Player Matchup

Cerberus
Cerberus
Butter8831
Cerberus
Level 28
God Stats
2W - 0L
1,746 SR
Queue Stats
10W - 8L
1,588 Elo+
Party 3
Ix Chel
Ix Chel
CIOWNZY
Ix Chel
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,231 Elo+
Party 3
Chiron
Chiron
SrJeanCarlos
Chiron
Level 156
God Stats
1W - 0L
1,502 SR
Queue Stats
83W - 87L
1,474 Elo+
Party 2
Jing Wei
Jing Wei
VisajeFN
Jing Wei
Level 96
God Stats
2W - 2L
1,390 SR
Queue Stats
55W - 47L
1,467 Elo+
Party 2
Vulcan
Vulcan
xanaxjuanjo
Vulcan
Level 68
God Stats
2W - 3L
1,404 SR
Queue Stats
86W - 89L
1,461 Elo+
Party 2
Team Averages
Level 87
1,509 SR
1,444 Elo+

VS

Team Averages
Level 66
1,530 SR
1,493 Elo+
Nu Wa
Nu Wa
DAM3DO11A
Nu Wa
Level 29
God Stats
3W - 1L
1,919 SR
Queue Stats
60W - 64L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
SquirtIrwin
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,380 Elo+
Party 1
Set
Set
Thethicone101
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,688 Elo+
Party 1
Cliodhna
Cliodhna
arhockey71
Cliodhna
Level 122
God Stats
0W - 1L
1,376 SR
Queue Stats
5W - 5L
1,544 Elo+
Solo
Ix Chel
Ix Chel
sweatsTHEsumo
Ix Chel
Level 136
God Stats
0W - 2L
1,353 SR
Queue Stats
64W - 71L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Butter8831
Cerberus
13
1 / 4 / 13
8,650
786
7,662
14,391
14,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
CIOWNZY
Ix Chel
15
4 / 1 / 9
9,062
824
10,762
7,598
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
17
5 / 1 / 11
9,513
865
12,840
9,608
3,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
VisajeFN
Jing Wei
14
4 / 3 / 5
8,395
763
4,555
7,929
2,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vulcan
16
3 / 1 / 8
9,414
856
11,904
6,394
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DAM3DO11A
Nu Wa
15
0 / 3 / 5
7,823
711
9,726
8,445
3,189
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SquirtIrwin
Kuzenbo
13
0 / 3 / 3
7,459
678
3,467
12,743
15,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 4 / 2
7,161
651
1,077
6,641
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cliodhna
arhockey71
Cliodhna
14
3 / 5 / 4
8,159
742
9,062
13,122
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
17
4 / 2 / 3
9,246
841
10,481
9,565
6,014
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
17
Kills
9
10
Deaths
17
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Butter8831
Cerberus
1
4
13
1.88
W
Ix Chel
CIOWNZY
Ix Chel
4
1
9
8.5
L
Nu Wa
DAM3DO11A
Nu Wa
0
3
5
0.83
L
Kuzenbo
SquirtIrwin
Kuzenbo
0
3
3
0.5
W
Chiron
5
1
11
10.5
L
2
4
2
0.75
W
Jing Wei
VisajeFN
Jing Wei
4
3
5
2.17
L
Cliodhna
arhockey71
Cliodhna
3
5
4
1
L
Ix Chel
4
2
3
2.75
W
Vulcan
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,723
Damage
33,813
45,920
Taken
50,516
27,175
Mitigated
32,603
19,032
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Butter8831
Cerberus
7,662
76
146
3,358
14,391
14,791
122
6,568
7,823
18,288
0
W
Ix Chel
CIOWNZY
Ix Chel
10,762
758
1,616
2,095
7,598
3,060
318
4,450
3,148
26,613
0
L
Nu Wa
DAM3DO11A
Nu Wa
9,726
4,221
678
2,072
8,445
3,189
0
4,526
3,919
28,941
0
L
Kuzenbo
SquirtIrwin
Kuzenbo
3,467
1,940
1,347
1,992
12,743
15,067
39
7,431
5,312
6,812
0
W
Chiron
12,840
1,952
3,191
3,035
9,608
3,792
1,281
4,499
5,109
0
31,792
L
1,077
99
279
96
6,641
3,141
0
4,028
2,613
0
2,257
W
Jing Wei
VisajeFN
Jing Wei
4,555
3,367
1,217
1,038
7,929
2,779
158
3,823
4,106
0
17,787
L
Cliodhna
arhockey71
Cliodhna
9,062
525
689
2,552
13,122
5,192
0
7,088
6,034
0
18,202
L
Ix Chel
10,481
1,488
2,519
2,845
9,565
6,014
0
7,255
2,310
31,535
0
W
Vulcan
11,904
5,081
1,684
1,652
6,394
2,753
17
4,334
2,060
37,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,034
Gold Earned
39,848
195
Minions Killed
125
0
Camps Cleared
0
1,157,098
Distance Traveled
1,066,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,650
786
27
2
0
242,753
0
W
Ix Chel
9,062
824
33
3
0
251,391
0
L
Nu Wa
7,823
711
40
4
0
194,336
0
L
Kuzenbo
7,459
678
10
1
0
233,828
0
W
Chiron
9,513
865
34
3
0
242,369
0
L
Set
7,161
651
1
0
0
221,249
0
W
Jing Wei
8,395
763
40
4
0
194,878
0
L
Cliodhna
8,159
742
30
3
0
206,838
0
L
Ix Chel
9,246
841
44
4
0
210,036
0
W
Vulcan
9,414
856
61
6
0
225,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role