Player Matchup

Yemoja
Yemoja
KoBkruffrider59
Yemoja
Level 123
God Stats
4W - 2L
1,599 SR
Queue Stats
177W - 188L
1,391 Elo+
Party 1
Ymir
Ymir
Kush Astronot
Ymir
Level 47
God Stats
1W - 1L
1,250 SR
Queue Stats
57W - 73L
1,405 Elo+
Solo
Athena
Athena
PlayerTwo1828
Athena
Level 23
God Stats
1W - 0L
1,437 SR
Queue Stats
3W - 2L
1,460 Elo+
Party 1
Ah Puch
Ah Puch
Sp00kh321
Ah Puch
Level 115
God Stats
2W - 1L
1,305 SR
Queue Stats
52W - 70L
1,367 Elo+
Party 1
Discordia
Discordia
igzqa
Discordia
Level 54
God Stats
1W - 1L
1,501 SR
Queue Stats
33W - 31L
1,456 Elo+
Solo
Team Averages
Level 72
1,418 SR
1,416 Elo+

VS

Team Averages
Level 113
1,424 SR
1,399 Elo+
Da Ji
Da Ji
JimCerK
Da Ji
Level 27
God Stats
0W - 3L
1,171 SR
Queue Stats
6W - 8L
1,264 Elo+
Solo
Hachiman
Hachiman
Jkrillboy
Hachiman
Level 139
God Stats
4W - 2L
1,557 SR
Queue Stats
242W - 230L
1,401 Elo+
Solo
Fafnir
Fafnir
JointedPack2652
Fafnir
Level 126
God Stats
0W - 2L
1,192 SR
Queue Stats
53W - 48L
1,451 Elo+
Solo
Hel
Hel
JustNines
Hel
Level 121
God Stats
4W - 3L
1,576 SR
Queue Stats
233W - 255L
1,471 Elo+
Solo
Danzaburou
Danzaburou
MRDANKSTANKMAN
Danzaburou
Level 154
God Stats
17W - 11L
1,623 SR
Queue Stats
882W - 925L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 17
7,700
770
4,808
10,448
9,765
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 3 / 12
8,585
859
2,184
11,187
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 17
9,292
929
6,796
17,205
17,820
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Puch
Sp00kh321
Ah Puch
15
7 / 1 / 14
9,106
911
22,814
5,572
3,233
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
igzqa
Discordia
17
11 / 0 / 13
9,973
997
28,672
5,732
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JimCerK
Da Ji
12
1 / 5 / 3
7,065
707
8,334
9,970
5,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Jkrillboy
Hachiman
12
0 / 7 / 5
7,056
706
9,527
14,230
6,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 5
8,252
825
5,261
18,613
15,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 4
7,515
752
7,106
13,459
6,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MRDANKSTANKMAN
Danzaburou
12
2 / 7 / 1
7,554
755
8,192
13,377
5,858
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
23
24
Kills
5
6
Deaths
24
73
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
JimCerK
Da Ji
1
5
3
0.5
L
Hachiman
Jkrillboy
Hachiman
0
7
5
0.36
L
1
2
5
1.75
L
1
3
4
1
W
1
1
17
9.5
W
2
3
12
2.67
L
Danzaburou
MRDANKSTANKMAN
Danzaburou
2
7
1
0.36
W
3
1
17
11.5
W
Ah Puch
Sp00kh321
Ah Puch
7
1
14
14
W
Discordia
igzqa
Discordia
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,274
Damage
38,420
50,144
Taken
69,649
44,622
Mitigated
40,028
21,253
Healing
28,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
JimCerK
Da Ji
8,334
1,031
452
395
9,970
5,784
0
9,282
688
0
10,830
L
Hachiman
Jkrillboy
Hachiman
9,527
5,354
565
537
14,230
6,324
0
13,921
309
0
22,215
L
5,261
2,431
1,806
6,950
18,613
15,270
0
16,146
2,467
9,244
0
L
7,106
1,423
6,355
5,917
13,459
6,792
0
13,173
286
16,968
0
W
4,808
1,722
6,579
1,794
10,448
9,765
273
2,710
7,738
7,964
0
W
2,184
488
612
843
11,187
10,832
87
2,265
8,922
6,642
0
L
Danzaburou
MRDANKSTANKMAN
Danzaburou
8,192
3,099
3,852
2,154
13,377
5,858
0
12,752
625
0
19,903
W
6,796
1,693
1,868
4,066
17,205
17,820
137
5,889
11,316
11,174
0
W
Ah Puch
Sp00kh321
Ah Puch
22,814
878
2,622
1,542
5,572
3,233
248
778
4,794
29,003
0
W
Discordia
igzqa
Discordia
28,672
2,524
132
1,195
5,732
2,972
516
725
5,007
53,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,656
Gold Earned
37,442
96
Minions Killed
94
0
Camps Cleared
0
1,020,781
Distance Traveled
848,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,065
707
8
1
0
195,611
0
L
Hachiman
7,056
706
28
3
0
158,382
0
L
Fafnir
8,252
825
8
1
0
177,244
0
L
Hel
7,515
752
25
3
0
173,723
0
W
Yemoja
7,700
770
8
1
0
178,739
0
W
Ymir
8,585
859
3
0
0
192,206
0
L
Danzaburou
7,554
755
25
3
0
143,851
0
W
Athena
9,292
929
9
1
0
218,784
0
W
Ah Puch
9,106
911
16
2
0
219,617
0
W
Discordia
9,973
997
60
6
0
211,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role