,165
6,233
0
11,121
L
Ne Zha
sheldorf11
Ne Zha
5,154
667
0
966
10,429
3,790
0
2,444
7,689
0
19,354
W
3,764
2,772
0
2,379
5,396
2,195
2,698
1,330
4,066
0
40,100
W
6,391
615
0
0
6,148
2,726
512
3,858
2,251
19,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,121
Gold Earned
37,442
226
Minions Killed
170
0
Camps Cleared
0
1,032,789
Distance Traveled
919,628
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,475
848
33
3
0
238,630
0
L
Janus
7,864
786
54
5
0
205,968
0
L
Kukulkan
7,135
714
45
5
0
178,854
0
W
King Arthur
8,552
855
42
4
0
208,792
0
W
Maui
7,818
782
10
1
0
202,558
3
L
Ganesha
7,729
773
10
1
0
191,553
0
L
Mulan
7,419
742
21
2
0
156,966
0
L
Ne Zha
7,295
730
40
4
0
186,287
0
W
Anhur
9,268
927
94
9
0
190,975
0
W
Janus
8,008
801
47
5
0
191,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role