Player Matchup

Chronos
Chronos
Nucclii
Chronos
Level 157
God Stats
0W - 3L
1,476 SR
Queue Stats
120W - 128L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
RealHarryWells
Cthulhu
Level 140
God Stats
1W - 3L
1,405 SR
Queue Stats
206W - 286L
1,499 Elo+
Party 1
Vulcan
Vulcan
ReefMyUnit69
Vulcan
Level 141
God Stats
5W - 4L
1,659 SR
Queue Stats
113W - 166L
1,422 Elo+
Party 1
Hachiman
Hachiman
TopmostG
Hachiman
Level 157
God Stats
4W - 4L
1,639 SR
Queue Stats
208W - 304L
1,470 Elo+
Party 1
Chaac
Chaac
hugnpug
Chaac
Level 139
God Stats
5W - 5L
1,530 SR
Queue Stats
202W - 298L
1,486 Elo+
Party 1
Team Averages
Level 147
1,542 SR
1,465 Elo+

VS

Team Averages
Level 137
1,576 SR
1,555 Elo+
Fenrir
Fenrir
BusterJaw
Fenrir
Level 145
God Stats
2W - 1L
1,624 SR
Queue Stats
164W - 144L
1,541 Elo+
Solo
Ix Chel
Ix Chel
Cryptikality
Ix Chel
Level 146
God Stats
6W - 4L
1,563 SR
Queue Stats
586W - 528L
1,559 Elo+
Solo
Cerberus
Cerberus
Pinvky
Cerberus
Level 128
God Stats
3W - 0L
1,629 SR
Queue Stats
288W - 221L
1,566 Elo+
Solo
Ra
Ra
PssySlayer69
Ra
Level 159
God Stats
3W - 4L
1,501 SR
Queue Stats
177W - 163L
1,555 Elo+
Solo
Hou Yi
Hou Yi
krazuryto
Hou Yi
Level 109
God Stats
18W - 19L
1,561 SR
Queue Stats
573W - 520L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Nucclii
Chronos
14
2 / 7 / 1
8,623
454
10,862
16,658
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 4 / 0
7,910
416
6,041
17,606
15,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
15
0 / 4 / 3
9,419
496
7,281
10,633
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
TopmostG
Hachiman
16
2 / 0 / 1
9,643
508
11,439
10,091
3,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
hugnpug
Chaac
16
0 / 2 / 2
9,802
516
10,743
19,421
18,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BusterJaw
Fenrir
18
10 / 0 / 3
11,200
589
16,297
20,407
9,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
Cryptikality
Ix Chel
16
0 / 2 / 9
10,302
542
8,916
8,368
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Pinvky
Cerberus
13
3 / 1 / 4
9,021
475
6,866
14,017
11,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
3 / 1 / 4
10,989
578
10,356
14,832
16,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
krazuryto
Hou Yi
16
1 / 1 / 3
10,123
533
5,818
12,744
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
17
17
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BusterJaw
Fenrir
10
0
3
11.5
W
Ix Chel
Cryptikality
Ix Chel
0
2
9
2.25
L
Chronos
Nucclii
Chronos
2
7
1
0.36
W
Cerberus
Pinvky
Cerberus
3
1
4
5
W
3
1
4
5
L
1
4
0
0.25
L
Vulcan
0
4
3
0.38
L
Hachiman
TopmostG
Hachiman
2
0
1
2.5
L
Chaac
hugnpug
Chaac
0
2
2
0.5
W
Hou Yi
krazuryto
Hou Yi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,366
Damage
48,253
74,409
Taken
70,368
46,876
Mitigated
47,209
21,199
Healing
31,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BusterJaw
Fenrir
16,297
4,525
0
7,477
20,407
9,840
0
7,839
12,568
0
108,787
W
Ix Chel
Cryptikality
Ix Chel
8,916
464
1,862
3,108
8,368
4,009
473
3,138
5,230
94,077
0
L
Chronos
Nucclii
Chronos
10,862
2,077
0
4,485
16,658
5,480
120
4,397
12,032
73,679
0
W
Cerberus
Pinvky
Cerberus
6,866
224
0
3,453
14,017
11,699
0
6,780
7,237
30,471
0
W
10,356
675
1,093
9,495
14,832
16,478
0
2,725
12,107
87,435
131
L
6,041
691
80
3,264
17,606
15,116
0
6,930
10,304
24,247
0
L
Vulcan
7,281
4,126
0
645
10,633
4,164
268
4,405
5,938
86,658
0
L
Hachiman
TopmostG
Hachiman
11,439
6,148
0
4,714
10,091
3,307
0
2,336
7,590
0
80,479
L
Chaac
hugnpug
Chaac
10,743
1,371
0
8,011
19,421
18,809
0
6,003
11,750
144
87,624
W
Hou Yi
krazuryto
Hou Yi
5,818
3,240
0
5,394
12,744
5,183
1,041
3,702
9,042
0
81,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,397
Gold Earned
51,635
521
Minions Killed
640
0
Camps Cleared
0
1,822,387
Distance Traveled
1,941,678
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,200
589
131
7
0
425,917
0
W
Ix Chel
10,302
542
162
9
0
392,012
7
L
Chronos
8,623
454
105
6
0
346,013
0
W
Cerberus
9,021
475
64
3
0
413,104
7
W
Ra
10,989
578
132
7
0
376,897
2
L
Cthulhu
7,910
416
22
1
0
386,169
11
L
Vulcan
9,419
496
120
6
0
369,979
6
L
Hachiman
9,643
508
141
7
0
372,242
4
L
Chaac
9,802
516
133
7
0
347,984
0
W
Hou Yi
10,123
533
151
8
0
333,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role