Player Matchup

Xbalanque
Xbalanque
Kerber05
Xbalanque
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,521 Elo+
Solo
Serqet
Serqet
Kuroakarivii
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,703 Elo+
Party 2
Ymir
Ymir
Nebilix
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,448 Elo+
Party 2
Mercury
Mercury
Qiltec
Mercury
Level 69
God Stats
0W - 1L
1,450 SR
Queue Stats
12W - 16L
1,396 Elo+
Party 2
Sol
Sol
haeeb2909
Sol
Level 27
God Stats
1W - 1L
1,681 SR
Queue Stats
49W - 74L
1,419 Elo+
Solo
Team Averages
Level 44
1,526 SR
1,497 Elo+

VS

Team Averages
Level 90
1,507 SR
1,459 Elo+
Ganesha
Ganesha
 
Ganesha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Alexsito8
Nike
Level 100
God Stats
1W - 0L
1,797 SR
Queue Stats
77W - 75L
1,486 Elo+
Solo
Nemesis
Nemesis
Warriors151
Nemesis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,564 Elo+
Solo
Bellona
Bellona
Zhiguli
Bellona
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,283 Elo+
Party 1
Skadi
Skadi
guzzleram
Skadi
Level 110
God Stats
4W - 10L
1,237 SR
Queue Stats
501W - 479L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Kerber05
Xbalanque
13
0 / 6 / 3
6,791
679
10,759
10,281
4,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
10
0 / 8 / 1
6,599
660
2,505
11,084
8,431
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Nebilix
Ymir
16
4 / 5 / 0
9,800
980
9,309
15,005
17,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Qiltec
Mercury
10
0 / 8 / 2
6,620
662
3,864
11,094
4,312
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 1 / 3
8,201
820
13,855
5,660
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 2 / 25
9,028
903
11,574
11,949
14,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
15
6 / 1 / 20
9,461
946
10,992
11,987
10,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Warriors151
Nemesis
15
10 / 1 / 17
9,481
948
9,410
10,056
10,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bellona
Zhiguli
Bellona
14
4 / 1 / 18
8,717
872
6,347
12,161
11,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
guzzleram
Skadi
16
8 / 0 / 16
9,319
932
11,944
6,152
3,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
124
5
Kills
28
28
Deaths
5
9
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
25
6.25
W
Nike
6
1
20
16
L
Xbalanque
Kerber05
Xbalanque
0
6
3
0.25
L
Serqet
0
8
1
0.06
L
Ymir
Nebilix
Ymir
4
5
0
0.8
L
Mercury
Qiltec
Mercury
0
8
2
0.13
W
Nemesis
Warriors151
Nemesis
10
1
17
18.5
W
Bellona
Zhiguli
Bellona
4
1
18
13
W
Skadi
guzzleram
Skadi
8
0
16
16
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,292
Damage
50,267
53,124
Taken
52,305
37,426
Mitigated
50,928
6,503
Healing
19,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
11,574
491
5,518
3,418
11,949
14,278
752
6,530
5,215
15,691
0
W
Nike
10,992
589
905
389
11,987
10,947
507
3,971
7,920
0
35,745
L
Xbalanque
Kerber05
Xbalanque
10,759
6,279
0
910
10,281
4,655
0
1,564
8,431
0
17,819
L
Serqet
2,505
255
0
436
11,084
8,431
0
1,634
9,034
0
3,056
L
Ymir
Nebilix
Ymir
9,309
1,537
402
1,214
15,005
17,536
0
3,701
10,677
16,128
0
L
Mercury
Qiltec
Mercury
3,864
1,281
212
742
11,094
4,312
0
2,438
8,365
0
5,345
W
Nemesis
Warriors151
Nemesis
9,410
2,546
903
1,531
10,056
10,823
1,080
4,759
5,297
0
18,186
W
Bellona
Zhiguli
Bellona
6,347
1,056
1,104
1,521
12,161
11,856
462
5,682
6,257
0
7,593
W
Skadi
guzzleram
Skadi
11,944
2,838
3,317
1,245
6,152
3,024
1,850
2,222
3,834
0
18,822
L
13,855
2,483
331
2,256
5,660
2,492
0
2,237
3,423
35,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
46,006
88
Minions Killed
110
0
Camps Cleared
0
854,513
Distance Traveled
1,033,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,028
903
0
0
0
185,480
0
W
Nike
9,461
946
69
7
0
214,155
0
L
Xbalanque
6,791
679
15
2
0
157,175
0
L
Serqet
6,599
660
8
1
0
159,512
0
L
Ymir
9,800
980
6
1
0
145,480
0
L
Mercury
6,620
662
7
1
0
183,004
0
W
Nemesis
9,481
948
24
2
0
219,105
0
W
Bellona
8,717
872
3
0
0
194,050
0
W
Skadi
9,319
932
14
1
0
220,470
0
L
Sol
8,201
820
52
5
0
209,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role