Player Matchup

Chiron
Chiron
BrandiOrton
Chiron
Level 36
God Stats
1W - 1L
1,278 SR
Queue Stats
151W - 146L
1,449 Elo+
Solo
Ullr
Ullr
CaptainMaui
Ullr
Level 26
God Stats
1W - 0L
1,304 SR
Queue Stats
29W - 36L
1,421 Elo+
Solo
Bastet
Bastet
Maintain121
Bastet
Level 129
God Stats
12W - 5L
1,658 SR
Queue Stats
718W - 705L
1,455 Elo+
Solo
King Arthur
King Arthur
Zilous6419
King Arthur
Level 39
God Stats
1W - 0L
1,274 SR
Queue Stats
4W - 4L
1,277 Elo+
Solo
Mulan
Mulan
kingkong1529
Mulan
Level 109
God Stats
1W - 3L
1,196 SR
Queue Stats
109W - 107L
1,437 Elo+
Solo
Team Averages
Level 68
1,342 SR
1,408 Elo+

VS

Team Averages
Level 101
1,463 SR
1,429 Elo+
Sol
Sol
 
Sol
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blast Psycho
Danzaburou
Level 123
God Stats
1W - 1L
1,565 SR
Queue Stats
108W - 101L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
Giraffe13TVD
Xing Tian
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 74L
1,382 Elo+
Party 1
Agni
Agni
Gladwell23
Agni
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,357 Elo+
Party 1
Ne Zha
Ne Zha
QxPr3d4t0rxQ
Ne Zha
Level 108
God Stats
2W - 1L
1,252 SR
Queue Stats
222W - 216L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
8 / 1 / 12
10,878
907
18,160
9,277
4,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 13
8,701
725
7,742
10,429
5,000
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
17
6 / 2 / 17
10,264
855
15,746
11,810
6,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

King Arthur
Zilous6419
King Arthur
15
1 / 3 / 13
8,836
736
6,234
13,273
13,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 3 / 10
10,071
839
12,680
15,320
12,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 4 / 5
8,067
672
12,264
10,569
4,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Blast Psycho
Danzaburou
18
4 / 3 / 6
9,846
821
12,043
11,575
5,803
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Giraffe13TVD
Xing Tian
13
1 / 7 / 6
8,276
690
8,124
18,233
20,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 7 / 7
8,211
684
7,065
9,915
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
14
4 / 6 / 4
8,230
686
9,289
13,932
6,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
39
27
Kills
11
12
Deaths
27
65
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
5
0.88
L
Danzaburou
Blast Psycho
Danzaburou
4
3
6
2.33
W
Chiron
8
1
12
14
W
2
3
13
2.83
L
Xing Tian
Giraffe13TVD
Xing Tian
1
7
6
0.57
L
1
7
7
0.64
W
Bastet
6
2
17
7.25
L
Ne Zha
4
6
4
1
W
King Arthur
Zilous6419
King Arthur
1
3
13
2.5
W
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,562
Damage
48,785
60,109
Taken
64,224
42,649
Mitigated
41,622
22,405
Healing
14,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,264
3,974
23
2,831
10,569
4,561
0
0
10,569
24,102
0
L
Danzaburou
Blast Psycho
Danzaburou
12,043
4,358
1,146
3,389
11,575
5,803
0
0
11,575
0
33,150
W
Chiron
18,160
4,693
3,344
3,254
9,277
4,777
651
3,382
5,895
0
40,654
W
7,742
3,531
1,159
2,986
10,429
5,000
903
3,770
6,659
0
17,456
L
Xing Tian
Giraffe13TVD
Xing Tian
8,124
1,167
2,519
1,598
18,233
20,946
0
0
18,233
11,690
0
L
7,065
724
823
503
9,915
3,832
0
0
9,915
14,198
0
W
Bastet
15,746
3,389
1,384
3,100
11,810
6,275
0
4,658
7,152
0
25,233
L
Ne Zha
9,289
2,081
96
1,834
13,932
6,480
0
0
13,932
0
13,259
W
King Arthur
Zilous6419
King Arthur
6,234
1,306
1,866
2,671
13,273
13,712
0
7,632
5,641
0
12,395
W
12,680
2,547
353
2,288
15,320
12,885
0
8,011
7,309
0
17,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,750
Gold Earned
42,630
127
Minions Killed
129
0
Camps Cleared
0
1,142,721
Distance Traveled
919,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,067
672
33
3
0
147,656
0
L
Danzaburou
9,846
821
64
5
0
203,360
0
W
Chiron
10,878
907
49
4
0
222,041
0
W
Ullr
8,701
725
31
3
0
203,604
0
L
Xing Tian
8,276
690
3
0
0
182,957
0
L
Agni
8,211
684
18
2
0
174,539
0
W
Bastet
10,264
855
21
2
0
280,708
0
L
Ne Zha
8,230
686
11
1
0
211,020
0
W
King Arthur
8,836
736
17
1
0
244,159
0
W
Mulan
10,071
839
9
1
0
192,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role