Player Matchup

Ishtar
Ishtar
Caridex
Ishtar
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,271 Elo+
Party 1
Surtr
Surtr
DaJswiz Yuh
Surtr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 87L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
FreeAutumnFalls
Kukulkan
Level 47
God Stats
10W - 5L
1,488 SR
Queue Stats
77W - 70L
1,541 Elo+
Party 2
Aphrodite
Aphrodite
VxArimax
Aphrodite
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,271 Elo+
Party 1
Osiris
Osiris
sneakerXxprydeh
Osiris
Level 67
God Stats
3W - 1L
1,483 SR
Queue Stats
102W - 107L
1,451 Elo+
Party 2
Team Averages
Level 58
1,494 SR
1,411 Elo+

VS

Team Averages
Level 29
1,397 SR
1,436 Elo+
Anubis
Anubis
AceGrenades
Anubis
Level 61
God Stats
0W - 1L
1,226 SR
Queue Stats
0W - 3L
1,307 Elo+
Party 3
Gilgamesh
Gilgamesh
DURBCITY69
Gilgamesh
Level 29
God Stats
2W - 1L
1,649 SR
Queue Stats
3W - 5L
1,442 Elo+
Party 3
Medusa
Medusa
LuDess
Medusa
Level 33
God Stats
1W - 3L
1,421 SR
Queue Stats
7W - 8L
1,488 Elo+
Solo
Fenrir
Fenrir
ShorTPeoplE
Fenrir
Level 15
God Stats
0W - 3L
1,260 SR
Queue Stats
3W - 5L
1,442 Elo+
Party 3
Atlas
Atlas
codyburger69
Atlas
Level 7
God Stats
2W - 2L
1,431 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Caridex
Ishtar
12
5 / 1 / 2
7,923
528
7,668
12,104
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 2 / 6
8,758
584
9,345
13,819
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
17
4 / 1 / 4
9,752
650
10,761
7,089
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
VxArimax
Aphrodite
12
2 / 0 / 4
7,507
500
6,145
9,498
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

15
5 / 1 / 4
9,419
628
7,997
13,962
12,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
0 / 5 / 2
7,231
482
6,655
11,703
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
DURBCITY69
Gilgamesh
11
0 / 4 / 0
6,214
414
5,655
15,636
15,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
LuDess
Medusa
9
2 / 3 / 0
6,301
420
7,355
8,208
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
12
3 / 4 / 0
7,233
482
6,513
15,480
6,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 2
6,495
433
6,233
13,873
12,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
21
Kills
5
5
Deaths
21
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
5
2
0.2
W
Ishtar
Caridex
Ishtar
5
1
2
6
L
Gilgamesh
DURBCITY69
Gilgamesh
0
4
0
0
W
5
2
6
4
W
Kukulkan
4
1
4
6
L
Medusa
LuDess
Medusa
2
3
0
0.67
L
Fenrir
3
4
0
0.75
W
Aphrodite
VxArimax
Aphrodite
2
0
4
4
L
0
5
2
0.2
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,916
Damage
32,411
56,472
Taken
64,900
30,739
Mitigated
42,996
24,451
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,655
452
0
2,678
11,703
5,468
0
5,139
6,564
61,369
0
W
Ishtar
Caridex
Ishtar
7,668
4,614
200
2,386
12,104
4,867
1,367
3,046
9,058
0
38,061
L
Gilgamesh
DURBCITY69
Gilgamesh
5,655
1,788
0
514
15,636
15,547
0
523
15,113
297
39,114
W
9,345
3,747
0
5,554
13,819
7,106
1,174
2,817
11,002
2,201
67,268
W
Kukulkan
10,761
1,585
0
1,652
7,089
2,778
129
3,845
3,244
95,198
0
L
Medusa
LuDess
Medusa
7,355
2,862
0
3,492
8,208
3,086
0
1,224
6,876
0
34,610
L
Fenrir
6,513
1,760
0
2,707
15,480
6,258
0
4,864
10,482
0
40,368
W
Aphrodite
VxArimax
Aphrodite
6,145
242
4,444
5,533
9,498
3,675
1,225
2,811
6,687
32,139
0
L
6,233
2,436
0
2,924
13,873
12,637
28
5,171
8,292
25,100
0
W
7,997
3,145
0
4,682
13,962
12,313
884
546
13,416
0
55,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,359
Gold Earned
33,474
454
Minions Killed
284
0
Camps Cleared
0
1,517,924
Distance Traveled
1,274,225
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,231
482
107
7
0
244,403
0
W
Ishtar
7,923
528
48
3
0
300,263
0
L
Gilgamesh
6,214
414
53
4
0
286,087
0
W
Surtr
8,758
584
94
6
0
315,793
0
W
Kukulkan
9,752
650
159
11
0
310,204
0
L
Medusa
6,301
420
56
4
0
192,760
0
L
Fenrir
7,233
482
46
3
0
299,340
0
W
Aphrodite
7,507
500
69
5
0
282,323
1
L
Atlas
6,495
433
22
1
0
251,635
0
W
Osiris
9,419
628
84
6
0
309,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role