Player Matchup

Neith
Neith
Azure564
Neith
Level 48
God Stats
1W - 1L
1,385 SR
Queue Stats
108W - 119L
1,431 Elo+
Solo
Loki
Loki
MM T Gun
Loki
Level 79
God Stats
61W - 54L
1,486 SR
Queue Stats
156W - 163L
1,406 Elo+
Party 1
Hades
Hades
MM missslacker
Hades
Level 64
God Stats
87W - 85L
1,505 SR
Queue Stats
137W - 138L
1,433 Elo+
Party 1
Sobek
Sobek
Magnum71g
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 203L
1,301 Elo+
Solo
Janus
Janus
raikerz
Janus
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,664 Elo+
Solo
Team Averages
Level 61
1,475 SR
1,447 Elo+

VS

Team Averages
Level 70
1,472 SR
1,373 Elo+
Achilles
Achilles
AncientBeing87
Achilles
Level 52
God Stats
19W - 14L
1,548 SR
Queue Stats
82W - 83L
1,382 Elo+
Solo
Charybdis
Charybdis
NovaSythe18
Charybdis
Level 85
God Stats
1W - 1L
1,218 SR
Queue Stats
6W - 9L
1,334 Elo+
Party 2
Bastet
Bastet
StyxSin
Bastet
Level 85
God Stats
1W - 0L
1,670 SR
Queue Stats
6W - 7L
1,427 Elo+
Party 2
Zeus
Zeus
joshu4_espino4
Zeus
Level 54
God Stats
14W - 15L
1,425 SR
Queue Stats
38W - 64L
1,341 Elo+
Solo
Ares
Ares
ll-Akame-l
Ares
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Azure564
Neith
11
1 / 5 / 0
6,340
488
6,306
10,618
3,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
11
1 / 0 / 2
6,286
484
2,426
6,944
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 1
7,492
576
8,966
11,010
7,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sobek
Magnum71g
Sobek
8
1 / 6 / 3
5,665
436
5,680
14,478
7,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
raikerz
Janus
10
0 / 5 / 0
6,304
485
3,600
6,700
1,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 0 / 2
8,249
635
5,244
9,060
8,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
NovaSythe18
Charybdis
12
7 / 2 / 2
8,083
622
10,184
9,003
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bastet
StyxSin
Bastet
12
6 / 3 / 5
7,711
593
9,216
10,929
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 1
8,069
621
5,479
6,526
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 0 / 9
7,089
545
5,844
9,495
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
17
17
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
0
2
4
L
Neith
Azure564
Neith
1
5
0
0.2
L
Loki
1
0
2
2
L
4
1
1
4.5
L
Sobek
Magnum71g
Sobek
1
6
3
0.42
W
Charybdis
NovaSythe18
Charybdis
7
2
2
4
W
Bastet
StyxSin
Bastet
6
3
5
2.83
W
0
2
1
0.25
W
1
0
9
5.5
L
Janus
raikerz
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
35,967
49,750
Taken
45,013
23,543
Mitigated
27,220
12,436
Healing
14,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,244
434
0
2,172
9,060
8,185
0
3,497
5,521
0
54,977
L
Neith
Azure564
Neith
6,306
2,723
0
1,726
10,618
3,989
0
1,620
8,998
0
47,153
L
Loki
2,426
381
0
3,468
6,944
2,971
0
513
6,431
0
37,122
L
8,966
138
0
5,336
11,010
7,439
0
5,311
5,699
61,852
0
L
Sobek
Magnum71g
Sobek
5,680
904
0
1,906
14,478
7,267
0
3,879
10,599
18,785
0
W
Charybdis
NovaSythe18
Charybdis
10,184
6,148
221
3,082
9,003
3,744
788
1,798
7,055
0
57,491
W
Bastet
StyxSin
Bastet
9,216
4,323
0
2,815
10,929
4,057
65
4,510
6,223
0
40,176
W
5,479
1,096
0
1,785
6,526
2,795
783
4,769
1,750
70,461
0
W
5,844
1,177
0
4,281
9,495
8,439
253
2,910
6,218
13,170
0
L
Janus
raikerz
Janus
3,600
637
0
0
6,700
1,877
60
0
6,700
41,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,087
Gold Earned
39,201
374
Minions Killed
342
0
Camps Cleared
0
1,225,439
Distance Traveled
1,236,823
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,249
635
77
6
0
212,698
0
L
Neith
6,340
488
79
6
0
229,740
0
L
Loki
6,286
484
74
6
0
280,883
0
L
Hades
7,492
576
120
9
0
249,131
0
L
Sobek
5,665
436
31
2
0
246,357
0
W
Charybdis
8,083
622
97
7
0
230,834
5
W
Bastet
7,711
593
46
4
0
313,686
0
W
Zeus
8,069
621
115
9
0
242,496
0
W
Ares
7,089
545
7
1
0
237,109
1
L
Janus
6,304
485
70
5
0
219,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role