Player Matchup

Xbalanque
Xbalanque
Silver I
CaniFrag
Xbalanque
Silver I
Level 159
God Stats
0W - 1L
1,573 SR
Queue Stats
13W - 17L
1,596 MMR
Solo
Susano
Susano
Gold II
DevonR
Susano
Gold II
Level 84
God Stats
3W - 5L
1,583 SR
Queue Stats
132W - 138L
1,590 MMR
Solo
Odin
Odin
Gold III
DrAbsoluteZer0
Odin
Gold III
Level 100
God Stats
9W - 10L
1,634 SR
Queue Stats
75W - 74L
1,570 MMR
Solo
Sobek
Sobek
Gold II
Faadee
Sobek
Gold II
Level 102
God Stats
0W - 1L
1,276 SR
Queue Stats
157W - 159L
1,550 MMR
Solo
Kukulkan
Kukulkan
Gold IV
XpectdefectzV2
Kukulkan
Gold IV
Level 85
God Stats
9W - 16L
1,452 SR
Queue Stats
344W - 351L
1,540 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,504 SR
1,569 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,656 SR
1,569 MMR
Horus
Horus
Silver I
Blaze7655
Horus
Silver I
Level 144
God Stats
1W - 1L
1,791 SR
Queue Stats
11W - 8L
1,556 MMR
Party 1
Agni
Agni
Silver I
DarckMons
Agni
Silver I
Level 133
God Stats
1W - 0L
1,631 SR
Queue Stats
10W - 7L
1,601 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold I
Tornqvist
Maman Brigitte
Gold I
Level 158
God Stats
2W - 1L
1,487 SR
Queue Stats
373W - 367L
1,533 MMR
Solo
Cupid
Cupid
Silver I
Waffururu
Cupid
Silver I
Level 85
God Stats
1W - 0L
1,728 SR
Queue Stats
8W - 4L
1,546 MMR
Party 1
Chang'e
Chang'e
Gold II
obi_one_Shenobi
Chang'e
Gold II
Level 158
God Stats
117W - 77L
1,644 SR
Queue Stats
412W - 399L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CaniFrag
Xbalanque
14
0 / 5 / 0
8,454
470
7,232
12,248
4,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
DevonR
Susano
15
0 / 6 / 3
8,564
476
7,945
20,819
9,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 2 / 0
9,503
528
10,146
16,657
12,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
Faadee
Sobek
13
0 / 3 / 0
8,076
449
3,512
14,787
13,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
16
2 / 3 / 0
9,805
545
7,238
10,111
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AresThothAo KuangAthena

VS

Bans
ChernobogArachneThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Blaze7655
Horus
13
1 / 0 / 9
9,128
507
5,599
12,684
12,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Agni
18
5 / 0 / 4
11,275
626
13,852
7,198
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maman Brigitte
Tornqvist
Maman Brigitte
17
9 / 4 / 4
10,937
608
11,724
17,231
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Waffururu
Cupid
15
4 / 0 / 4
10,137
563
9,223
9,435
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 1 / 3
11,155
620
11,233
15,019
9,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
19
19
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Horus
Blaze7655
Horus
1
0
9
5.5
L
Xbalanque
CaniFrag
Xbalanque
0
5
0
0
W
Agni
5
0
4
7
L
Susano
DevonR
Susano
0
6
3
0.25
L
3
2
0
1.5
L
Sobek
Faadee
Sobek
0
3
0
0
W
Maman Brigitte
Tornqvist
Maman Brigitte
9
4
4
2.75
W
Cupid
Waffururu
Cupid
4
0
4
6
L
Kukulkan
2
3
0
0.67
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,073
Damage
51,631
74,622
Taken
61,567
44,565
Mitigated
36,327
22,919
Healing
32,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Blaze7655
Horus
5,599
2,244
1,538
3,666
12,684
12,134
49
6,421
6,211
0
16,187
L
Xbalanque
CaniFrag
Xbalanque
7,232
2,676
0
3,023
12,248
4,428
0
3,491
8,757
0
71,799
W
Agni
13,852
1,058
0
2,857
7,198
3,050
400
1,046
6,152
114,337
0
L
Susano
DevonR
Susano
7,945
2,785
0
8,733
20,819
9,322
0
7,480
13,263
0
92,902
L
10,146
1,497
0
5,848
16,657
12,805
0
10,442
4,288
751
73,512
L
Sobek
Faadee
Sobek
3,512
395
0
3,978
14,787
13,940
0
5,974
8,813
26,039
0
W
Maman Brigitte
Tornqvist
Maman Brigitte
11,724
828
0
6,529
17,231
7,486
78
2,727
14,367
80,502
2,520
W
Cupid
Waffururu
Cupid
9,223
6,389
58
4,567
9,435
3,698
1,689
905
8,530
0
79,208
L
Kukulkan
7,238
138
0
1,337
10,111
4,070
0
6,607
3,504
103,256
0
W
11,233
260
898
11,930
15,019
9,959
88
240
13,491
94,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,402
Gold Earned
52,632
596
Minions Killed
608
0
Camps Cleared
0
1,855,227
Distance Traveled
1,948,518
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,128
507
15
1
0
407,052
6
L
Xbalanque
8,454
470
122
7
0
351,591
6
W
Agni
11,275
626
198
11
0
392,687
6
L
Susano
8,564
476
127
7
0
396,076
3
L
Odin
9,503
528
125
7
0
349,883
3
L
Sobek
8,076
449
29
2
0
376,326
3
W
Maman Brigitte
10,937
608
109
6
0
415,778
1
W
Cupid
10,137
563
126
7
0
369,409
3
L
Kukulkan
9,805
545
193
11
0
381,351
8
W
Chang'e
11,155
620
160
9
0
363,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role