Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
CarLiiTo_035
Chiron
Level 114
God Stats
3W - 1L
1,656 SR
Queue Stats
100W - 92L
1,521 Elo+
Party 2
Agni
Agni
ErrORr_505
Agni
Level 129
God Stats
3W - 3L
1,490 SR
Queue Stats
364W - 371L
1,508 Elo+
Party 2
Horus
Horus
Senecá
Horus
Level 151
God Stats
1W - 1L
1,271 SR
Queue Stats
63W - 72L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
passe-le-bedo
Ah Muzen Cab
Level 120
God Stats
13W - 11L
1,539 SR
Queue Stats
292W - 295L
1,489 Elo+
Party 2
Team Averages
Level 132
1,491 SR
1,500 Elo+

VS

Team Averages
Level 111
1,552 SR
1,449 Elo+
Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Ombrek
Tyr
Level 195
God Stats
5W - 6L
1,523 SR
Queue Stats
643W - 642L
1,456 Elo+
Party 1
Ah Puch
Ah Puch
RAULVXDGTA
Ah Puch
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,479 Elo+
Solo
Pele
Pele
Urikanu
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,327 Elo+
Solo
Ra
Ra
Zaraky11
Ra
Level 157
God Stats
3W - 2L
1,735 SR
Queue Stats
374W - 366L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 4 / 10
10,483
749
15,825
18,471
16,833
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
16
3 / 3 / 9
10,037
717
9,330
13,283
7,781
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 1 / 10
11,911
851
24,376
11,349
5,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Senecá
Horus
17
2 / 2 / 13
11,317
808
5,985
20,178
21,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
passe-le-bedo
Ah Muzen Cab
18
5 / 2 / 10
10,727
766
16,829
13,919
7,906
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
4 / 3 / 6
9,662
690
13,966
18,609
22,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tyr
Ombrek
Tyr
16
2 / 4 / 7
9,401
672
12,128
15,413
19,634
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
RAULVXDGTA
Ah Puch
13
0 / 8 / 8
8,284
592
10,360
16,202
7,755
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Urikanu
Pele
16
2 / 5 / 6
8,896
635
9,076
15,001
7,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 2 / 6
10,577
756
16,738
10,954
6,442
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
45
22
Kills
12
12
Deaths
22
52
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
4
10
2.5
L
Vamana
 
Vamana
4
3
6
2.33
W
Chiron
3
3
9
2.5
W
7
1
10
12
L
Tyr
Ombrek
Tyr
2
4
7
1.38
L
Ah Puch
RAULVXDGTA
Ah Puch
0
8
8
0.5
W
Horus
Senecá
Horus
2
2
13
4.25
L
Pele
Urikanu
Pele
2
5
6
1
L
4
2
6
3.5
W
Ah Muzen Cab
passe-le-bedo
Ah Muzen Cab
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,345
Damage
62,268
77,200
Taken
76,179
59,698
Mitigated
64,411
39,800
Healing
19,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,825
1,673
2,219
3,131
18,471
16,833
466
5,486
12,391
0
21,598
L
Vamana
 
Vamana
13,966
5,358
771
3,752
18,609
22,791
0
4,794
13,451
0
21,614
W
Chiron
9,330
2,992
2,364
3,221
13,283
7,781
1,597
4,422
8,418
0
25,106
W
24,376
703
1,562
2,469
11,349
5,783
1,330
3,449
7,753
44,243
0
L
Tyr
Ombrek
Tyr
12,128
1,006
232
2,216
15,413
19,634
0
6,265
8,674
3,585
14,583
L
Ah Puch
RAULVXDGTA
Ah Puch
10,360
415
123
2,362
16,202
7,755
0
5,703
10,165
21,539
0
W
Horus
Senecá
Horus
5,985
2,204
10,647
11,178
20,178
21,395
672
8,149
11,286
620
8,683
L
Pele
Urikanu
Pele
9,076
527
0
1,444
15,001
7,789
0
3,915
10,826
0
15,509
L
16,738
1,255
6,333
2,648
10,954
6,442
0
2,381
8,368
41,352
0
W
Ah Muzen Cab
passe-le-bedo
Ah Muzen Cab
16,829
7,576
1,961
1,048
13,919
7,906
1,297
7,032
6,515
0
35,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,475
Gold Earned
46,820
206
Minions Killed
170
0
Camps Cleared
0
1,322,720
Distance Traveled
1,269,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,483
749
19
1
0
254,599
0
L
Vamana
9,662
690
28
2
0
250,716
0
W
Chiron
10,037
717
56
4
0
242,906
0
W
Agni
11,911
851
51
4
0
276,840
0
L
Tyr
9,401
672
25
2
0
262,011
0
L
Ah Puch
8,284
592
15
1
0
222,420
0
W
Horus
11,317
808
19
1
0
312,170
0
L
Pele
8,896
635
3
0
0
260,203
0
L
Ra
10,577
756
99
7
0
273,712
0
W
Ah Muzen Cab
10,727
766
61
4
0
236,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role