Player Matchup

Danzaburou
Danzaburou
Joacollazo21
Danzaburou
Level 84
God Stats
1W - 3L
1,439 SR
Queue Stats
54W - 60L
1,452 Elo+
Solo
Loki
Loki
Nerdman
Loki
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Razielsomething
Nu Wa
Level 136
God Stats
6W - 1L
2,039 SR
Queue Stats
228W - 238L
1,415 Elo+
Party 1
Ix Chel
Ix Chel
Scleiger
Ix Chel
Level 159
God Stats
1W - 1L
1,688 SR
Queue Stats
301W - 303L
1,536 Elo+
Solo
Tsukuyomi
Tsukuyomi
weavebaskets
Tsukuyomi
Level 85
God Stats
1W - 2L
1,304 SR
Queue Stats
65W - 71L
1,491 Elo+
Solo
Team Averages
Level 102
1,594 SR
1,471 Elo+

VS

Team Averages
Level 96
1,535 SR
1,469 Elo+
Nu Wa
Nu Wa
ButtrBizkit
Nu Wa
Level 102
God Stats
5W - 1L
1,589 SR
Queue Stats
99W - 89L
1,563 Elo+
Solo
Fenrir
Fenrir
Dead9Game
Fenrir
Level 53
God Stats
4W - 0L
1,645 SR
Queue Stats
112W - 126L
1,359 Elo+
Solo
Hades
Hades
Mayojua98
Hades
Level 126
God Stats
4W - 5L
1,582 SR
Queue Stats
267W - 261L
1,483 Elo+
Solo
Sylvanus
Sylvanus
MoistMistake
Sylvanus
Level 69
God Stats
2W - 2L
1,441 SR
Queue Stats
256W - 245L
1,479 Elo+
Solo
Chiron
Chiron
Silent Breaker
Chiron
Level 128
God Stats
4W - 5L
1,420 SR
Queue Stats
403W - 421L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Joacollazo21
Danzaburou
14
1 / 5 / 8
8,650
665
8,768
12,895
4,644
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
Nerdman
Loki
15
2 / 8 / 6
9,293
715
7,373
15,701
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 4 / 8
10,390
799
20,197
14,196
5,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
Scleiger
Ix Chel
15
3 / 3 / 5
9,186
707
6,296
8,556
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
weavebaskets
Tsukuyomi
17
4 / 5 / 5
10,355
797
13,621
17,322
6,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 15
11,319
871
17,630
8,594
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Dead9Game
Fenrir
16
3 / 4 / 16
10,092
776
7,824
17,188
19,071
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Mayojua98
Hades
17
6 / 3 / 12
10,624
817
12,763
14,425
8,449
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
MoistMistake
Sylvanus
15
0 / 2 / 14
10,168
782
4,157
18,878
18,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
11 / 2 / 10
11,479
883
18,900
11,506
4,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
92
12
Kills
25
25
Deaths
12
32
Assists
67
Player
Kills
Deaths
Assists
KDA
W
5
1
15
12.5
W
Fenrir
Dead9Game
Fenrir
3
4
16
2.75
L
Danzaburou
Joacollazo21
Danzaburou
1
5
8
1
W
Hades
Mayojua98
Hades
6
3
12
4
W
Sylvanus
MoistMistake
Sylvanus
0
2
14
3.5
L
Loki
Nerdman
Loki
2
8
6
0.63
L
2
4
8
1.5
L
Ix Chel
Scleiger
Ix Chel
3
3
5
1.83
W
11
2
10
8
L
Tsukuyomi
weavebaskets
Tsukuyomi
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,255
Damage
61,274
68,670
Taken
70,591
23,984
Mitigated
55,184
22,360
Healing
29,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,630
5,099
1,046
1,299
8,594
3,803
3,090
3,722
4,872
62,041
0
W
Fenrir
Dead9Game
Fenrir
7,824
523
430
1,760
17,188
19,071
1,133
4,819
12,369
0
14,900
L
Danzaburou
Joacollazo21
Danzaburou
8,768
2,890
15
2,004
12,895
4,644
0
5,839
7,056
0
27,315
W
Hades
Mayojua98
Hades
12,763
170
1,583
3,340
14,425
8,449
2,523
5,061
9,364
29,866
0
W
Sylvanus
MoistMistake
Sylvanus
4,157
1,040
7,316
6,214
18,878
18,941
558
7,144
11,734
10,091
0
L
Loki
Nerdman
Loki
7,373
1,399
534
1,998
15,701
4,427
0
8,408
7,293
0
19,360
L
20,197
4,917
1,042
2,764
14,196
5,397
530
6,697
7,499
54,466
0
L
Ix Chel
Scleiger
Ix Chel
6,296
805
6,914
2,360
8,556
3,197
724
5,601
2,955
20,906
0
W
18,900
3,839
3,307
2,955
11,506
4,920
1,564
5,747
5,746
0
43,769
L
Tsukuyomi
weavebaskets
Tsukuyomi
13,621
2,592
1,183
3,546
17,322
6,319
655
8,005
9,317
0
30,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,874
Gold Earned
53,682
192
Minions Killed
179
0
Camps Cleared
0
1,130,169
Distance Traveled
1,193,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,319
871
78
6
0
225,411
0
W
Fenrir
10,092
776
9
1
0
256,645
0
L
Danzaburou
8,650
665
43
3
0
203,858
0
W
Hades
10,624
817
31
2
0
223,540
0
W
Sylvanus
10,168
782
10
1
0
233,604
0
L
Loki
9,293
715
19
1
0
243,621
0
L
Nu Wa
10,390
799
77
6
0
213,518
0
L
Ix Chel
9,186
707
22
2
0
208,948
0
W
Chiron
11,479
883
51
4
0
253,841
0
L
Tsukuyomi
10,355
797
31
2
0
260,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role