Player Matchup

Gilgamesh
Gilgamesh
ARealStepDad
Gilgamesh
Level 184
God Stats
6W - 2L
1,619 SR
Queue Stats
164W - 123L
1,616 Elo+
Solo
Amaterasu
Amaterasu
Heyho3060
Amaterasu
Level 148
God Stats
1W - 2L
1,285 SR
Queue Stats
9W - 4L
1,645 Elo+
Party 2
Poseidon
Poseidon
JT307
Poseidon
Level 161
God Stats
3W - 0L
1,572 SR
Queue Stats
108W - 85L
1,612 Elo+
Solo
Sol
Sol
Valcarycain
Sol
Level 119
God Stats
1W - 1L
1,268 SR
Queue Stats
160W - 122L
1,593 Elo+
Solo
Rama
Rama
Zacolin99
Rama
Level 64
God Stats
4W - 3L
1,668 SR
Queue Stats
157W - 121L
1,575 Elo+
Party 2
Team Averages
Level 135
1,483 SR
1,608 Elo+

VS

Team Averages
Level 142
1,478 SR
1,515 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Cesar_RdR1
Amaterasu
Level 143
God Stats
2W - 5L
1,484 SR
Queue Stats
365W - 325L
1,539 Elo+
Solo
Jing Wei
Jing Wei
P4nchy
Jing Wei
Level 162
God Stats
4W - 4L
1,515 SR
Queue Stats
291W - 396L
1,507 Elo+
Party 1
Chaac
Chaac
SoupOrFish
Chaac
Level 125
God Stats
1W - 5L
1,330 SR
Queue Stats
140W - 218L
1,541 Elo+
Party 1
Geb
Geb
XxJ4750NxX
Geb
Level 119
God Stats
2W - 3L
1,561 SR
Queue Stats
178W - 239L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARealStepDad
Gilgamesh
9
4 / 1 / 2
6,186
619
5,415
8,302
3,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Heyho3060
Amaterasu
12
3 / 0 / 0
7,309
731
7,869
10,139
7,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
JT307
Poseidon
11
1 / 2 / 3
6,147
615
8,584
7,694
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 2
6,431
643
4,655
8,484
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
11
5 / 1 / 0
6,720
672
5,795
7,351
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
5 / 2 / 1
6,782
678
8,245
7,494
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Cesar_RdR1
Amaterasu
10
0 / 4 / 0
5,765
577
4,015
13,610
9,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jing Wei
P4nchy
Jing Wei
10
0 / 2 / 1
5,709
571
1,255
7,072
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
10
3 / 1 / 1
6,034
603
7,170
8,577
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 4
5,032
503
1,803
11,152
5,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
13
Kills
8
8
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
2
1
2.75
W
Gilgamesh
ARealStepDad
Gilgamesh
4
1
2
5
L
Amaterasu
Cesar_RdR1
Amaterasu
0
4
0
0
W
Amaterasu
Heyho3060
Amaterasu
3
0
0
3
W
Poseidon
JT307
Poseidon
1
2
3
1.25
L
Jing Wei
P4nchy
Jing Wei
0
2
1
0.25
L
Chaac
3
1
1
3.5
W
0
4
2
0.25
L
0
4
4
0.5
W
Rama
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,318
Damage
22,488
41,970
Taken
47,905
19,929
Mitigated
25,069
12,536
Healing
10,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,245
1,208
0
1,480
7,494
2,646
0
4,659
2,835
46,554
0
W
Gilgamesh
ARealStepDad
Gilgamesh
5,415
1,770
0
1,430
8,302
3,841
0
1,958
6,344
221
17,976
L
Amaterasu
Cesar_RdR1
Amaterasu
4,015
1,704
0
3,974
13,610
9,981
0
914
11,968
0
41,276
W
Amaterasu
Heyho3060
Amaterasu
7,869
3,816
0
4,676
10,139
7,552
0
0
10,139
0
59,682
W
Poseidon
JT307
Poseidon
8,584
1,290
0
1,178
7,694
2,514
0
2,613
5,081
53,914
0
L
Jing Wei
P4nchy
Jing Wei
1,255
803
0
1,783
7,072
2,400
0
1,802
5,270
0
40,694
L
Chaac
7,170
1,796
0
1,615
8,577
4,214
0
1,495
7,082
0
37,666
W
4,655
2,183
0
3,349
8,484
3,455
1,071
4,668
3,816
46,124
7,950
L
1,803
366
0
1,638
11,152
5,828
0
4,215
6,937
9,018
0
W
Rama
5,795
5,090
0
1,903
7,351
2,567
0
809
6,542
0
45,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
29,322
371
Minions Killed
308
0
Camps Cleared
0
1,033,695
Distance Traveled
1,110,136
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,782
678
91
9
0
217,350
4
W
Gilgamesh
6,186
619
32
3
0
237,455
3
L
Amaterasu
5,765
577
73
7
0
204,031
2
W
Amaterasu
7,309
731
102
10
0
204,480
0
W
Poseidon
6,147
615
77
8
0
212,443
0
L
Jing Wei
5,709
571
88
9
0
205,108
0
L
Chaac
6,034
603
51
5
0
258,840
1
W
Sol
6,431
643
85
9
0
188,618
2
L
Geb
5,032
503
5
1
0
224,807
2
W
Rama
6,720
672
75
8
0
190,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role