Player Matchup

Danzaburou
Danzaburou
Aqua1801
Danzaburou
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,433 Elo+
Party 1
Artemis
Artemis
Arbanchik
Artemis
Level 156
God Stats
4W - 3L
1,510 SR
Queue Stats
226W - 226L
1,402 Elo+
Solo
Sol
Sol
Yuukek
Sol
Level 125
God Stats
5W - 2L
1,423 SR
Queue Stats
190W - 210L
1,455 Elo+
Solo
Sobek
Sobek
lewbud
Sobek
Level 84
God Stats
1W - 0L
1,887 SR
Queue Stats
23W - 26L
1,545 Elo+
Solo
Da Ji
Da Ji
oFlay
Da Ji
Level 124
God Stats
2W - 1L
1,329 SR
Queue Stats
18W - 26L
1,470 Elo+
Party 1
Team Averages
Level 129
1,530 SR
1,461 Elo+

VS

Team Averages
Level 115
1,559 SR
1,541 Elo+
Tiamat
Tiamat
E3spwar
Tiamat
Level 155
God Stats
5W - 2L
1,766 SR
Queue Stats
309W - 298L
1,495 Elo+
Solo
Jormungandr
Jormungandr
LordWhale666
Jormungandr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,732 Elo+
Solo
Atlas
Atlas
RAULVXDGTA
Atlas
Level 27
God Stats
1W - 1L
1,701 SR
Queue Stats
25W - 31L
1,481 Elo+
Solo
Anhur
Anhur
Zesieth
Anhur
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,476 Elo+
Solo
Mulan
Mulan
m0rdecai
Mulan
Level 159
God Stats
2W - 6L
1,326 SR
Queue Stats
228W - 235L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aqua1801
Danzaburou
20
9 / 3 / 18
12,589
899
18,087
13,489
7,393
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Arbanchik
Artemis
17
4 / 5 / 17
11,141
796
18,619
13,383
7,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Yuukek
Sol
19
12 / 3 / 15
12,339
881
24,292
13,886
7,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
lewbud
Sobek
20
3 / 2 / 26
11,725
838
11,483
27,915
30,315
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Da Ji
oFlay
Da Ji
15
3 / 5 / 18
10,224
730
15,740
17,796
15,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
E3spwar
Tiamat
18
6 / 3 / 8
11,144
796
18,256
17,052
17,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
LordWhale666
Jormungandr
17
2 / 6 / 10
9,971
712
17,428
17,498
29,647
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
14
1 / 8 / 7
8,942
639
11,330
20,541
23,952
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anhur
Zesieth
Anhur
16
4 / 7 / 4
9,432
674
13,865
16,048
8,256
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
m0rdecai
Mulan
17
5 / 7 / 6
10,383
742
14,559
24,820
26,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
53
31
Kills
18
18
Deaths
31
94
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aqua1801
Danzaburou
9
3
18
6
W
Artemis
Arbanchik
Artemis
4
5
17
2.5
L
Tiamat
E3spwar
Tiamat
6
3
8
3.33
L
Jormungandr
LordWhale666
Jormungandr
2
6
10
1.17
L
Atlas
1
8
7
0.56
W
Sol
Yuukek
Sol
12
3
15
6.5
L
Anhur
Zesieth
Anhur
4
7
4
0.86
W
Sobek
lewbud
Sobek
3
2
26
8
L
Mulan
m0rdecai
Mulan
5
7
6
1.14
W
Da Ji
oFlay
Da Ji
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,221
Damage
75,438
86,469
Taken
95,959
67,742
Mitigated
105,955
35,912
Healing
23,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aqua1801
Danzaburou
18,087
10,059
2,189
4,435
13,489
7,393
2,917
7,381
6,108
0
43,827
W
Artemis
Arbanchik
Artemis
18,619
7,331
817
1,178
13,383
7,170
1,496
7,780
5,603
0
42,631
L
Tiamat
E3spwar
Tiamat
18,256
763
718
6,487
17,052
17,733
51
6,505
10,547
32,428
0
L
Jormungandr
LordWhale666
Jormungandr
17,428
2,291
1,796
2,143
17,498
29,647
429
4,991
12,507
34,404
1,305
L
Atlas
11,330
3,147
271
1,935
20,541
23,952
0
7,772
12,769
21,834
0
W
Sol
Yuukek
Sol
24,292
6,964
1,033
5,343
13,886
7,098
2,851
6,935
6,951
45,503
0
L
Anhur
Zesieth
Anhur
13,865
6,385
533
2,265
16,048
8,256
1,111
7,757
8,291
0
21,790
W
Sobek
lewbud
Sobek
11,483
1,316
1,430
14,596
27,915
30,315
549
13,348
14,567
18,237
0
L
Mulan
m0rdecai
Mulan
14,559
941
1,388
6,153
24,820
26,367
0
8,750
16,070
0
23,848
W
Da Ji
oFlay
Da Ji
15,740
2,589
2,315
2,576
17,796
15,766
642
10,265
7,531
0
20,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,018
Gold Earned
49,872
169
Minions Killed
146
0
Camps Cleared
0
1,278,227
Distance Traveled
1,176,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,589
899
45
3
0
260,754
0
W
Artemis
11,141
796
62
4
0
211,530
0
L
Tiamat
11,144
796
30
2
0
265,958
0
L
Jormungandr
9,971
712
48
3
0
241,810
0
L
Atlas
8,942
639
25
2
0
238,954
0
W
Sol
12,339
881
42
3
0
247,646
0
L
Anhur
9,432
674
25
2
0
206,878
0
W
Sobek
11,725
838
14
1
0
290,957
0
L
Mulan
10,383
742
18
1
0
222,681
0
W
Da Ji
10,224
730
6
0
0
267,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role