Player Matchup

Fenrir
Fenrir
DashOfPatriotism
Fenrir
Level 49
God Stats
8W - 10L
1,458 SR
Queue Stats
105W - 94L
1,405 Elo+
Party 1
Surtr
Surtr
TroyTheBearded
Surtr
Level 104
God Stats
22W - 18L
1,469 SR
Queue Stats
167W - 156L
1,449 Elo+
Party 1
Sol
Sol
shadowsax1998
Sol
Level 67
God Stats
6W - 7L
1,553 SR
Queue Stats
127W - 118L
1,416 Elo+
Party 1
Team Averages
Level 73
1,493 SR
1,424 Elo+

VS

Team Averages
Level 66
1,386 SR
1,423 Elo+
Izanami
Izanami
Broitsjakee
Izanami
Level 16
God Stats
10W - 13L
1,411 SR
Queue Stats
36W - 39L
1,414 Elo+
Party 2
Discordia
Discordia
CR3ATURE5
Discordia
Level 117
God Stats
79W - 79L
1,447 SR
Queue Stats
366W - 347L
1,423 Elo+
Party 2
Mulan
Mulan
stoical-cow
Mulan
Level 66
God Stats
1W - 5L
1,299 SR
Queue Stats
295W - 296L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
9,295
845
6,675
8,387
3,684
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 6
9,245
840
7,253
13,767
8,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
3 / 2 / 4
8,982
817
7,586
7,882
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Broitsjakee
Izanami
10
0 / 2 / 4
7,595
690
3,401
7,103
2,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
CR3ATURE5
Discordia
11
3 / 2 / 2
8,516
774
11,780
6,110
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 3
8,636
785
6,654
11,525
10,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
8
Kills
5
5
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Broitsjakee
Izanami
0
2
4
1
L
Discordia
CR3ATURE5
Discordia
3
2
2
2
W
4
1
2
5
W
1
2
6
2
W
3
2
4
2.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,514
Damage
21,835
30,036
Taken
24,738
15,090
Mitigated
14,089
9,433
Healing
2,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Broitsjakee
Izanami
3,401
2,422
0
312
7,103
2,297
0
2,034
5,069
0
19,613
L
Discordia
CR3ATURE5
Discordia
11,780
603
0
1,739
6,110
1,743
0
1,476
4,634
32,030
0
W
6,675
1,014
0
730
8,387
3,684
1,508
3,369
4,736
0
27,205
W
7,253
2,181
0
5,071
13,767
8,234
774
5,194
8,235
895
29,536
W
7,586
1,925
0
3,632
7,882
3,172
916
3,589
3,961
41,684
3,917
L
6,654
827
0
290
11,525
10,049
0
4,283
7,242
0
23,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,522
Gold Earned
24,747
130
Minions Killed
115
0
Camps Cleared
0
661,003
Distance Traveled
545,589
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,595
690
37
3
0
169,613
0
L
Discordia
8,516
774
43
4
0
186,777
0
W
Fenrir
9,295
845
30
3
0
230,229
1
W
Surtr
9,245
840
40
4
0
222,637
4
W
Sol
8,982
817
60
5
0
208,137
6
L
Mulan
8,636
785
35
3
0
189,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role