Player Matchup

Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Diamond V
Martchelito
Kukulkan
Diamond V
Level 154
God Stats
1W - 1L
1,715 SR
Queue Stats
60W - 46L
1,971 MMR
Solo
Cthulhu
Cthulhu
Platinum III
UmbrellaaCorp
Cthulhu
Platinum III
Level 213
God Stats
14W - 13L
1,545 SR
Queue Stats
586W - 596L
1,852 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,552 SR
1,665 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,622 SR
1,834 MMR
Thor
Thor
Platinum I
 
Thor
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum II
Lchingon
Vulcan
Platinum II
Level 95
God Stats
1W - 0L
1,784 SR
Queue Stats
121W - 109L
1,894 MMR
Party 2
Geb
Geb
Diamond V
Tulney
Geb
Diamond V
Level 155
God Stats
6W - 1L
1,608 SR
Queue Stats
137W - 105L
2,014 MMR
Solo
Jormungandr
Jormungandr
Gold I
bbarraggan
Jormungandr
Gold I
Level 67
God Stats
4W - 1L
1,621 SR
Queue Stats
14W - 15L
1,756 MMR
Party 2
Rama
Rama
Platinum I
zZapne
Rama
Platinum I
Level 157
God Stats
28W - 24L
1,597 SR
Queue Stats
101W - 101L
2,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 5 / 1
5,732
521
6,515
9,461
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
 
Ne Zha
8
0 / 1 / 1
5,506
501
3,516
8,963
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
9
1 / 2 / 0
5,333
485
3,594
10,730
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Martchelito
Kukulkan
11
0 / 0 / 0
6,298
573
4,932
4,742
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
10
0 / 3 / 0
5,898
536
3,006
10,862
5,440
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Maman BrigitteNemesisThanatosJanus

VS

Bans
AthenaAo KuangThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 0 / 1
6,903
628
5,704
10,148
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Lchingon
Vulcan
11
0 / 0 / 1
6,536
594
3,683
3,068
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Tulney
Geb
9
0 / 1 / 4
5,790
526
4,181
8,869
5,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
bbarraggan
Jormungandr
12
2 / 0 / 1
7,690
699
8,327
7,223
4,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
zZapne
Rama
13
6 / 0 / 0
7,491
681
9,005
9,099
3,678
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
11
11
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
5
1
0.1
L
Ne Zha
 
Ne Zha
0
1
1
0.5
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
W
Thor
 
Thor
3
0
1
3.5
W
Vulcan
Lchingon
Vulcan
0
0
1
0.5
L
Kukulkan
Martchelito
Kukulkan
0
0
0
0
W
Geb
Tulney
Geb
0
1
4
2
L
Cthulhu
0
3
0
0
W
Jormungandr
bbarraggan
Jormungandr
2
0
1
2.5
W
Rama
zZapne
Rama
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,563
Damage
30,900
44,758
Taken
38,407
20,754
Mitigated
19,577
10,848
Healing
11,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,515
4,231
0
2,357
9,461
2,667
0
815
8,646
0
42,821
L
Ne Zha
 
Ne Zha
3,516
1,113
202
4,128
8,963
5,785
0
3,548
5,368
0
28,785
L
Sun Wukong
 
Sun Wukong
3,594
1,038
0
337
10,730
5,142
0
2,107
8,575
0
34,429
W
Thor
 
Thor
5,704
1,544
0
1,245
10,148
3,995
0
1,721
8,427
0
65,626
W
Vulcan
Lchingon
Vulcan
3,683
563
0
469
3,068
1,153
0
1,319
1,749
52,356
0
L
Kukulkan
Martchelito
Kukulkan
4,932
184
0
655
4,742
1,720
0
2,490
2,252
55,624
0
W
Geb
Tulney
Geb
4,181
665
0
1,906
8,869
5,885
0
2,081
6,788
14,098
0
L
Cthulhu
3,006
284
0
3,169
10,862
5,440
0
6,300
3,726
40,281
0
W
Jormungandr
bbarraggan
Jormungandr
8,327
1,724
0
3,526
7,223
4,866
0
2,817
4,406
63,027
0
W
Rama
zZapne
Rama
9,005
7,000
0
4,020
9,099
3,678
0
0
9,099
0
58,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,767
Gold Earned
34,410
368
Minions Killed
422
0
Camps Cleared
0
1,213,546
Distance Traveled
1,272,916
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,732
521
68
6
0
210,687
1
L
Ne Zha
5,506
501
34
3
0
248,673
0
L
Sun Wukong
5,333
485
62
6
0
271,759
0
W
Thor
6,903
628
95
9
0
276,713
4
W
Vulcan
6,536
594
110
10
0
250,309
3
L
Kukulkan
6,298
573
126
11
0
238,709
3
W
Geb
5,790
526
8
1
0
276,343
3
L
Cthulhu
5,898
536
78
7
0
243,718
3
W
Jormungandr
7,690
699
103
9
0
235,118
4
W
Rama
7,491
681
106
10
0
234,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role