Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Diabolic86
Achilles
Level 124
God Stats
3W - 3L
1,569 SR
Queue Stats
254W - 247L
1,467 Elo+
Party 1
Ishtar
Ishtar
GhettoGopnik
Ishtar
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 86L
1,562 Elo+
Solo
Athena
Athena
Haizinberg
Athena
Level 146
God Stats
13W - 13L
1,522 SR
Queue Stats
385W - 398L
1,508 Elo+
Party 1
Ares
Ares
trueno0b
Ares
Level 186
God Stats
2W - 7L
1,349 SR
Queue Stats
557W - 555L
1,525 Elo+
Solo
Team Averages
Level 135
1,488 SR
1,512 Elo+

VS

Team Averages
Level 136
1,514 SR
1,495 Elo+
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
bbanan
Sol
Level 153
God Stats
12W - 9L
1,545 SR
Queue Stats
592W - 588L
1,487 Elo+
Party 2
Surtr
Surtr
e06s
Surtr
Level 148
God Stats
22W - 21L
1,490 SR
Queue Stats
665W - 673L
1,490 Elo+
Party 2
Fenrir
Fenrir
penguinwong
Fenrir
Level 124
God Stats
1W - 1L
1,328 SR
Queue Stats
72W - 76L
1,476 Elo+
Solo
Charon
Charon
tqwertplayer
Charon
Level 128
God Stats
1W - 0L
1,710 SR
Queue Stats
245W - 251L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 4 / 5
7,373
737
6,313
9,268
6,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Diabolic86
Achilles
12
4 / 4 / 2
8,066
807
5,958
15,705
18,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
12
1 / 5 / 4
7,203
720
10,516
12,722
6,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Haizinberg
Athena
12
0 / 5 / 6
6,969
697
4,101
16,029
16,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
12
2 / 7 / 6
7,679
768
9,166
15,825
18,309
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 1 / 19
9,027
903
17,672
6,698
3,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
bbanan
Sol
16
12 / 1 / 8
10,246
1,025
18,691
7,508
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
e06s
Surtr
14
3 / 3 / 16
8,631
863
13,060
12,525
7,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
15
7 / 1 / 13
9,208
921
7,360
8,876
7,843
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charon
13
0 / 2 / 18
8,627
863
6,884
10,117
10,311
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
99
8
Kills
25
25
Deaths
8
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
5
0.88
W
Scylla
 
Scylla
3
1
19
12.5
L
Achilles
Diabolic86
Achilles
4
4
2
1.25
L
Ishtar
1
5
4
0.6
L
Athena
Haizinberg
Athena
0
5
6
0.6
W
Sol
bbanan
Sol
12
1
8
16
W
Surtr
e06s
Surtr
3
3
16
3.67
W
Fenrir
7
1
13
13.5
W
Charon
0
2
18
4.5
L
Ares
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,054
Damage
63,667
69,549
Taken
45,724
66,747
Mitigated
33,353
8,694
Healing
17,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,313
1,162
0
804
9,268
6,807
0
6,325
2,870
21,237
0
W
Scylla
 
Scylla
17,672
2,283
366
554
6,698
3,773
998
2,678
4,020
29,169
0
L
Achilles
Diabolic86
Achilles
5,958
1,093
442
2,534
15,705
18,311
0
10,553
4,929
0
12,844
L
Ishtar
10,516
6,839
700
834
12,722
6,356
0
9,517
3,102
0
21,653
L
Athena
Haizinberg
Athena
4,101
1,203
1,045
1,405
16,029
16,964
0
8,916
7,017
8,623
0
W
Sol
bbanan
Sol
18,691
7,612
3,030
3,497
7,508
3,600
3,797
3,074
4,434
37,526
0
W
Surtr
e06s
Surtr
13,060
4,298
2,922
3,908
12,525
7,826
940
5,108
7,417
399
23,235
W
Fenrir
7,360
1,235
783
1,185
8,876
7,843
943
3,464
5,412
0
11,499
W
Charon
6,884
1,527
321
1,258
10,117
10,311
629
5,256
4,861
14,224
0
L
Ares
9,166
459
0
930
15,825
18,309
0
8,182
7,432
14,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
45,739
117
Minions Killed
107
0
Camps Cleared
0
814,144
Distance Traveled
971,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,373
737
38
4
0
170,185
0
W
Scylla
9,027
903
39
4
0
199,850
0
L
Achilles
8,066
807
21
2
0
168,669
0
L
Ishtar
7,203
720
37
4
0
158,339
0
L
Athena
6,969
697
12
1
0
159,571
0
W
Sol
10,246
1,025
32
3
0
169,073
0
W
Surtr
8,631
863
17
2
0
193,852
0
W
Fenrir
9,208
921
10
1
0
210,763
0
W
Charon
8,627
863
9
1
0
198,199
0
L
Ares
7,679
768
9
1
0
157,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role