Player Matchup

Ah Puch
Ah Puch
Gold III
Amenadiel zv
Ah Puch
Gold III
Level 159
God Stats
1W - 1L
1,770 SR
Queue Stats
60W - 63L
1,615 MMR
Party 1
Chaac
Chaac
Bronze III
Clevelandfan97
Chaac
Bronze III
Level 126
God Stats
8W - 3L
1,624 SR
Queue Stats
15W - 14L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Lucifer zv
Anhur
Gold V
Level 150
God Stats
4W - 1L
1,636 SR
Queue Stats
55W - 58L
1,520 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,677 SR
1,545 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 154
1,590 SR
1,518 MMR
Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
DuDy MrVain
Geb
Bronze III
Level 138
God Stats
1W - 3L
1,600 SR
Queue Stats
4W - 6L
1,554 MMR
Solo
Medusa
Medusa
Bronze III
KangMidas7
Medusa
Bronze III
Level 153
God Stats
0W - 1L
1,671 SR
Queue Stats
2W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Amenadiel zv
Ah Puch
12
2 / 1 / 5
8,573
857
10,784
5,420
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 5
7,985
799
5,500
7,470
6,044
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Anhur
11
3 / 1 / 4
8,529
853
3,786
7,499
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AchillesThothRaNe ZhaBacchus

VS

Bans
PersephoneSun WukongAthenaHou YiKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 2 / 0
8,317
832
6,414
7,191
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
6,723
672
2,346
9,233
8,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
KangMidas7
Medusa
10
0 / 2 / 1
7,521
752
4,460
7,882
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
2
2
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
2
0
1
W
Ah Puch
Amenadiel zv
Ah Puch
2
1
5
4.5
W
2
0
5
4.5
L
0
3
0
0
L
Medusa
KangMidas7
Medusa
0
2
1
0.25
W
Anhur
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
13,220
20,389
Taken
24,306
10,604
Mitigated
14,621
6,356
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,414
224
464
1,619
7,191
3,629
0
2,895
4,127
37,334
0
W
Ah Puch
Amenadiel zv
Ah Puch
10,784
128
0
2,836
5,420
2,014
403
2,773
2,647
38,131
0
W
5,500
366
0
2,942
7,470
6,044
112
3,043
4,427
0
24,006
L
2,346
35
0
719
9,233
8,057
0
3,972
4,891
6,771
0
L
Medusa
KangMidas7
Medusa
4,460
1,156
0
1,560
7,882
2,935
0
3,433
4,155
0
30,735
W
Anhur
3,786
1,904
0
578
7,499
2,546
700
3,193
4,306
0
21,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,087
Gold Earned
22,561
125
Minions Killed
114
0
Camps Cleared
0
591,738
Distance Traveled
599,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,317
832
57
6
0
190,648
0
W
Ah Puch
8,573
857
53
5
0
190,986
0
W
Chaac
7,985
799
30
3
0
217,235
0
L
Geb
6,723
672
12
1
0
205,459
0
L
Medusa
7,521
752
45
5
0
203,426
0
W
Anhur
8,529
853
42
4
0
183,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role