Player Matchup

Neith
Neith
 
Neith
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HowieDoin2
Cthulhu
Level 18
God Stats
1W - 0L
1,290 SR
Queue Stats
5W - 16L
1,211 Elo+
Party 1
Hachiman
Hachiman
IveBeenDr1nk1ng
Hachiman
Level 117
God Stats
4W - 1L
1,713 SR
Queue Stats
369W - 415L
1,409 Elo+
Party 1
Cupid
Cupid
Yeadonevo
Cupid
Level 157
God Stats
1W - 0L
1,586 SR
Queue Stats
39W - 36L
1,521 Elo+
Party 1
Ares
Ares
enriquebieber90
Ares
Level 99
God Stats
6W - 2L
1,661 SR
Queue Stats
213W - 225L
1,462 Elo+
Party 1
Team Averages
Level 82
1,550 SR
1,421 Elo+

VS

Team Averages
Level 94
1,522 SR
1,512 Elo+
Artio
Artio
 
Artio
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Burning-Monarch1
Shiva
Level 37
God Stats
2W - 5L
1,405 SR
Queue Stats
222W - 246L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
Carnage990
Tsukuyomi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,543 Elo+
Solo
Lancelot
Lancelot
ProjectZer0o
Lancelot
Level 114
God Stats
0W - 1L
1,492 SR
Queue Stats
16W - 11L
1,562 Elo+
Party 2
Sobek
Sobek
Zinul
Sobek
Level 68
God Stats
1W - 1L
1,714 SR
Queue Stats
27W - 20L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 6
6,256
894
5,766
3,846
1,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
HowieDoin2
Cthulhu
11
0 / 1 / 4
6,249
893
4,440
6,336
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
13
4 / 2 / 2
6,897
985
6,860
6,160
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Yeadonevo
Cupid
12
4 / 2 / 3
6,542
935
9,924
4,816
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 6
6,528
933
3,554
7,659
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
0 / 1 / 1
4,953
708
342
1,851
1,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 4
6,228
890
6,018
9,913
11,320
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Carnage990
Tsukuyomi
13
2 / 2 / 2
6,575
939
6,953
7,229
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
ProjectZer0o
Lancelot
12
2 / 1 / 3
6,264
895
6,437
6,749
5,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Zinul
Sobek
10
1 / 2 / 2
6,272
896
2,992
8,947
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
9
Kills
6
6
Deaths
9
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
6
4
L
Artio
 
Artio
0
1
1
0.5
L
1
3
4
1
L
Tsukuyomi
Carnage990
Tsukuyomi
2
2
2
1.5
W
Cthulhu
HowieDoin2
Cthulhu
0
1
4
2
W
Hachiman
4
2
2
2.5
L
Lancelot
ProjectZer0o
Lancelot
2
1
3
3.5
W
Cupid
Yeadonevo
Cupid
4
2
3
2.75
L
Sobek
Zinul
Sobek
1
2
2
1
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,544
Damage
22,742
28,817
Taken
34,689
22,239
Mitigated
29,677
8,413
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,766
1,188
0
650
3,846
1,679
80
811
3,035
0
9,203
L
Artio
 
Artio
342
33
230
204
1,851
1,504
0
384
1,467
277
65
L
6,018
204
1,337
2,208
9,913
11,320
0
2,628
7,285
0
17,431
L
Tsukuyomi
Carnage990
Tsukuyomi
6,953
1,201
0
870
7,229
3,501
0
1,311
5,918
0
16,836
W
Cthulhu
HowieDoin2
Cthulhu
4,440
195
516
1,151
6,336
6,007
167
758
5,578
10,422
0
W
Hachiman
6,860
3,353
1,429
1,304
6,160
2,719
0
721
5,439
0
16,212
L
Lancelot
ProjectZer0o
Lancelot
6,437
737
507
974
6,749
5,490
0
1,620
5,129
0
9,717
W
Cupid
Yeadonevo
Cupid
9,924
6,434
1,311
522
4,816
1,880
989
33
4,783
0
15,819
L
Sobek
Zinul
Sobek
2,992
39
1,978
3,127
8,947
7,862
0
2,051
6,896
4,700
0
W
3,554
174
590
940
7,659
9,954
48
946
6,713
7,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,472
Gold Earned
30,292
74
Minions Killed
46
0
Camps Cleared
0
672,972
Distance Traveled
612,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,256
894
12
2
0
133,859
0
L
Artio
4,953
708
0
0
0
25,021
0
L
Shiva
6,228
890
18
3
0
138,243
0
L
Tsukuyomi
6,575
939
16
2
0
144,246
0
W
Cthulhu
6,249
893
16
2
0
138,318
0
W
Hachiman
6,897
985
18
3
0
129,391
0
L
Lancelot
6,264
895
11
2
0
166,824
0
W
Cupid
6,542
935
24
3
0
122,143
0
L
Sobek
6,272
896
1
0
0
138,602
0
W
Ares
6,528
933
4
1
0
149,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role