Player Matchup

Sobek
Sobek
A Hoovy
Sobek
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 151L
1,454 Elo+
Party 1
Awilix
Awilix
C0DMAN25
Awilix
Level 56
God Stats
0W - 2L
1,414 SR
Queue Stats
31W - 36L
1,317 Elo+
Party 1
Vulcan
Vulcan
MoltenSix3003
Vulcan
Level 68
God Stats
1W - 1L
1,757 SR
Queue Stats
38W - 44L
1,361 Elo+
Party 1
Team Averages
Level 75
1,557 SR
1,377 Elo+

VS

Team Averages
Level 102
1,484 SR
1,380 Elo+
Lancelot
Lancelot
Mooz_dnc
Lancelot
Level 109
God Stats
6W - 4L
1,613 SR
Queue Stats
43W - 48L
1,372 Elo+
Solo
Bacchus
Bacchus
TwelveGage8698
Bacchus
Level 96
God Stats
2W - 3L
1,284 SR
Queue Stats
66W - 63L
1,386 Elo+
Party 2
Sol
Sol
dreamerfighter1
Sol
Level 100
God Stats
3W - 1L
1,554 SR
Queue Stats
60W - 59L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
A Hoovy
Sobek
16
1 / 2 / 4
11,724
651
8,604
21,559
30,022
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
C0DMAN25
Awilix
9
1 / 1 / 2
10,507
584
652
3,047
1,158
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 2
12,815
712
24,293
10,959
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Mooz_dnc
Lancelot
13
1 / 3 / 1
12,026
668
7,054
15,524
5,720
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 1 / 3
13,059
726
9,208
20,680
31,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 1 / 3
13,876
771
11,964
15,503
5,315
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
5
Kills
5
5
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
A Hoovy
Sobek
1
2
4
1.5
L
Awilix
C0DMAN25
Awilix
1
1
2
2
L
3
2
2
2
W
Lancelot
Mooz_dnc
Lancelot
1
3
1
0.5
W
2
1
3
3.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,549
Damage
28,226
35,565
Taken
51,707
36,516
Mitigated
42,908
3,839
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
A Hoovy
Sobek
8,604
294
0
3,605
21,559
30,022
92
11,641
9,918
34,052
0
L
Awilix
C0DMAN25
Awilix
652
301
0
4
3,047
1,158
193
2,041
1,006
0
3,642
L
24,293
9,963
0
230
10,959
5,336
60
7,948
3,011
90,927
0
W
Lancelot
Mooz_dnc
Lancelot
7,054
1,074
0
2,345
15,524
5,720
199
11,062
3,927
0
51,799
W
9,208
559
0
3,673
20,680
31,873
413
12,635
8,045
36,108
0
W
11,964
4,695
0
10,276
15,503
5,315
2,624
10,323
5,180
92,745
7,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
38,961
142
Minions Killed
237
0
Camps Cleared
0
783,555
Distance Traveled
1,070,476
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,724
651
23
1
0
326,445
0
L
Awilix
10,507
584
9
1
0
101,520
0
L
Vulcan
12,815
712
110
6
0
355,590
3
W
Lancelot
12,026
668
50
3
0
385,720
2
W
Bacchus
13,059
726
34
2
0
357,826
0
W
Sol
13,876
771
153
9
0
326,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role