Player Matchup

Atlas
Atlas
F13RCEBANANA
Atlas
Level 54
God Stats
6W - 4L
1,506 SR
Queue Stats
95W - 123L
1,372 Elo+
Solo
Pele
Pele
ForebodingPiano
Pele
Level 122
God Stats
4W - 5L
1,154 SR
Queue Stats
46W - 67L
1,351 Elo+
Party 1
Osiris
Osiris
IllDYLS WRLD
Osiris
Level 104
God Stats
4W - 3L
1,558 SR
Queue Stats
258W - 268L
1,457 Elo+
Party 1
Izanami
Izanami
The_Crusade777
Izanami
Level 63
God Stats
9W - 6L
1,589 SR
Queue Stats
79W - 93L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zoro Is Lost00
Morgan Le Fay
Level 86
God Stats
2W - 2L
1,544 SR
Queue Stats
150W - 166L
1,370 Elo+
Party 1
Team Averages
Level 86
1,470 SR
1,389 Elo+

VS

Team Averages
Level 112
1,490 SR
1,396 Elo+
Anubis
Anubis
 
Anubis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JesterPlz
Ullr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,270 Elo+
Solo
Ares
Ares
LordOfWhistler
Ares
Level 66
God Stats
17W - 14L
1,460 SR
Queue Stats
184W - 213L
1,406 Elo+
Solo
Hercules
Hercules
TangoDown1312
Hercules
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 187L
1,374 Elo+
Solo
Arachne
Arachne
ZDGxRytzar
Arachne
Level 68
God Stats
4W - 3L
1,492 SR
Queue Stats
245W - 259L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,126
445
3,848
12,093
10,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
11 / 5 / 0
9,893
618
11,239
17,406
6,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
15
0 / 2 / 0
9,008
563
7,527
14,090
16,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 3 / 2
7,036
440
4,506
8,152
2,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
Zoro Is Lost00
Morgan Le Fay
13
2 / 7 / 5
7,977
499
11,806
15,716
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 5 / 3
10,320
645
16,135
14,246
7,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ullr
14
6 / 2 / 2
8,567
535
9,899
11,098
4,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 7
8,351
522
7,370
13,294
11,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
TangoDown1312
Hercules
16
1 / 0 / 3
9,040
565
6,926
12,877
9,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
ZDGxRytzar
Arachne
16
5 / 4 / 5
9,968
623
5,421
14,017
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
13
Kills
21
21
Deaths
14
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
5
3
1.9
L
0
4
2
0.25
L
11
5
0
2.2
L
Osiris
0
2
0
0
W
Ullr
6
2
2
3.5
W
1
3
7
1.5
W
Hercules
TangoDown1312
Hercules
1
0
3
2.5
L
0
3
2
0.33
W
Arachne
ZDGxRytzar
Arachne
5
4
5
1.88
L
Morgan Le Fay
Zoro Is Lost00
Morgan Le Fay
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,926
Damage
45,751
67,457
Taken
65,532
41,227
Mitigated
40,427
15,674
Healing
19,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,135
485
0
4,566
14,246
7,667
370
5,088
8,874
82,123
0
L
3,848
1,218
0
1,754
12,093
10,559
132
4,028
8,065
22,199
0
L
11,239
3,834
140
4,537
17,406
6,718
0
6,608
10,798
0
73,955
L
Osiris
7,527
2,735
0
5,287
14,090
16,091
0
2,852
11,238
0
74,246
W
Ullr
9,899
5,550
0
4,204
11,098
4,707
414
2,379
8,717
0
59,299
W
7,370
720
0
2,329
13,294
11,650
185
2,713
10,473
33,335
0
W
Hercules
TangoDown1312
Hercules
6,926
1,947
0
3,684
12,877
9,650
0
670
12,195
0
61,656
L
4,506
3,038
0
1,283
8,152
2,674
727
1,687
6,465
0
41,632
W
Arachne
ZDGxRytzar
Arachne
5,421
3,011
0
4,387
14,017
6,753
122
4,102
9,619
0
68,256
L
Morgan Le Fay
Zoro Is Lost00
Morgan Le Fay
11,806
1,707
59
2,614
15,716
5,185
0
8,330
7,386
50,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,040
Gold Earned
46,246
437
Minions Killed
454
0
Camps Cleared
0
1,440,472
Distance Traveled
1,557,255
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,320
645
121
8
0
273,818
0
L
Atlas
7,126
445
23
1
0
259,635
0
L
Pele
9,893
618
123
8
0
349,305
0
L
Osiris
9,008
563
123
8
0
291,140
0
W
Ullr
8,567
535
99
6
0
299,729
4
W
Ares
8,351
522
33
2
0
299,195
0
W
Hercules
9,040
565
110
7
0
350,953
2
L
Izanami
7,036
440
84
5
0
268,692
3
W
Arachne
9,968
623
91
6
0
333,560
0
L
Morgan Le Fay
7,977
499
84
5
0
271,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role