Player Matchup

Thor
Thor
Ethan7211
Thor
Level 135
God Stats
1W - 1L
1,719 SR
Queue Stats
16W - 21L
1,445 Elo+
Party 2
Bacchus
Bacchus
KingKris01
Bacchus
Level 18
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
SarumanTheStinky
Chaac
Level 18
God Stats
0W - 1L
1,185 SR
Queue Stats
2W - 2L
1,573 Elo+
Party 2
Anhur
Anhur
skitllzz
Anhur
Level 145
God Stats
0W - 1L
1,694 SR
Queue Stats
2W - 2L
1,551 Elo+
Party 2
Sol
Sol
uszil
Sol
Level 75
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 2
Team Averages
Level 78
1,465 SR
1,449 Elo+

VS

Team Averages
Level 57
1,551 SR
1,452 Elo+
Chernobog
Chernobog
CycloneVonSleet
Chernobog
Level 27
God Stats
9W - 6L
1,578 SR
Queue Stats
16W - 16L
1,420 Elo+
Party 1
Arachne
Arachne
JakeGilly
Arachne
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
MobiDik8008
Baron Samedi
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,456 Elo+
Party 3
Maui
Maui
WorthyJellyfish
Maui
Level 69
God Stats
2W - 1L
1,598 SR
Queue Stats
58W - 47L
1,516 Elo+
Party 1
Mulan
Mulan
xJUSxLEGENDARY
Mulan
Level 138
God Stats
27W - 22L
1,578 SR
Queue Stats
257W - 256L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 5 / 2
8,246
485
9,495
17,480
6,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
KingKris01
Bacchus
11
0 / 1 / 2
6,774
398
3,588
9,935
7,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 0
8,339
491
6,003
11,550
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
skitllzz
Anhur
13
3 / 1 / 1
7,917
466
14,319
12,303
4,889
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
uszil
Sol
13
0 / 2 / 1
7,776
457
3,136
11,964
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CycloneVonSleet
Chernobog
13
1 / 4 / 1
8,072
475
6,763
11,608
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
JakeGilly
Arachne
15
5 / 2 / 0
9,555
562
9,613
15,953
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
MobiDik8008
Baron Samedi
18
3 / 0 / 2
10,729
631
10,887
10,507
6,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 3
8,062
474
4,779
14,602
11,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
4 / 0 / 2
12,122
713
8,549
12,965
12,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
13
13
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CycloneVonSleet
Chernobog
1
4
1
0.38
L
Thor
2
5
2
0.6
W
Arachne
JakeGilly
Arachne
5
2
0
2.5
L
Bacchus
KingKris01
Bacchus
0
1
2
1
W
Baron Samedi
MobiDik8008
Baron Samedi
3
0
2
4
L
0
4
0
0
W
0
0
3
1.5
L
Anhur
skitllzz
Anhur
3
1
1
3.5
L
Sol
uszil
Sol
0
2
1
0.25
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,541
Damage
40,591
63,232
Taken
65,635
32,669
Mitigated
39,374
17,508
Healing
23,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CycloneVonSleet
Chernobog
6,763
4,187
0
3,951
11,608
3,735
961
498
11,110
0
64,584
L
Thor
9,495
2,085
0
4,925
17,480
6,525
0
4,896
12,465
0
69,136
W
Arachne
JakeGilly
Arachne
9,613
6,388
0
3,342
15,953
6,033
0
1,897
14,056
0
81,947
L
Bacchus
KingKris01
Bacchus
3,588
68
315
1,994
9,935
7,993
0
1,908
8,027
19,482
0
W
Baron Samedi
MobiDik8008
Baron Samedi
10,887
276
195
2,784
10,507
6,029
780
2,218
8,289
102,885
0
L
6,003
1,205
0
3,050
11,550
9,807
0
0
10,947
0
66,105
W
4,779
1,122
0
5,904
14,602
11,320
28
2,072
12,530
23,843
0
L
Anhur
skitllzz
Anhur
14,319
7,454
0
3,067
12,303
4,889
856
2,010
10,293
0
69,057
L
Sol
uszil
Sol
3,136
315
0
4,157
11,964
3,455
0
6,395
5,183
50,089
0
W
8,549
1,348
0
7,691
12,965
12,257
427
39
12,926
0
118,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,052
Gold Earned
48,540
445
Minions Killed
604
0
Camps Cleared
0
1,729,982
Distance Traveled
1,691,505
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,072
475
104
6
0
300,947
1
L
Thor
8,246
485
94
6
0
361,598
0
W
Arachne
9,555
562
113
7
0
398,804
0
L
Bacchus
6,774
398
33
2
0
366,144
1
W
Baron Samedi
10,729
631
167
10
0
331,891
0
L
Chaac
8,339
491
123
7
0
351,675
4
W
Maui
8,062
474
25
1
0
319,096
4
L
Anhur
7,917
466
94
6
0
307,489
0
L
Sol
7,776
457
101
6
0
343,076
0
W
Mulan
12,122
713
195
11
0
340,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role