Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
AlexoReplayII
Cliodhna
Level 148
God Stats
2W - 3L
1,522 SR
Queue Stats
219W - 248L
1,475 Elo+
Solo
Hercules
Hercules
DasNasfe
Hercules
Level 154
God Stats
1W - 2L
1,437 SR
Queue Stats
165W - 156L
1,520 Elo+
Solo
Sol
Sol
Ratchetology
Sol
Level 102
God Stats
0W - 1L
1,536 SR
Queue Stats
2W - 7L
1,333 Elo+
Party 2
Surtr
Surtr
rickyplums
Surtr
Level 141
God Stats
0W - 1L
1,754 SR
Queue Stats
12W - 17L
1,480 Elo+
Party 2
Team Averages
Level 140
1,550 SR
1,461 Elo+

VS

Team Averages
Level 153
1,511 SR
1,515 Elo+
Shiva
Shiva
 
Shiva
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
BigBen71784
Rama
Level 152
God Stats
3W - 6L
1,271 SR
Queue Stats
436W - 414L
1,522 Elo+
Solo
Bellona
Bellona
KoffeeBawls
Bellona
Level 180
God Stats
2W - 0L
1,678 SR
Queue Stats
105W - 95L
1,584 Elo+
Party 1
He Bo
He Bo
kazo14276
He Bo
Level 129
God Stats
2W - 0L
1,788 SR
Queue Stats
83W - 99L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
shocktrop
Zhong Kui
Level 175
God Stats
1W - 1L
1,317 SR
Queue Stats
181W - 151L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 5 / 3
7,365
921
7,374
8,593
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
AlexoReplayII
Cliodhna
12
4 / 7 / 3
7,377
922
6,352
10,773
4,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
DasNasfe
Hercules
5
0 / 0 / 0
5,076
635
0
0
0
14
0 / 4 / 5
6,847
856
11,979
8,520
3,633
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
15
3 / 2 / 4
6,903
863
5,871
10,560
9,175
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 3 / 9
8,297
1,037
5,913
10,383
11,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
1 / 2 / 13
7,671
959
4,541
7,398
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
KoffeeBawls
Bellona
15
6 / 1 / 9
8,558
1,070
7,570
9,691
11,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
kazo14276
He Bo
13
1 / 3 / 8
7,538
942
4,361
5,593
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
shocktrop
Zhong Kui
15
6 / 2 / 8
8,624
1,078
12,122
9,947
9,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
10
Kills
18
18
Deaths
11
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
5
3
0.9
W
Shiva
 
Shiva
4
3
9
2.83
L
Cliodhna
AlexoReplayII
Cliodhna
4
7
3
0.79
W
1
2
13
3.75
L
Hercules
DasNasfe
Hercules
0
0
0
0
W
Bellona
KoffeeBawls
Bellona
6
1
9
10.5
L
0
4
5
0.63
W
He Bo
kazo14276
He Bo
1
3
8
1.67
L
Surtr
3
2
4
2.5
W
Zhong Kui
shocktrop
Zhong Kui
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,576
Damage
34,507
38,446
Taken
43,012
22,719
Mitigated
37,790
7,554
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,374
926
0
710
8,593
5,476
0
4,508
3,727
0
10,451
W
Shiva
 
Shiva
5,913
589
3,148
2,112
10,383
11,278
395
2,953
7,430
0
13,777
L
Cliodhna
AlexoReplayII
Cliodhna
6,352
399
179
1,022
10,773
4,435
0
2,859
7,417
0
13,620
W
4,541
3,345
92
908
7,398
3,010
2,967
1,676
5,722
0
19,139
L
Hercules
DasNasfe
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
KoffeeBawls
Bellona
7,570
1,890
1,230
3,006
9,691
11,892
259
2,504
7,187
0
12,393
L
11,979
3,963
148
2,326
8,520
3,633
0
4,051
4,282
26,645
0
W
He Bo
kazo14276
He Bo
4,361
282
617
577
5,593
1,789
0
2,097
3,496
10,368
0
L
Surtr
5,871
1,678
458
2,711
10,560
9,175
0
4,647
5,670
202
8,612
W
Zhong Kui
shocktrop
Zhong Kui
12,122
1,261
652
3,215
9,947
9,821
452
2,951
6,996
25,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,568
Gold Earned
40,688
64
Minions Killed
132
0
Camps Cleared
0
587,840
Distance Traveled
758,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,365
921
6
1
0
157,471
0
W
Shiva
8,297
1,037
15
2
0
153,574
0
L
Cliodhna
7,377
922
11
1
0
140,229
0
W
Rama
7,671
959
35
4
0
125,091
0
L
Hercules
5,076
635
0
0
0
0
0
W
Bellona
8,558
1,070
27
3
0
186,640
0
L
Sol
6,847
856
41
5
0
116,226
0
W
He Bo
7,538
942
18
2
0
151,828
0
L
Surtr
6,903
863
6
1
0
173,914
0
W
Zhong Kui
8,624
1,078
37
5
0
141,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role