Player Matchup

Jing Wei
Jing Wei
Assist Bean
Jing Wei
Level 129
God Stats
0W - 1L
1,288 SR
Queue Stats
5W - 12L
1,405 Elo+
Party 2
Achilles
Achilles
Hyperenor
Achilles
Level 137
God Stats
4W - 8L
1,469 SR
Queue Stats
150W - 198L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
RaR0od
Baron Samedi
Level 96
God Stats
2W - 5L
1,569 SR
Queue Stats
133W - 146L
1,433 Elo+
Solo
Fenrir
Fenrir
ThanosWins
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,312 Elo+
Solo
Bake Kujira
Bake Kujira
TiKi7
Bake Kujira
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,350 Elo+
Party 2
Team Averages
Level 114
1,465 SR
1,374 Elo+

VS

Team Averages
Level 75
1,507 SR
1,431 Elo+
Neith
Neith
DaddyYippins
Neith
Level 4
God Stats
2W - 2L
1,720 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Lancelot
Lancelot
IxtlitonAKR0M
Lancelot
Level 92
God Stats
19W - 16L
1,500 SR
Queue Stats
157W - 182L
1,424 Elo+
Solo
Freya
Freya
Kyzoke
Freya
Level 127
God Stats
2W - 0L
1,393 SR
Queue Stats
7W - 11L
1,320 Elo+
Solo
Kukulkan
Kukulkan
Prism Joker
Kukulkan
Level 55
God Stats
1W - 1L
1,639 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Maui
Maui
TuneCup
Maui
Level 99
God Stats
1W - 0L
1,281 SR
Queue Stats
24W - 29L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Assist Bean
Jing Wei
15
3 / 3 / 4
8,758
796
13,251
15,065
6,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Hyperenor
Achilles
15
3 / 1 / 3
8,560
778
4,359
11,734
9,516
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
RaR0od
Baron Samedi
16
1 / 3 / 2
8,780
798
6,392
7,244
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ThanosWins
Fenrir
13
2 / 2 / 1
8,029
730
7,634
9,384
4,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bake Kujira
TiKi7
Bake Kujira
14
0 / 1 / 2
7,895
718
6,456
10,250
9,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
8,996
818
10,548
10,200
4,196
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
IxtlitonAKR0M
Lancelot
15
2 / 1 / 4
8,924
811
6,445
9,891
9,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Kyzoke
Freya
16
2 / 1 / 6
9,177
834
8,511
11,472
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Prism Joker
Kukulkan
16
1 / 1 / 1
9,185
835
5,150
6,848
3,166
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
TuneCup
Maui
15
1 / 3 / 3
8,494
772
5,668
10,885
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
10
10
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Assist Bean
Jing Wei
3
3
4
1.67
W
4
3
4
2
L
Achilles
Hyperenor
Achilles
3
1
3
4.5
W
Lancelot
IxtlitonAKR0M
Lancelot
2
1
4
4
W
Freya
Kyzoke
Freya
2
1
6
5
W
Kukulkan
Prism Joker
Kukulkan
1
1
1
1.5
L
Baron Samedi
RaR0od
Baron Samedi
1
3
2
0.67
L
Fenrir
ThanosWins
Fenrir
2
2
1
1.25
L
Bake Kujira
TiKi7
Bake Kujira
0
1
2
1
W
Maui
TuneCup
Maui
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,092
Damage
36,322
53,677
Taken
49,296
34,424
Mitigated
27,501
5,873
Healing
9,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Assist Bean
Jing Wei
13,251
9,344
0
1,938
15,065
6,408
515
6,423
8,642
0
25,074
W
10,548
5,732
0
1,637
10,200
4,196
364
2,651
7,421
0
17,832
L
Achilles
Hyperenor
Achilles
4,359
443
0
414
11,734
9,516
10
3,238
8,446
0
12,618
W
Lancelot
IxtlitonAKR0M
Lancelot
6,445
940
0
141
9,891
9,304
0
3,008
6,662
0
26,624
W
Freya
Kyzoke
Freya
8,511
3,478
0
4,659
11,472
5,066
0
1,791
9,469
28,293
0
W
Kukulkan
Prism Joker
Kukulkan
5,150
646
253
818
6,848
3,166
1,181
1,697
5,102
31,504
0
L
Baron Samedi
RaR0od
Baron Samedi
6,392
271
181
1,099
7,244
4,468
228
3,084
4,157
33,609
0
L
Fenrir
ThanosWins
Fenrir
7,634
1,573
0
670
9,384
4,769
0
3,060
6,320
0
19,216
L
Bake Kujira
TiKi7
Bake Kujira
6,456
2,814
0
1,571
10,250
9,263
420
3,452
6,783
19,576
0
W
Maui
TuneCup
Maui
5,668
1,267
0
1,633
10,885
5,769
0
2,967
7,794
19,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,022
Gold Earned
44,776
174
Minions Killed
219
0
Camps Cleared
0
1,135,615
Distance Traveled
1,196,067
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,758
796
32
3
0
240,810
0
W
Neith
8,996
818
22
2
0
213,728
0
L
Achilles
8,560
778
18
2
0
269,452
0
W
Lancelot
8,924
811
32
3
0
278,717
0
W
Freya
9,177
834
44
4
0
236,257
0
W
Kukulkan
9,185
835
86
8
0
236,772
0
L
Baron Samedi
8,780
798
63
6
0
185,642
0
L
Fenrir
8,029
730
27
2
0
208,777
0
L
Bake Kujira
7,895
718
34
3
0
230,934
0
W
Maui
8,494
772
35
3
0
230,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role