Player Matchup

Susano
Susano
ChrizdaMoody
Susano
Level 119
God Stats
8W - 8L
1,424 SR
Queue Stats
266W - 276L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
KRiiM-MoO
Sun Wukong
Level 89
God Stats
22W - 11L
1,598 SR
Queue Stats
216W - 213L
1,451 Elo+
Solo
Artemis
Artemis
MausPatt
Artemis
Level 117
God Stats
29W - 24L
1,544 SR
Queue Stats
156W - 152L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
Ruha-Vanth666
Baron Samedi
Level 29
God Stats
1W - 1L
1,422 SR
Queue Stats
48W - 63L
1,391 Elo+
Party 1
Geb
Geb
wouldbeking111
Geb
Level 87
God Stats
4W - 7L
1,342 SR
Queue Stats
56W - 62L
1,466 Elo+
Solo
Team Averages
Level 88
1,466 SR
1,434 Elo+

VS

Team Averages
Level 77
1,518 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Catputx000
Charybdis
Level 83
God Stats
4W - 4L
1,424 SR
Queue Stats
19W - 19L
1,383 Elo+
Solo
Cliodhna
Cliodhna
EnVy4510
Cliodhna
Level 46
God Stats
1W - 10L
1,500 SR
Queue Stats
22W - 40L
1,328 Elo+
Solo
Chaac
Chaac
Shanos-x
Chaac
Level 71
God Stats
3W - 2L
1,677 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 2
Hel
Hel
kyoudai481
Hel
Level 63
God Stats
1W - 1L
1,488 SR
Queue Stats
3W - 1L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
18
7 / 2 / 6
11,381
542
16,133
22,062
11,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
KRiiM-MoO
Sun Wukong
16
5 / 3 / 6
10,327
492
13,987
23,781
21,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Artemis
MausPatt
Artemis
18
10 / 3 / 9
12,042
573
23,118
18,089
8,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Ruha-Vanth666
Baron Samedi
15
2 / 5 / 9
9,343
445
7,268
14,883
9,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 1 / 8
10,134
483
4,398
15,396
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 6 / 2
10,363
493
21,226
19,315
8,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Catputx000
Charybdis
6
0 / 1 / 0
6,259
298
895
2,212
517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
EnVy4510
Cliodhna
14
4 / 9 / 5
9,519
453
10,560
21,123
8,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
Shanos-x
Chaac
16
4 / 3 / 7
10,545
502
17,647
24,198
35,282
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 8 / 4
8,261
393
9,598
18,594
7,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
32
26
Kills
14
14
Deaths
27
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
6
2
1.17
L
Charybdis
Catputx000
Charybdis
0
1
0
0
W
Susano
7
2
6
5
L
Cliodhna
EnVy4510
Cliodhna
4
9
5
0.72
W
Sun Wukong
KRiiM-MoO
Sun Wukong
5
3
6
2.67
W
Artemis
MausPatt
Artemis
10
3
9
4.83
W
Baron Samedi
Ruha-Vanth666
Baron Samedi
2
5
9
1.3
L
Chaac
Shanos-x
Chaac
4
3
7
2.5
L
0
8
4
0.25
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,904
Damage
59,926
94,211
Taken
85,442
67,485
Mitigated
60,495
32,129
Healing
26,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
21,226
6,196
0
5,962
19,315
8,413
1,130
4,877
14,438
66,045
10,932
L
Charybdis
Catputx000
Charybdis
895
623
0
848
2,212
517
0
64
2,148
0
7,993
W
Susano
16,133
2,676
906
12,607
22,062
11,107
846
4,988
17,074
0
100,495
L
Cliodhna
EnVy4510
Cliodhna
10,560
951
0
5,572
21,123
8,691
0
2,193
18,930
0
57,179
W
Sun Wukong
KRiiM-MoO
Sun Wukong
13,987
2,277
0
5,846
23,781
21,413
67
6,730
17,051
0
63,047
W
Artemis
MausPatt
Artemis
23,118
13,795
544
5,348
18,089
8,768
4,887
5,513
12,576
0
91,385
W
Baron Samedi
Ruha-Vanth666
Baron Samedi
7,268
896
2,210
2,038
14,883
9,465
1,276
6,725
8,158
49,205
0
L
Chaac
Shanos-x
Chaac
17,647
4,967
0
8,271
24,198
35,282
194
1,642
22,556
0
71,992
L
9,598
1,186
1,490
4,560
18,594
7,592
723
2,890
15,704
56,922
0
W
4,398
231
448
2,182
15,396
16,732
1,227
5,717
9,679
30,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
44,947
443
Minions Killed
353
0
Camps Cleared
0
1,991,662
Distance Traveled
1,590,598
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,363
493
93
4
0
345,732
3
L
Charybdis
6,259
298
12
1
0
66,443
0
W
Susano
11,381
542
133
6
0
456,749
0
L
Cliodhna
9,519
453
89
4
0
399,689
3
W
Sun Wukong
10,327
492
69
3
0
387,164
4
W
Artemis
12,042
573
129
6
0
374,182
0
W
Baron Samedi
9,343
445
79
4
0
354,624
0
L
Chaac
10,545
502
89
4
0
396,458
1
L
Hel
8,261
393
70
3
0
382,276
0
W
Geb
10,134
483
33
2
0
418,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role