Player Matchup

Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
BenumbedBuns
Heimdallr
Level 88
God Stats
1W - 0L
1,713 SR
Queue Stats
319W - 276L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
DaWh1stler
Kukulkan
Level 49
God Stats
1W - 0L
1,783 SR
Queue Stats
6W - 4L
1,596 Elo+
Party 1
Izanami
Izanami
pepprrr
Izanami
Level 56
God Stats
3W - 1L
1,672 SR
Queue Stats
78W - 91L
1,437 Elo+
Party 1
Chiron
Chiron
superjoker
Chiron
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,707 Elo+
Solo
Team Averages
Level 78
1,634 SR
1,544 Elo+

VS

Team Averages
Level 94
1,478 SR
1,487 Elo+
Hercules
Hercules
BigGlizzyGoblin
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,613 Elo+
Party 3
Da Ji
Da Ji
CarnivorousFrog
Da Ji
Level 142
God Stats
0W - 2L
1,322 SR
Queue Stats
15W - 14L
1,429 Elo+
Party 2
Kuzenbo
Kuzenbo
CptJinbe
Kuzenbo
Level 127
God Stats
1W - 2L
1,400 SR
Queue Stats
28W - 31L
1,470 Elo+
Party 2
He Bo
He Bo
MisterSchmeat
He Bo
Level 129
God Stats
2W - 3L
1,667 SR
Queue Stats
84W - 64L
1,572 Elo+
Party 3
Sol
Sol
OhThePayne
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
3 / 2 / 20
10,960
731
14,610
23,451
37,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
BenumbedBuns
Heimdallr
18
8 / 3 / 12
11,653
777
15,021
11,642
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
DaWh1stler
Kukulkan
20
5 / 1 / 17
11,677
778
20,158
8,819
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
pepprrr
Izanami
17
4 / 2 / 11
10,332
689
9,927
11,762
6,003
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chiron
superjoker
Chiron
18
3 / 2 / 15
10,411
694
16,830
14,132
7,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
0 / 4 / 8
8,878
592
10,156
22,826
24,447
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 5 / 6
8,649
577
9,477
13,242
8,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Kuzenbo
CptJinbe
Kuzenbo
16
1 / 6 / 4
8,744
583
7,556
19,587
28,969
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 6 / 2
9,719
648
17,085
13,585
5,881
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
2 / 2 / 6
10,763
718
15,502
14,435
6,293
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
35
23
Kills
9
10
Deaths
23
75
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
2
20
6.5
W
Heimdallr
BenumbedBuns
Heimdallr
8
3
12
4.67
L
Hercules
0
4
8
1
L
2
5
6
1
L
Kuzenbo
CptJinbe
Kuzenbo
1
6
4
0.5
W
Kukulkan
DaWh1stler
Kukulkan
5
1
17
13.5
L
4
6
2
0.83
L
2
2
6
2.5
W
Izanami
pepprrr
Izanami
4
2
11
4.75
W
Chiron
superjoker
Chiron
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,546
Damage
59,776
69,806
Taken
83,675
62,112
Mitigated
74,177
36,061
Healing
26,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
14,610
1,672
3,897
11,406
23,451
37,251
167
11,239
12,212
0
22,553
W
Heimdallr
BenumbedBuns
Heimdallr
15,021
6,714
1,800
2,013
11,642
6,320
2,131
7,614
4,028
0
32,893
L
Hercules
10,156
1,521
1,456
5,359
22,826
24,447
0
5,129
17,697
0
13,392
L
9,477
1,550
5,844
2,224
13,242
8,587
0
2,050
11,192
0
13,149
L
Kuzenbo
CptJinbe
Kuzenbo
7,556
1,913
521
929
19,587
28,969
0
7,080
12,507
17,658
0
W
Kukulkan
DaWh1stler
Kukulkan
20,158
1,882
1,383
2,124
8,819
5,072
402
5,420
3,399
54,858
0
L
17,085
173
427
1,322
13,585
5,881
0
2,657
10,928
29,308
0
L
15,502
3,575
1,132
7,059
14,435
6,293
0
3,242
11,193
51,498
0
W
Izanami
pepprrr
Izanami
9,927
5,002
1,796
1,856
11,762
6,003
841
5,969
5,793
0
21,567
W
Chiron
superjoker
Chiron
16,830
3,525
5,685
4,101
14,132
7,466
1,111
9,901
4,231
0
27,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,033
Gold Earned
46,753
205
Minions Killed
147
0
Camps Cleared
0
1,440,810
Distance Traveled
1,383,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,960
731
19
1
0
304,468
0
W
Heimdallr
11,653
777
50
3
0
269,267
0
L
Hercules
8,878
592
5
0
0
296,524
0
L
Da Ji
8,649
577
7
0
0
254,784
0
L
Kuzenbo
8,744
583
16
1
0
286,431
0
W
Kukulkan
11,677
778
96
6
0
285,402
0
L
He Bo
9,719
648
47
3
0
279,974
0
L
Sol
10,763
718
72
5
0
265,337
0
W
Izanami
10,332
689
11
1
0
274,825
0
W
Chiron
10,411
694
29
2
0
306,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role