Player Matchup

Sun Wukong
Sun Wukong
INNOMINATAM7
Sun Wukong
Level 148
God Stats
3W - 0L
1,819 SR
Queue Stats
129W - 136L
1,439 Elo+
Solo
Anubis
Anubis
OdderShaggy3175
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,443 Elo+
Party 2
Chernobog
Chernobog
Protos11
Chernobog
Level 127
God Stats
2W - 0L
1,733 SR
Queue Stats
333W - 327L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
Qalinp
Baron Samedi
Level 149
God Stats
2W - 5L
1,222 SR
Queue Stats
400W - 412L
1,525 Elo+
Party 2
Freya
Freya
neudetox069
Freya
Level 107
God Stats
7W - 9L
1,297 SR
Queue Stats
242W - 245L
1,432 Elo+
Solo
Team Averages
Level 110
1,514 SR
1,467 Elo+

VS

Team Averages
Level 113
1,411 SR
1,341 Elo+
Mercury
Mercury
Dane_14
Mercury
Level 128
God Stats
0W - 4L
1,147 SR
Queue Stats
209W - 207L
1,493 Elo+
Solo
Anhur
Anhur
Dr GreeenTumb
Anhur
Level 136
God Stats
8W - 8L
1,539 SR
Queue Stats
439W - 456L
1,442 Elo+
Solo
Odin
Odin
Ryukware
Odin
Level 130
God Stats
1W - 3L
1,367 SR
Queue Stats
201W - 200L
1,533 Elo+
Solo
Ymir
Ymir
SpookyRoz
Ymir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,070 Elo+
Party 1
Artio
Artio
TheSilentThief
Artio
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
INNOMINATAM7
Sun Wukong
17
5 / 1 / 14
9,709
809
12,783
13,393
14,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 4 / 8
8,637
720
9,637
9,494
5,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Protos11
Chernobog
15
1 / 0 / 12
8,444
704
10,044
9,840
7,457
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Qalinp
Baron Samedi
17
5 / 1 / 13
9,688
807
18,900
9,401
6,836
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 12
9,638
803
14,933
10,382
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dane_14
Mercury
15
4 / 5 / 3
9,019
752
7,138
16,294
11,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 3 / 4
9,037
753
8,329
12,381
6,292
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odin
14
0 / 3 / 4
7,654
638
9,867
13,304
13,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
12
0 / 5 / 4
7,655
638
4,372
16,029
17,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 4 / 4
8,428
702
11,785
16,661
18,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
20
Kills
8
8
Deaths
20
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
Dane_14
Mercury
4
5
3
1.1
L
2
3
4
1.33
W
Sun Wukong
INNOMINATAM7
Sun Wukong
5
1
14
12
W
3
4
8
1.75
W
Chernobog
Protos11
Chernobog
1
0
12
7
W
Baron Samedi
Qalinp
Baron Samedi
5
1
13
11.5
L
Odin
0
3
4
0.67
L
Ymir
0
5
4
0.4
L
2
4
4
1
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,297
Damage
41,491
52,510
Taken
74,669
40,062
Mitigated
67,780
24,418
Healing
22,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Dane_14
Mercury
7,138
2,599
1,752
2,317
16,294
11,706
0
8,831
7,463
0
17,944
L
8,329
3,317
1,025
2,623
12,381
6,292
0
6,452
5,929
0
25,840
W
Sun Wukong
INNOMINATAM7
Sun Wukong
12,783
1,949
2,721
3,057
13,393
14,957
135
3,920
9,473
0
27,230
W
9,637
728
1,514
1,397
9,494
5,525
226
3,375
6,119
20,869
0
W
Chernobog
Protos11
Chernobog
10,044
3,947
566
506
9,840
7,457
464
4,280
5,560
0
18,670
W
Baron Samedi
Qalinp
Baron Samedi
18,900
737
7,964
4,007
9,401
6,836
908
3,102
6,299
29,287
0
L
Odin
9,867
1,142
1,675
3,234
13,304
13,409
0
8,797
4,507
3,428
15,442
L
Ymir
4,372
268
67
750
16,029
17,792
0
9,386
6,643
8,236
0
L
11,785
1,094
4,413
4,936
16,661
18,581
0
10,004
6,657
18,129
0
W
14,933
4,975
498
2,188
10,382
5,287
1,236
3,675
6,707
24,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,116
Gold Earned
41,793
129
Minions Killed
101
0
Camps Cleared
0
1,138,126
Distance Traveled
1,056,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,019
752
22
2
0
236,265
0
L
Anhur
9,037
753
29
2
0
196,934
0
W
Sun Wukong
9,709
809
27
2
0
255,539
0
W
Anubis
8,637
720
32
3
0
198,407
0
W
Chernobog
8,444
704
9
1
0
237,729
0
W
Baron Samedi
9,688
807
26
2
0
226,266
0
L
Odin
7,654
638
26
2
0
207,024
0
L
Ymir
7,655
638
8
1
0
201,944
0
L
Artio
8,428
702
16
1
0
214,589
0
W
Freya
9,638
803
35
3
0
220,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role