Player Matchup

Horus
Horus
Ariesy
Horus
Level 67
God Stats
5W - 2L
1,609 SR
Queue Stats
50W - 58L
1,407 Elo+
Party 2
Kukulkan
Kukulkan
DeezGutzz
Kukulkan
Level 28
God Stats
3W - 3L
1,214 SR
Queue Stats
60W - 56L
1,439 Elo+
Party 2
Ne Zha
Ne Zha
KellyAutumn
Ne Zha
Level 18
God Stats
3W - 5L
1,482 SR
Queue Stats
13W - 21L
1,325 Elo+
Party 2
Sun Wukong
Sun Wukong
Leucistic
Sun Wukong
Level 48
God Stats
7W - 3L
1,745 SR
Queue Stats
86W - 81L
1,412 Elo+
Solo
Hou Yi
Hou Yi
NineLeggedHornse
Hou Yi
Level 60
God Stats
4W - 3L
1,426 SR
Queue Stats
138W - 115L
1,440 Elo+
Party 2
Team Averages
Level 44
1,495 SR
1,405 Elo+

VS

Team Averages
Level 30
1,414 SR
1,295 Elo+
Olorun
Olorun
Beyakko
Olorun
Level 15
God Stats
5W - 8L
1,417 SR
Queue Stats
9W - 23L
1,196 Elo+
Party 1
Sun Wukong
Sun Wukong
LeftySD
Sun Wukong
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,371 Elo+
Party 1
Kukulkan
Kukulkan
eluaymi
Kukulkan
Level 39
God Stats
8W - 21L
1,355 SR
Queue Stats
9W - 24L
1,274 Elo+
Solo
Lancelot
Lancelot
synthekitofgold
Lancelot
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Chiron
Chiron
xfrankx
Chiron
Level 53
God Stats
0W - 2L
1,298 SR
Queue Stats
22W - 36L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ariesy
Horus
14
0 / 1 / 12
9,133
457
1,998
14,502
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
DeezGutzz
Kukulkan
17
10 / 1 / 3
11,482
574
14,950
9,365
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
15
5 / 1 / 9
10,005
500
8,138
16,665
7,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
Leucistic
Sun Wukong
17
12 / 1 / 5
12,341
617
16,577
17,287
19,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
5 / 2 / 6
10,062
503
14,663
12,166
5,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Beyakko
Olorun
13
0 / 10 / 1
8,812
441
6,869
18,369
6,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
LeftySD
Sun Wukong
12
0 / 8 / 1
8,260
413
3,146
15,010
10,062
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
eluaymi
Kukulkan
14
1 / 6 / 0
8,988
449
7,128
11,492
4,878
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
16
4 / 4 / 1
10,149
507
15,623
20,273
8,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
xfrankx
Chiron
13
0 / 4 / 2
8,547
427
7,767
12,207
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
32
Kills
5
6
Deaths
32
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
Ariesy
Horus
0
1
12
6
L
Olorun
Beyakko
Olorun
0
10
1
0.05
W
Kukulkan
DeezGutzz
Kukulkan
10
1
3
11.5
W
Ne Zha
5
1
9
9.5
L
Sun Wukong
LeftySD
Sun Wukong
0
8
1
0.06
W
Sun Wukong
Leucistic
Sun Wukong
12
1
5
14.5
W
5
2
6
4
L
Kukulkan
eluaymi
Kukulkan
1
6
0
0.17
L
Lancelot
4
4
1
1.13
L
Chiron
xfrankx
Chiron
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,326
Damage
40,533
69,985
Taken
77,351
51,823
Mitigated
33,927
18,777
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Ariesy
Horus
1,998
842
1,990
3,779
14,502
14,750
604
4,175
10,327
0
11,933
L
Olorun
Beyakko
Olorun
6,869
3,907
0
2,721
18,369
6,437
763
8,545
9,683
57,930
0
W
Kukulkan
DeezGutzz
Kukulkan
14,950
3,810
0
1,219
9,365
4,751
3,787
3,550
5,815
82,555
0
W
Ne Zha
8,138
2,919
0
4,611
16,665
7,671
1,365
1,406
15,259
0
61,728
L
Sun Wukong
LeftySD
Sun Wukong
3,146
924
0
1,900
15,010
10,062
0
2,662
11,611
0
33,984
W
Sun Wukong
Leucistic
Sun Wukong
16,577
3,072
0
3,407
17,287
19,524
1,319
2,795
14,492
64
88,846
W
14,663
8,047
0
3,771
12,166
5,127
0
2,071
10,095
0
79,516
L
Kukulkan
eluaymi
Kukulkan
7,128
384
89
1,787
11,492
4,878
104
202
11,080
62,410
0
L
Lancelot
15,623
1,951
0
1,368
20,273
8,941
0
804
19,175
0
99,535
L
Chiron
xfrankx
Chiron
7,767
1,143
206
3,025
12,207
3,609
516
2,801
9,308
0
54,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,023
Gold Earned
44,756
460
Minions Killed
479
0
Camps Cleared
0
1,958,692
Distance Traveled
1,770,753
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,133
457
16
1
0
378,079
4
L
Olorun
8,812
441
93
5
0
296,826
0
W
Kukulkan
11,482
574
132
7
0
370,722
0
W
Ne Zha
10,005
500
79
4
0
434,578
0
L
Sun Wukong
8,260
413
44
2
0
325,625
0
W
Sun Wukong
12,341
617
125
6
0
391,271
1
W
Hou Yi
10,062
503
108
5
0
384,042
5
L
Kukulkan
8,988
449
95
5
0
326,992
0
L
Lancelot
10,149
507
143
7
0
450,667
0
L
Chiron
8,547
427
104
5
0
370,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role