Player Matchup

Thoth
Thoth
FRUITCAKE981896
Thoth
Level 120
God Stats
0W - 2L
1,540 SR
Queue Stats
21W - 28L
1,454 Elo+
Party 1
Sol
Sol
FinesseGodNIk
Sol
Level 146
God Stats
1W - 1L
1,533 SR
Queue Stats
109W - 111L
1,480 Elo+
Party 1
Tiamat
Tiamat
PrincessNikkix
Tiamat
Level 132
God Stats
0W - 4L
1,100 SR
Queue Stats
165W - 154L
1,555 Elo+
Solo
Izanami
Izanami
Sea1Serpent
Izanami
Level 47
God Stats
0W - 2L
1,278 SR
Queue Stats
13W - 15L
1,436 Elo+
Solo
Bacchus
Bacchus
l Bradley I
Bacchus
Level 116
God Stats
1W - 2L
1,520 SR
Queue Stats
211W - 222L
1,444 Elo+
Party 1
Team Averages
Level 112
1,394 SR
1,474 Elo+

VS

Team Averages
Level 163
1,534 SR
1,508 Elo+
Khepri
Khepri
 
Khepri
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Lacy-Anahata
Neith
Level 199
God Stats
6W - 7L
1,412 SR
Queue Stats
267W - 247L
1,512 Elo+
Solo
Charon
Charon
Ryukware
Charon
Level 130
God Stats
3W - 2L
1,431 SR
Queue Stats
201W - 200L
1,507 Elo+
Solo
Zeus
Zeus
TheFubu_69
Zeus
Level 162
God Stats
14W - 3L
1,827 SR
Queue Stats
535W - 510L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,475
913
4,714
4,996
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 3 / 1
6,494
1,082
6,143
5,968
2,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 1 / 1
4,878
813
1,187
1,896
1,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Sea1Serpent
Izanami
9
0 / 5 / 2
5,428
905
2,165
8,299
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
l Bradley I
Bacchus
10
1 / 3 / 1
5,770
962
2,846
8,320
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 2 / 9
6,518
1,086
1,363
5,340
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
 
Mulan
11
1 / 2 / 7
6,294
1,049
1,676
8,105
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
9 / 0 / 5
8,486
1,414
9,429
4,371
2,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Ryukware
Charon
13
0 / 1 / 14
7,495
1,249
5,008
5,423
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
6 / 1 / 9
7,908
1,318
10,031
5,155
1,952
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
5
Kills
16
16
Deaths
6
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
9
2.25
W
Mulan
 
Mulan
1
2
7
2.25
L
0
4
2
0.25
L
4
3
1
1.5
W
9
0
5
11.5
L
0
1
1
0.5
W
Charon
Ryukware
Charon
0
1
14
7
L
Izanami
Sea1Serpent
Izanami
0
5
2
0.2
W
6
1
9
10.5
L
Bacchus
l Bradley I
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,055
Damage
27,507
29,479
Taken
28,394
18,592
Mitigated
18,019
5,143
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,363
120
318
1,265
5,340
4,755
140
2,069
3,102
3,974
0
W
Mulan
 
Mulan
1,676
369
117
1,613
8,105
4,072
155
5,170
2,725
0
3,233
L
4,714
122
0
0
4,996
1,662
0
2,791
2,205
7,560
0
L
6,143
1,354
0
1,365
5,968
2,901
0
3,409
2,559
13,857
0
W
9,429
1,780
905
1,788
4,371
2,056
1,563
1,429
2,817
0
23,227
L
1,187
163
0
301
1,896
1,029
0
969
927
3,329
0
W
Charon
Ryukware
Charon
5,008
585
718
2,462
5,423
5,184
617
3,415
1,912
10,692
0
L
Izanami
Sea1Serpent
Izanami
2,165
941
547
1,537
8,299
2,813
0
4,655
3,644
0
6,961
W
10,031
846
215
883
5,155
1,952
885
2,074
2,948
18,897
0
L
Bacchus
l Bradley I
Bacchus
2,846
283
153
1,240
8,320
10,187
0
4,578
3,742
6,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,045
Gold Earned
36,701
50
Minions Killed
68
0
Camps Cleared
0
500,151
Distance Traveled
672,533
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,518
1,086
3
1
0
123,891
0
W
Mulan
6,294
1,049
3
1
0
146,859
0
L
Thoth
5,475
913
14
2
0
117,268
0
L
Sol
6,494
1,082
16
3
0
112,815
3
W
Neith
8,486
1,414
29
5
0
132,911
0
L
Tiamat
4,878
813
3
1
0
45,490
0
W
Charon
7,495
1,249
9
2
0
131,923
0
L
Izanami
5,428
905
15
3
0
108,121
0
W
Zeus
7,908
1,318
24
4
0
136,949
0
L
Bacchus
5,770
962
2
0
0
116,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role