Player Matchup

Yemoja
Yemoja
AngelOfCourage
Yemoja
Level 126
God Stats
3W - 4L
1,715 SR
Queue Stats
75W - 66L
1,563 Elo+
Party 1
Neith
Neith
ArmoredCareBear
Neith
Level 119
God Stats
8W - 7L
1,537 SR
Queue Stats
63W - 51L
1,577 Elo+
Party 1
Serqet
Serqet
F0xyKn0xy
Serqet
Level 128
God Stats
8W - 7L
1,660 SR
Queue Stats
286W - 278L
1,559 Elo+
Party 1
He Bo
He Bo
MartinFego888
He Bo
Level 139
God Stats
0W - 2L
1,443 SR
Queue Stats
5W - 15L
1,346 Elo+
Party 4
Cerberus
Cerberus
RayoLP10
Cerberus
Level 20
God Stats
2W - 5L
1,333 SR
Queue Stats
3W - 8L
1,365 Elo+
Party 4
Team Averages
Level 106
1,537 SR
1,482 Elo+

VS

Team Averages
Level 97
1,621 SR
1,561 Elo+
Discordia
Discordia
Gilgamėsh
Discordia
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,516 Elo+
Party 3
Chaac
Chaac
PotHedGera
Chaac
Level 60
God Stats
5W - 0L
1,865 SR
Queue Stats
58W - 40L
1,587 Elo+
Party 2
Anhur
Anhur
PuPuYoLo3330
Anhur
Level 86
God Stats
2W - 2L
1,628 SR
Queue Stats
58W - 32L
1,631 Elo+
Party 3
Bacchus
Bacchus
Towser102906
Bacchus
Level 81
God Stats
1W - 1L
1,588 SR
Queue Stats
120W - 99L
1,484 Elo+
Party 3
He Bo
He Bo
cHiKo-Mob_52
He Bo
Level 114
God Stats
40W - 37L
1,522 SR
Queue Stats
805W - 777L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,993
466
4,353
11,735
9,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 1
7,924
528
7,788
8,603
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
F0xyKn0xy
Serqet
14
1 / 4 / 2
7,617
508
5,926
13,930
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 1
7,738
516
6,732
8,374
3,767
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
RayoLP10
Cerberus
12
0 / 2 / 0
6,621
441
1,495
8,542
4,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gilgamėsh
Discordia
14
2 / 2 / 1
8,406
560
6,205
6,571
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
17
5 / 0 / 0
10,494
700
7,423
9,412
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 1 / 1
9,222
615
9,906
8,325
3,370
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Towser102906
Bacchus
12
2 / 0 / 5
7,983
532
4,855
12,890
14,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 2 / 5
8,430
562
7,368
8,887
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
16
16
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
2
3
1
0.83
L
Serqet
F0xyKn0xy
Serqet
1
4
2
0.5
W
Discordia
Gilgamėsh
Discordia
2
2
1
1.25
L
2
3
1
0.83
W
Chaac
5
0
0
5
W
5
1
1
5.5
L
Cerberus
RayoLP10
Cerberus
0
2
0
0
W
Bacchus
Towser102906
Bacchus
2
0
5
4.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,294
Damage
35,757
51,184
Taken
46,085
25,927
Mitigated
31,915
7,184
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,353
926
1,472
1,510
11,735
9,392
33
5,859
5,776
17,400
0
L
7,788
2,299
0
767
8,603
2,206
448
2,063
6,540
0
66,179
L
Serqet
F0xyKn0xy
Serqet
5,926
1,395
0
750
13,930
6,359
0
3,765
10,165
0
86,026
W
Discordia
Gilgamėsh
Discordia
6,205
264
0
270
6,571
2,401
228
3,381
2,950
53,516
0
L
6,732
96
0
314
8,374
3,767
0
5,651
2,723
59,235
0
W
Chaac
7,423
653
0
3,835
9,412
9,469
81
3,018
6,150
0
87,795
W
9,906
7,426
0
4,352
8,325
3,370
973
1,080
7,017
0
82,948
L
Cerberus
RayoLP10
Cerberus
1,495
0
0
2,371
8,542
4,203
0
1,090
6,921
38,666
0
W
Bacchus
Towser102906
Bacchus
4,855
534
0
2,268
12,890
14,008
0
3,257
9,633
15,059
0
W
7,368
586
0
3,662
8,887
2,667
0
2,110
6,342
63,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
44,535
456
Minions Killed
481
0
Camps Cleared
0
1,455,311
Distance Traveled
1,523,257
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,993
466
24
2
0
260,906
11
L
Neith
7,924
528
121
8
0
272,266
0
L
Serqet
7,617
508
120
8
0
344,671
0
W
Discordia
8,406
560
99
7
0
279,781
0
L
He Bo
7,738
516
117
8
0
296,820
2
W
Chaac
10,494
700
151
10
0
320,078
0
W
Anhur
9,222
615
135
9
0
262,643
1
L
Cerberus
6,621
441
74
5
0
280,648
0
W
Bacchus
7,983
532
8
1
0
306,043
0
W
He Bo
8,430
562
88
6
0
354,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role