Player Matchup

Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold III
ExS3Catalyst
Osiris
Gold III
Level 127
God Stats
0W - 2L
1,448 SR
Queue Stats
22W - 18L
1,684 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
SAMAVD
Gilgamesh
Platinum IV
Level 127
God Stats
17W - 8L
1,755 SR
Queue Stats
376W - 384L
1,660 MMR
Solo
Ra
Ra
Platinum V
SalfRaetelle
Ra
Platinum V
Level 152
God Stats
2W - 3L
1,624 SR
Queue Stats
189W - 181L
1,764 MMR
Party 1
Medusa
Medusa
Platinum V
wolfhunters
Medusa
Platinum V
Level 155
God Stats
6W - 7L
1,651 SR
Queue Stats
58W - 54L
1,688 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,596 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,564 SR
1,680 MMR
Ymir
Ymir
Gold I
AImqvist
Ymir
Gold I
Level 109
God Stats
1W - 2L
1,525 SR
Queue Stats
23W - 16L
1,657 MMR
Party 2
Bellona
Bellona
Gold I
Fuxryy
Bellona
Gold I
Level 149
God Stats
1W - 1L
1,278 SR
Queue Stats
208W - 205L
1,673 MMR
Solo
Raijin
Raijin
Platinum V
MORNDOG
Raijin
Platinum V
Level 146
God Stats
7W - 10L
1,427 SR
Queue Stats
284W - 278L
1,740 MMR
Solo
Cabrakan
Cabrakan
Gold I
aαonıs
Cabrakan
Gold I
Level 103
God Stats
1W - 0L
1,734 SR
Queue Stats
23W - 16L
1,657 MMR
Party 2
Hachiman
Hachiman
Gold IV
ΚhaZix
Hachiman
Gold IV
Level 133
God Stats
1W - 0L
1,857 SR
Queue Stats
14W - 6L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 3 / 3
6,040
465
4,056
10,659
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
13
0 / 1 / 0
7,250
558
7,031
12,659
13,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SAMAVD
Gilgamesh
13
4 / 2 / 0
7,389
568
4,071
9,984
5,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 1
6,817
524
6,296
7,016
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
1 / 2 / 1
6,732
518
5,842
8,098
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ao KuangThorThanatosDanzaburou

VS

Bans
ArachneSusanoThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 0 / 6
6,591
507
3,132
8,691
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Fuxryy
Bellona
14
1 / 0 / 0
8,168
628
7,132
11,460
15,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
MORNDOG
Raijin
14
5 / 1 / 4
8,576
660
8,028
6,614
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cabrakan
aαonıs
Cabrakan
14
4 / 2 / 5
8,134
626
4,650
11,486
7,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
ΚhaZix
Hachiman
12
2 / 2 / 1
7,655
589
6,737
8,615
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
12
12
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
3
0.5
W
Ymir
0
0
6
3
L
Osiris
0
1
0
0
W
Bellona
Fuxryy
Bellona
1
0
0
1
W
Raijin
MORNDOG
Raijin
5
1
4
7
L
Gilgamesh
SAMAVD
Gilgamesh
4
2
0
2
L
0
4
1
0.13
W
Cabrakan
aαonıs
Cabrakan
4
2
5
3.25
L
Medusa
1
2
1
0.75
W
Hachiman
ΚhaZix
Hachiman
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,296
Damage
29,679
48,416
Taken
46,866
34,027
Mitigated
36,408
14,393
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,056
1,389
1,507
3,508
10,659
8,007
0
5,798
4,861
22,383
8,485
W
Ymir
3,132
832
0
2,051
8,691
7,289
0
3,729
4,962
13,167
0
L
Osiris
7,031
2,963
0
4,601
12,659
13,602
0
365
12,294
0
62,931
W
Bellona
Fuxryy
Bellona
7,132
3,605
0
6,614
11,460
15,530
0
59
11,401
0
64,191
W
Raijin
MORNDOG
Raijin
8,028
945
0
1,385
6,614
2,666
0
3,093
3,455
71,506
0
L
Gilgamesh
SAMAVD
Gilgamesh
4,071
1,583
0
830
9,984
5,552
8
3,857
6,127
0
57,602
L
6,296
910
228
927
7,016
3,012
0
4,548
2,468
66,013
0
W
Cabrakan
aαonıs
Cabrakan
4,650
760
0
4,952
11,486
7,807
0
1,965
9,521
60,840
0
L
Medusa
5,842
2,658
0
2,792
8,098
3,854
952
1,242
6,856
0
48,142
W
Hachiman
ΚhaZix
Hachiman
6,737
4,385
0
3,363
8,615
3,116
148
1,500
7,115
0
64,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
39,124
444
Minions Killed
457
0
Camps Cleared
0
1,280,369
Distance Traveled
1,210,230
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,040
465
39
3
0
227,579
3
W
Ymir
6,591
507
14
1
0
249,464
2
L
Osiris
7,250
558
109
8
0
262,146
0
W
Bellona
8,168
628
126
10
0
241,160
0
W
Raijin
8,576
660
116
9
0
232,547
2
L
Gilgamesh
7,389
568
89
7
0
293,756
1
L
Ra
6,817
524
123
9
0
264,170
2
W
Cabrakan
8,134
626
87
7
0
243,243
2
L
Medusa
6,732
518
84
6
0
232,718
0
W
Hachiman
7,655
589
114
9
0
243,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role