Player Matchup

Athena
Athena
GainfulDR DEATH
Athena
Level 155
God Stats
0W - 1L
1,524 SR
Queue Stats
99W - 84L
1,637 Elo+
Party 1
Rama
Rama
Schleemy
Rama
Level 128
God Stats
1W - 3L
1,636 SR
Queue Stats
69W - 63L
1,541 Elo+
Party 1
He Bo
He Bo
Scylernex
He Bo
Level 135
God Stats
0W - 2L
1,396 SR
Queue Stats
118W - 110L
1,571 Elo+
Solo
Team Averages
Level 139
1,518 SR
1,583 Elo+

VS

Team Averages
Level 139
1,523 SR
1,732 Elo+
Hou Yi
Hou Yi
Lionheart139
Hou Yi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,900 Elo+
Party 2
Guan Yu
Guan Yu
StrativariusYT
Guan Yu
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 5L
1,712 Elo+
Party 2
Persephone
Persephone
yopo2000
Persephone
Level 131
God Stats
7W - 7L
1,568 SR
Queue Stats
119W - 106L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
8,840
737
6,812
12,262
12,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
11
1 / 2 / 3
8,843
737
9,397
9,229
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
Scylernex
He Bo
12
4 / 1 / 2
9,332
778
11,180
7,771
3,732
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
0 / 1 / 3
8,047
671
7,396
9,849
3,837
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 0
8,831
736
6,538
15,799
13,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Persephone
yopo2000
Persephone
12
0 / 3 / 3
9,216
768
8,171
7,548
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
3
3
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
5
3.5
W
Hou Yi
0
1
3
1.5
L
Rama
1
2
3
1.25
L
He Bo
Scylernex
He Bo
4
1
2
5
W
3
2
0
1.5
W
Persephone
yopo2000
Persephone
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
22,105
29,262
Taken
33,196
19,585
Mitigated
20,169
7,327
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,812
1,840
0
3,789
12,262
12,277
169
3,005
9,069
20,318
0
W
Hou Yi
7,396
2,666
0
3,299
9,849
3,837
453
6,243
3,214
0
35,644
L
Rama
9,397
7,264
0
2,104
9,229
3,576
1,074
2,343
6,610
0
42,161
L
He Bo
Scylernex
He Bo
11,180
489
0
1,434
7,771
3,732
167
2,476
5,139
36,212
0
W
6,538
1,035
1,128
4,252
15,799
13,308
0
6,021
8,708
0
16,719
W
Persephone
yopo2000
Persephone
8,171
403
0
1,183
7,548
3,024
377
4,583
2,424
45,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,015
Gold Earned
26,094
140
Minions Killed
137
0
Camps Cleared
0
685,296
Distance Traveled
652,843
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,840
737
22
2
0
241,792
2
W
Hou Yi
8,047
671
61
5
0
204,270
0
L
Rama
8,843
737
57
5
0
208,882
0
L
He Bo
9,332
778
61
5
0
234,622
0
W
Guan Yu
8,831
736
11
1
0
236,340
0
W
Persephone
9,216
768
65
5
0
212,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role