Player Matchup

Sun Wukong
Sun Wukong
DrrInky
Sun Wukong
Level 109
God Stats
1W - 0L
1,718 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
RobbieTBags
Fenrir
Level 148
God Stats
1W - 0L
1,303 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Soapc
Discordia
Level 94
God Stats
1W - 0L
1,631 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 117
1,551 SR
1,500 Elo+

VS

Team Averages
Level 121
1,495 SR
1,458 Elo+
Erlang Shen
Erlang Shen
anael
Erlang Shen
Level 142
God Stats
9W - 5L
1,610 SR
Queue Stats
64W - 71L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
dmk1506
Baron Samedi
Level 122
God Stats
15W - 12L
1,541 SR
Queue Stats
83W - 91L
1,470 Elo+
Party 2
Hachiman
Hachiman
xd ImajinWagons
Hachiman
Level 99
God Stats
0W - 2L
1,336 SR
Queue Stats
57W - 66L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrrInky
Sun Wukong
12
3 / 1 / 10
8,970
897
6,782
9,540
7,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
12
6 / 3 / 8
9,308
931
11,821
12,138
10,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Soapc
Discordia
13
7 / 1 / 7
9,627
963
10,179
6,088
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
anael
Erlang Shen
10
2 / 5 / 3
7,914
791
6,742
10,831
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
dmk1506
Baron Samedi
11
2 / 6 / 2
7,952
795
8,312
10,926
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
10
1 / 5 / 1
7,553
755
4,089
10,197
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
5
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DrrInky
Sun Wukong
3
1
10
8
W
Fenrir
6
3
8
3.33
W
Discordia
Soapc
Discordia
7
1
7
10.5
L
Erlang Shen
anael
Erlang Shen
2
5
3
0.7
L
Baron Samedi
dmk1506
Baron Samedi
2
6
2
0.5
L
Hachiman
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,782
Damage
19,143
27,766
Taken
31,954
20,110
Mitigated
13,294
8,139
Healing
4,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DrrInky
Sun Wukong
6,782
1,345
0
3,399
9,540
7,287
401
2,512
7,028
0
23,291
W
Fenrir
11,821
3,277
0
3,301
12,138
10,492
887
2,774
9,364
0
26,723
W
Discordia
Soapc
Discordia
10,179
591
0
1,439
6,088
2,331
1,091
3,332
2,756
38,232
0
L
Erlang Shen
anael
Erlang Shen
6,742
2,546
0
1,187
10,831
5,703
0
3,794
6,760
0
15,385
L
Baron Samedi
dmk1506
Baron Samedi
8,312
591
343
2,262
10,926
4,366
0
4,021
6,213
37,442
0
L
Hachiman
4,089
2,180
0
651
10,197
3,225
0
2,190
7,449
0
25,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
23,419
106
Minions Killed
104
0
Camps Cleared
0
594,677
Distance Traveled
505,024
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,970
897
28
3
0
208,264
0
W
Fenrir
9,308
931
21
2
0
202,010
2
W
Discordia
9,627
963
57
6
0
184,403
2
L
Erlang Shen
7,914
791
19
2
0
191,948
0
L
Baron Samedi
7,952
795
47
5
0
150,249
0
L
Hachiman
7,553
755
38
4
0
162,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role