Player Matchup

Artemis
Artemis
AhGetClackedOn
Artemis
Level 91
God Stats
1W - 0L
1,636 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Nox
Nox
Loco0Pryo
Nox
Level 127
God Stats
3W - 2L
1,499 SR
Queue Stats
38W - 25L
1,606 Elo+
Party 1
Charon
Charon
Salfur
Charon
Level 44
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 11L
1,524 Elo+
Party 1
Achilles
Achilles
TurtleyEnough
Achilles
Level 135
God Stats
1W - 0L
1,441 SR
Queue Stats
13W - 10L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
redlinejo32
Nu Wa
Level 67
God Stats
8W - 8L
1,741 SR
Queue Stats
201W - 282L
1,417 Elo+
Solo
Team Averages
Level 93
1,563 SR
1,508 Elo+

VS

Team Averages
Level 93
1,435 SR
1,449 Elo+
Surtr
Surtr
AVanityAffair
Surtr
Level 86
God Stats
1W - 2L
1,588 SR
Queue Stats
14W - 8L
1,485 Elo+
Party 2
Camazotz
Camazotz
AlmightyxHynson
Camazotz
Level 136
God Stats
5W - 8L
1,513 SR
Queue Stats
116W - 135L
1,378 Elo+
Solo
Izanami
Izanami
BillyBiscuit
Izanami
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 8L
1,485 Elo+
Party 2
Anubis
Anubis
YaBoyDuwan
Anubis
Level 129
God Stats
4W - 6L
1,296 SR
Queue Stats
227W - 249L
1,387 Elo+
Solo
Ganesha
Ganesha
emerilc
Ganesha
Level 47
God Stats
0W - 2L
1,277 SR
Queue Stats
59W - 57L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,207
821
8,441
3,615
1,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 4
8,992
899
7,718
4,384
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Salfur
Charon
13
0 / 0 / 3
7,457
746
2,878
4,437
3,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
TurtleyEnough
Achilles
16
4 / 1 / 5
8,738
874
8,523
9,373
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 4
7,687
769
8,588
2,614
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,921
692
3,371
11,125
6,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
14
2 / 2 / 0
8,048
805
2,906
9,005
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
BillyBiscuit
Izanami
13
0 / 1 / 1
7,284
728
2,950
6,450
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
YaBoyDuwan
Anubis
13
0 / 5 / 1
7,553
755
6,116
9,240
5,344
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
emerilc
Ganesha
13
0 / 0 / 1
7,950
795
2,102
6,867
6,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
2
0
4
4
L
Camazotz
2
2
0
1
L
Izanami
BillyBiscuit
Izanami
0
1
1
0.5
W
4
0
4
6
W
Charon
Salfur
Charon
0
0
3
1.5
W
Achilles
TurtleyEnough
Achilles
4
1
5
6.5
L
Anubis
YaBoyDuwan
Anubis
0
5
1
0.1
L
Ganesha
emerilc
Ganesha
0
0
1
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,148
Damage
17,445
24,423
Taken
42,687
18,263
Mitigated
25,401
2,209
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,371
695
0
359
11,125
6,739
291
4,261
6,439
218
11,780
W
8,441
2,911
0
292
3,615
1,604
393
1,559
2,056
0
24,394
L
Camazotz
2,906
177
0
1,799
9,005
4,640
0
4,453
4,159
0
23,997
L
Izanami
BillyBiscuit
Izanami
2,950
1,407
0
733
6,450
2,664
645
1,558
4,603
0
25,590
W
7,718
749
0
41
4,384
1,852
390
2,234
2,150
30,487
0
W
Charon
Salfur
Charon
2,878
826
0
736
4,437
3,330
184
1,772
2,665
13,244
0
W
Achilles
TurtleyEnough
Achilles
8,523
1,241
0
1,140
9,373
10,594
280
1,765
7,608
0
21,691
L
Anubis
YaBoyDuwan
Anubis
6,116
0
0
2,167
9,240
5,344
0
4,464
4,387
27,539
0
L
Ganesha
emerilc
Ganesha
2,102
74
0
946
6,867
6,014
229
3,607
3,034
17,137
0
W
8,588
4,064
0
0
2,614
883
629
1,031
1,583
24,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,081
Gold Earned
37,756
220
Minions Killed
196
0
Camps Cleared
0
1,021,612
Distance Traveled
931,950
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,921
692
26
3
0
192,447
1
W
Artemis
8,207
821
61
6
0
201,316
0
L
Camazotz
8,048
805
59
6
0
153,117
0
L
Izanami
7,284
728
55
6
0
204,749
0
W
Nox
8,992
899
78
8
0
219,299
0
W
Charon
7,457
746
30
3
0
193,925
0
W
Achilles
8,738
874
26
3
0
218,772
0
L
Anubis
7,553
755
53
5
0
174,992
0
L
Ganesha
7,950
795
3
0
0
206,645
0
W
Nu Wa
7,687
769
25
3
0
188,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role