Player Matchup

Sobek
Sobek
EndlessSoap6642
Sobek
Level 120
God Stats
1W - 2L
1,481 SR
Queue Stats
147W - 152L
1,536 Elo+
Party 2
Thanatos
Thanatos
GermanImport36
Thanatos
Level 125
God Stats
2W - 3L
1,458 SR
Queue Stats
254W - 258L
1,478 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lakeland Import
Morgan Le Fay
Level 71
God Stats
2W - 2L
1,530 SR
Queue Stats
208W - 197L
1,522 Elo+
Party 2
Team Averages
Level 105
1,490 SR
1,512 Elo+

VS

Team Averages
Level 108
1,539 SR
1,593 Elo+
Discordia
Discordia
ActuallyDeranged
Discordia
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,841 Elo+
Party 1
Arachne
Arachne
Stoneycrazy08
Arachne
Level 149
God Stats
96W - 59L
1,628 SR
Queue Stats
388W - 371L
1,468 Elo+
Solo
King Arthur
King Arthur
overlord950
King Arthur
Level 77
God Stats
30W - 32L
1,489 SR
Queue Stats
270W - 257L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
9,367
721
8,068
13,621
14,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thanatos
10
1 / 8 / 0
8,992
692
4,740
13,528
3,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Lakeland Import
Morgan Le Fay
11
0 / 7 / 1
8,830
679
8,884
12,644
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
9 / 2 / 10
12,180
937
20,388
9,757
3,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
12
2 / 0 / 9
10,019
771
7,066
12,310
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
overlord950
King Arthur
15
9 / 0 / 9
12,183
937
8,742
11,664
10,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
20
20
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Discordia
9
2
10
7
L
1
5
1
0.3
L
Thanatos
1
8
0
0.13
L
Morgan Le Fay
Lakeland Import
Morgan Le Fay
0
7
1
0.07
W
Arachne
2
0
9
6.5
W
King Arthur
overlord950
King Arthur
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,692
Damage
36,196
39,793
Taken
33,731
22,069
Mitigated
20,395
6,951
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
20,388
1,092
0
1,351
9,757
3,784
372
6,390
2,815
59,103
0
L
8,068
170
0
2,782
13,621
14,354
0
5,517
8,104
29,409
0
L
Thanatos
4,740
1,455
0
2,812
13,528
3,875
0
6,584
6,944
0
18,059
L
Morgan Le Fay
Lakeland Import
Morgan Le Fay
8,884
1,051
0
1,357
12,644
3,840
0
8,511
4,133
35,595
0
W
Arachne
7,066
4,963
499
5,831
12,310
6,118
1,954
4,965
6,946
0
33,335
W
King Arthur
overlord950
King Arthur
8,742
1,195
0
1,776
11,664
10,493
372
4,593
6,688
0
35,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,189
Gold Earned
34,382
127
Minions Killed
163
0
Camps Cleared
0
672,710
Distance Traveled
782,436
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,180
937
63
5
0
245,056
0
L
Sobek
9,367
721
35
3
0
238,459
0
L
Thanatos
8,992
692
36
3
0
217,152
4
L
Morgan Le Fay
8,830
679
56
4
0
217,099
0
W
Arachne
10,019
771
45
3
0
261,494
0
W
King Arthur
12,183
937
55
4
0
275,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role