Player Matchup

Lancelot
Lancelot
FloatedGolf95
Lancelot
Level 56
God Stats
2W - 4L
1,465 SR
Queue Stats
37W - 39L
1,432 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SCDEADBRYAN
Cu Chulainn
Level 51
God Stats
2W - 5L
1,606 SR
Queue Stats
47W - 59L
1,393 Elo+
Party 2
Kuzenbo
Kuzenbo
ShadowKnigth523
Kuzenbo
Level 41
God Stats
0W - 2L
1,172 SR
Queue Stats
8W - 10L
1,263 Elo+
Party 2
Cerberus
Cerberus
WATDADDY
Cerberus
Level 31
God Stats
0W - 1L
1,576 SR
Queue Stats
53W - 86L
1,401 Elo+
Solo
Xbalanque
Xbalanque
WildingCoder3
Xbalanque
Level 47
God Stats
19W - 18L
1,513 SR
Queue Stats
237W - 312L
1,355 Elo+
Solo
Team Averages
Level 45
1,466 SR
1,369 Elo+

VS

Team Averages
Level 51
1,572 SR
1,453 Elo+
Neith
Neith
CHIQUITIN1020
Neith
Level 38
God Stats
11W - 20L
1,479 SR
Queue Stats
25W - 41L
1,233 Elo+
Party 3
Bacchus
Bacchus
NoobToBad
Bacchus
Level 18
God Stats
1W - 0L
1,805 SR
Queue Stats
2W - 1L
1,502 Elo+
Party 1
Jormungandr
Jormungandr
TrillWon
Jormungandr
Level 14
God Stats
2W - 1L
1,448 SR
Queue Stats
2W - 1L
1,502 Elo+
Party 1
Fenrir
Fenrir
ZergixX
Fenrir
Level 27
God Stats
4W - 4L
1,322 SR
Queue Stats
21W - 40L
1,192 Elo+
Party 3
Tyr
Tyr
signifiedsolid
Tyr
Level 159
God Stats
16W - 6L
1,803 SR
Queue Stats
590W - 123L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FloatedGolf95
Lancelot
16
2 / 5 / 0
9,749
750
10,863
14,688
7,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SCDEADBRYAN
Cu Chulainn
14
1 / 4 / 1
9,012
693
10,578
19,870
18,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
0 / 3 / 1
8,944
688
7,366
11,985
18,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
WATDADDY
Cerberus
15
0 / 4 / 2
9,501
731
6,754
21,717
21,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
WildingCoder3
Xbalanque
15
1 / 2 / 0
9,503
731
4,897
8,367
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
9,426
725
9,173
9,485
4,221
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
NoobToBad
Bacchus
16
1 / 1 / 14
9,373
721
10,649
14,188
19,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
TrillWon
Jormungandr
17
5 / 0 / 9
9,944
765
15,859
12,849
14,000
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
ZergixX
Fenrir
15
4 / 2 / 4
9,518
732
7,345
9,542
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
6 / 0 / 10
10,677
821
20,704
12,642
15,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
4
Kills
18
18
Deaths
4
4
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Lancelot
FloatedGolf95
Lancelot
2
5
0
0.4
W
Bacchus
NoobToBad
Bacchus
1
1
14
8
L
Cu Chulainn
SCDEADBRYAN
Cu Chulainn
1
4
1
0.38
L
0
3
1
0.17
W
Jormungandr
TrillWon
Jormungandr
5
0
9
9.5
L
Cerberus
WATDADDY
Cerberus
0
4
2
0.25
L
Xbalanque
WildingCoder3
Xbalanque
1
2
0
0.5
W
Fenrir
ZergixX
Fenrir
4
2
4
3
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,458
Damage
63,730
76,627
Taken
58,706
70,342
Mitigated
61,701
7,329
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,173
6,511
0
1,343
9,485
4,221
0
1,240
8,100
0
33,232
L
Lancelot
FloatedGolf95
Lancelot
10,863
1,235
0
0
14,688
7,449
0
3,710
10,574
0
35,647
W
Bacchus
NoobToBad
Bacchus
10,649
1,187
0
1,914
14,188
19,576
0
3,501
10,311
25,082
333
L
Cu Chulainn
SCDEADBRYAN
Cu Chulainn
10,578
1,635
0
1,074
19,870
18,588
21
6,495
12,642
0
22,826
L
7,366
2,539
0
1,153
11,985
18,652
308
3,703
7,920
15,969
0
W
Jormungandr
TrillWon
Jormungandr
15,859
3,885
0
0
12,849
14,000
0
3,737
8,870
35,182
1,521
L
Cerberus
WATDADDY
Cerberus
6,754
291
1,056
3,795
21,717
21,638
0
6,984
14,325
27,775
161
L
Xbalanque
WildingCoder3
Xbalanque
4,897
648
0
251
8,367
4,015
646
2,352
5,843
0
22,636
W
Fenrir
ZergixX
Fenrir
7,345
1,383
0
1,330
9,542
8,521
0
1,778
7,635
0
14,281
W
20,704
2,280
0
4,113
12,642
15,383
72
2,616
9,831
0
47,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,709
Gold Earned
48,938
228
Minions Killed
202
0
Camps Cleared
0
1,200,918
Distance Traveled
1,249,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,426
725
39
3
0
226,952
0
L
Lancelot
9,749
750
64
5
0
277,596
0
W
Bacchus
9,373
721
37
3
0
279,378
0
L
Cu Chulainn
9,012
693
37
3
0
239,612
0
L
Kuzenbo
8,944
688
21
2
0
254,899
0
W
Jormungandr
9,944
765
42
3
0
225,151
0
L
Cerberus
9,501
731
60
5
0
249,422
0
L
Xbalanque
9,503
731
46
4
0
179,389
0
W
Fenrir
9,518
732
16
1
0
202,745
0
W
Tyr
10,677
821
68
5
0
315,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role