Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FitToad
Izanami
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,570 Elo+
Solo
Ra
Ra
ItsMFLELAND
Ra
Level 87
God Stats
9W - 4L
1,616 SR
Queue Stats
85W - 68L
1,457 Elo+
Party 2
Loki
Loki
Laidback Vodka
Loki
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 25L
1,501 Elo+
Solo
Achilles
Achilles
Lockdown07-Fett
Achilles
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 54L
1,500 Elo+
Party 2
Team Averages
Level 109
1,523 SR
1,506 Elo+

VS

Team Averages
Level 151
1,551 SR
1,468 Elo+
Nemesis
Nemesis
Greek_Casa_Nova
Nemesis
Level 175
God Stats
0W - 2L
1,294 SR
Queue Stats
44W - 60L
1,425 Elo+
Party 1
Yu Huang
Yu Huang
K1NGSYN
Yu Huang
Level 174
God Stats
4W - 6L
1,463 SR
Queue Stats
48W - 75L
1,456 Elo+
Party 1
Jing Wei
Jing Wei
Strychnine_NBK
Jing Wei
Level 162
God Stats
2W - 6L
1,537 SR
Queue Stats
44W - 68L
1,470 Elo+
Party 1
Mulan
Mulan
Wolf_Saint_6LG
Mulan
Level 147
God Stats
2W - 1L
1,739 SR
Queue Stats
27W - 39L
1,468 Elo+
Party 1
Atlas
Atlas
aj00927
Atlas
Level 95
God Stats
1W - 1L
1,723 SR
Queue Stats
539W - 502L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 1 / 6
7,747
596
4,382
6,617
6,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
FitToad
Izanami
14
4 / 1 / 3
8,345
642
9,610
8,641
3,544
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 2
8,260
635
7,164
7,408
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 1
7,492
576
3,076
7,907
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
13
0 / 1 / 3
6,977
537
4,017
7,973
7,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,638
511
3,789
13,494
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
K1NGSYN
Yu Huang
14
0 / 1 / 1
7,402
569
4,417
6,508
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
11
1 / 3 / 0
6,425
494
3,694
10,973
3,641
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 0
8,209
631
3,869
10,154
7,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
aj00927
Atlas
8
0 / 3 / 1
5,725
440
3,206
8,815
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
4
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
6
5
W
Izanami
FitToad
Izanami
4
1
3
5.5
L
1
7
1
0.21
W
3
1
2
4
L
Yu Huang
K1NGSYN
Yu Huang
0
1
1
0.5
W
4
0
1
4.5
W
Achilles
0
1
3
1.5
L
Jing Wei
1
3
0
0.33
L
1
2
0
0.5
L
Atlas
aj00927
Atlas
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,249
Damage
18,975
38,546
Taken
49,944
23,054
Mitigated
24,575
13,312
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,382
1,785
0
1,547
6,617
6,179
434
1,625
4,987
21,819
0
W
Izanami
FitToad
Izanami
9,610
6,685
0
4,132
8,641
3,544
2,583
1,446
7,195
0
83,756
L
3,789
910
0
1,262
13,494
4,934
0
3,282
9,874
0
52,411
W
7,164
773
420
2,393
7,408
2,507
404
3,503
3,671
61,188
0
L
Yu Huang
K1NGSYN
Yu Huang
4,417
98
0
750
6,508
2,664
0
3,127
3,059
62,715
0
W
3,076
675
0
4,485
7,907
2,842
0
758
7,060
0
48,303
W
Achilles
4,017
413
0
335
7,973
7,982
0
0
7,399
0
44,343
L
Jing Wei
3,694
2,380
0
3,376
10,973
3,641
0
2,836
8,103
0
47,556
L
3,869
522
0
5,044
10,154
7,928
0
0
10,154
0
61,401
L
Atlas
aj00927
Atlas
3,206
1,594
0
1,424
8,815
5,408
0
1,607
7,208
15,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,821
Gold Earned
34,399
420
Minions Killed
408
0
Camps Cleared
0
1,383,602
Distance Traveled
1,228,254
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,747
596
26
2
0
289,100
2
W
Izanami
8,345
642
144
11
0
249,550
3
L
Nemesis
6,638
511
68
5
0
296,417
2
W
Ra
8,260
635
113
9
0
246,985
1
L
Yu Huang
7,402
569
121
9
0
262,775
1
W
Loki
7,492
576
74
6
0
333,695
0
W
Achilles
6,977
537
63
5
0
264,272
0
L
Jing Wei
6,425
494
89
7
0
266,200
1
L
Mulan
8,209
631
120
9
0
245,052
3
L
Atlas
5,725
440
10
1
0
157,810
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role