Player Matchup

Tyr
Tyr
Crimson_Raider_
Tyr
Level 177
God Stats
1W - 4L
1,303 SR
Queue Stats
107W - 140L
1,479 Elo+
Party 1
Medusa
Medusa
FRENCHY XVII
Medusa
Level 99
God Stats
3W - 1L
1,925 SR
Queue Stats
311W - 285L
1,469 Elo+
Party 3
Thor
Thor
Striker 615
Thor
Level 127
God Stats
31W - 23L
1,527 SR
Queue Stats
310W - 293L
1,480 Elo+
Party 3
Cerberus
Cerberus
TachankaMainTTV
Cerberus
Level 108
God Stats
1W - 2L
1,742 SR
Queue Stats
63W - 63L
1,477 Elo+
Party 1
Vulcan
Vulcan
Tigerstrike4
Vulcan
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,311 Elo+
Party 1
Team Averages
Level 121
1,599 SR
1,443 Elo+

VS

Team Averages
Level 143
1,480 SR
1,507 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bra_JDM
Bacchus
Level 129
God Stats
12W - 17L
1,404 SR
Queue Stats
226W - 220L
1,482 Elo+
Party 2
Guan Yu
Guan Yu
Dark-Vaal-Hazak
Guan Yu
Level 127
God Stats
6W - 4L
1,546 SR
Queue Stats
169W - 153L
1,522 Elo+
Party 2
Awilix
Awilix
DelliriumPR
Awilix
Level 159
God Stats
37W - 21L
1,611 SR
Queue Stats
484W - 467L
1,481 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SCORPIONxPRx
Ah Muzen Cab
Level 155
God Stats
2W - 4L
1,341 SR
Queue Stats
365W - 331L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,320
443
1,478
9,613
6,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
10
0 / 3 / 0
5,545
462
3,107
7,173
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 0
6,080
507
5,700
10,792
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
13
0 / 0 / 1
7,428
619
7,787
11,047
7,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
10
0 / 3 / 2
5,948
496
4,422
6,522
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 2 / 0
6,644
554
5,848
6,243
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Bra_JDM
Bacchus
10
1 / 0 / 5
6,601
550
5,968
7,407
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 0
6,701
558
5,778
11,825
8,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
11
1 / 0 / 2
6,155
513
5,509
11,010
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
SCORPIONxPRx
Ah Muzen Cab
12
6 / 0 / 1
7,487
624
5,766
7,247
2,712
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
2
0
1
W
Bacchus
Bra_JDM
Bacchus
1
0
5
3.5
L
0
3
0
0
W
0
1
0
0
W
Awilix
1
0
2
2
L
Medusa
0
3
0
0
W
Ah Muzen Cab
SCORPIONxPRx
Ah Muzen Cab
6
0
1
6.5
L
3
1
0
3
L
Cerberus
0
0
1
0.5
L
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,494
Damage
28,869
45,147
Taken
43,732
23,824
Mitigated
22,349
10,051
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,848
300
292
1,434
6,243
2,168
284
3,143
3,100
45,813
0
W
Bacchus
Bra_JDM
Bacchus
5,968
521
57
3,253
7,407
5,243
0
298
7,109
30,442
0
L
1,478
71
0
1,187
9,613
6,866
0
3,295
6,318
0
11,337
W
5,778
827
54
2,421
11,825
8,614
0
4,776
6,367
0
47,508
W
Awilix
5,509
1,682
0
1,290
11,010
3,612
130
3,136
7,700
0
42,976
L
Medusa
3,107
1,638
0
1,924
7,173
2,538
0
1,868
5,305
0
36,944
W
Ah Muzen Cab
SCORPIONxPRx
Ah Muzen Cab
5,766
4,193
0
2,768
7,247
2,712
186
0
7,247
0
47,363
L
5,700
1,350
0
1,655
10,792
3,967
0
2,703
8,089
0
46,134
L
Cerberus
7,787
596
0
4,785
11,047
7,930
0
0
11,047
64,391
0
L
Vulcan
4,422
1,519
0
500
6,522
2,523
0
3,950
2,572
39,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,321
Gold Earned
33,588
356
Minions Killed
342
0
Camps Cleared
0
1,261,006
Distance Traveled
1,274,810
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,644
554
82
7
0
235,485
4
W
Bacchus
6,601
550
36
3
0
270,772
0
L
Tyr
5,320
443
18
2
0
277,545
0
W
Guan Yu
6,701
558
83
7
0
245,595
5
W
Awilix
6,155
513
60
5
0
286,399
3
L
Medusa
5,545
462
68
6
0
249,816
0
W
Ah Muzen Cab
7,487
624
81
7
0
236,559
0
L
Thor
6,080
507
58
5
0
270,348
4
L
Cerberus
7,428
619
133
11
0
230,483
5
L
Vulcan
5,948
496
79
7
0
232,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role