Player Matchup

Shiva
Shiva
HolyElmo
Shiva
Level 171
God Stats
8W - 5L
1,670 SR
Queue Stats
207W - 192L
1,598 Elo+
Party 1
Athena
Athena
Jish
Athena
Level 127
God Stats
2W - 1L
1,515 SR
Queue Stats
6W - 7L
1,479 Elo+
Party 1
Ne Zha
Ne Zha
SwerveLy
Ne Zha
Level 163
God Stats
25W - 12L
1,743 SR
Queue Stats
401W - 314L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
Theanisz
Baron Samedi
Level 166
God Stats
10W - 4L
1,747 SR
Queue Stats
70W - 61L
1,607 Elo+
Party 2
Rama
Rama
xzjhonaxz
Rama
Level 174
God Stats
19W - 14L
1,633 SR
Queue Stats
79W - 56L
1,633 Elo+
Party 2
Team Averages
Level 160
1,661 SR
1,576 Elo+

VS

Team Averages
Level 148
1,464 SR
1,476 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Denaero
Tyr
Level 126
God Stats
1W - 1L
1,419 SR
Queue Stats
5W - 6L
1,532 Elo+
Party 3
Hachiman
Hachiman
DuragGingy
Hachiman
Level 148
God Stats
0W - 1L
1,597 SR
Queue Stats
4W - 8L
1,411 Elo+
Party 3
Loki
Loki
Efficienado
Loki
Level 154
God Stats
0W - 1L
1,439 SR
Queue Stats
1W - 2L
1,612 Elo+
Party 3
Ra
Ra
LiterallyPanda
Ra
Level 153
God Stats
1W - 2L
1,368 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
HolyElmo
Shiva
16
5 / 1 / 15
9,260
926
13,197
14,674
10,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Athena
Jish
Athena
15
0 / 3 / 19
9,168
917
3,698
13,309
12,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
SwerveLy
Ne Zha
16
9 / 2 / 8
9,896
990
12,411
12,838
6,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Theanisz
Baron Samedi
16
4 / 1 / 15
9,366
937
9,900
9,265
5,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
17
10 / 0 / 8
10,641
1,064
15,669
9,435
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 4 / 4
7,347
735
8,971
9,799
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
12
1 / 8 / 6
7,539
754
5,802
17,198
16,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hachiman
DuragGingy
Hachiman
14
1 / 5 / 2
7,700
770
5,799
11,358
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 6 / 1
8,112
811
9,706
10,889
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 5
7,543
754
5,838
9,502
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
25
28
Kills
7
7
Deaths
28
65
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
4
0.5
L
Tyr
1
8
6
0.5
L
Hachiman
DuragGingy
Hachiman
1
5
2
0.4
L
5
6
1
0.92
W
Shiva
HolyElmo
Shiva
5
1
15
12.5
W
Athena
Jish
Athena
0
3
19
3.17
L
0
5
5
0.5
W
Ne Zha
SwerveLy
Ne Zha
9
2
8
6.5
W
Baron Samedi
Theanisz
Baron Samedi
4
1
15
11.5
W
Rama
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,875
Damage
36,116
59,521
Taken
58,746
39,529
Mitigated
30,802
20,541
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,971
716
0
104
9,799
3,002
0
2,721
6,971
21,175
0
L
Tyr
5,802
805
0
1,969
17,198
16,669
0
2,859
14,129
0
11,933
L
Hachiman
DuragGingy
Hachiman
5,799
2,548
0
590
11,358
3,151
0
1,730
9,513
0
22,034
L
9,706
2,624
0
701
10,889
4,582
0
3,527
7,196
0
15,239
W
Shiva
HolyElmo
Shiva
13,197
1,719
1,070
3,127
14,674
10,885
905
4,125
10,444
192
23,160
W
Athena
Jish
Athena
3,698
926
0
1,481
13,309
12,499
353
3,984
9,201
9,772
0
L
5,838
303
144
982
9,502
3,398
0
2,265
7,147
23,352
0
W
Ne Zha
SwerveLy
Ne Zha
12,411
3,526
0
4,577
12,838
6,636
1,798
1,984
10,813
0
33,267
W
Baron Samedi
Theanisz
Baron Samedi
9,900
308
3,054
3,543
9,265
5,291
1,737
1,319
7,922
24,914
0
W
Rama
15,669
11,866
0
3,689
9,435
4,218
3,464
2,986
6,332
0
47,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,331
Gold Earned
38,241
219
Minions Killed
149
0
Camps Cleared
0
1,140,425
Distance Traveled
970,716
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,347
735
36
4
0
209,088
2
L
Tyr
7,539
754
15
2
0
182,011
0
L
Hachiman
7,700
770
33
3
0
184,066
0
L
Loki
8,112
811
10
1
0
193,409
0
W
Shiva
9,260
926
21
2
0
236,376
0
W
Athena
9,168
917
17
2
0
230,704
0
L
Ra
7,543
754
55
6
0
202,142
0
W
Ne Zha
9,896
990
50
5
0
240,436
0
W
Baron Samedi
9,366
937
43
4
0
216,598
0
W
Rama
10,641
1,064
88
9
0
216,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role