Player Matchup

Fenrir
Fenrir
AXMNL
Fenrir
Level 107
God Stats
9W - 12L
1,468 SR
Queue Stats
224W - 201L
1,535 Elo+
Solo
Anubis
Anubis
HannibalHolmes
Anubis
Level 155
God Stats
9W - 8L
1,606 SR
Queue Stats
79W - 84L
1,448 Elo+
Solo
Geb
Geb
KarlthequeTV
Geb
Level 79
God Stats
5W - 4L
1,617 SR
Queue Stats
74W - 66L
1,536 Elo+
Solo
Agni
Agni
SkarKid
Agni
Level 69
God Stats
0W - 2L
1,512 SR
Queue Stats
54W - 58L
1,473 Elo+
Solo
Hercules
Hercules
nomoiter
Hercules
Level 128
God Stats
0W - 2L
1,775 SR
Queue Stats
32W - 25L
1,562 Elo+
Solo
Team Averages
Level 108
1,596 SR
1,511 Elo+

VS

Team Averages
Level 125
1,546 SR
1,513 Elo+
Olorun
Olorun
 
Olorun
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Chaapoo60Hz
Anhur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 59L
1,532 Elo+
Party 1
Kuzenbo
Kuzenbo
Cyken84
Kuzenbo
Level 157
God Stats
42W - 54L
1,453 SR
Queue Stats
288W - 308L
1,417 Elo+
Solo
Bakasura
Bakasura
GalaxieSwayzze
Bakasura
Level 155
God Stats
4W - 3L
1,517 SR
Queue Stats
104W - 85L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
SryBinFett
Hun Batz
Level 109
God Stats
2W - 0L
1,761 SR
Queue Stats
91W - 81L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AXMNL
Fenrir
7
0 / 2 / 0
3,635
606
2,305
5,010
1,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
2 / 3 / 1
3,868
645
5,138
5,400
1,675
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 1 / 2
3,992
665
2,123
4,137
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
SkarKid
Agni
6
1 / 1 / 0
3,810
635
1,860
3,465
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
nomoiter
Hercules
1
0 / 0 / 0
2,634
439
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
1 / 1 / 0
4,475
746
2,037
2,526
945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
2 / 2 / 2
4,185
698
3,995
4,428
1,082
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Cyken84
Kuzenbo
7
2 / 0 / 2
4,352
725
1,968
5,061
3,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
8
2 / 0 / 0
4,752
792
2,311
4,796
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
SryBinFett
Hun Batz
8
0 / 1 / 1
4,202
700
735
5,122
1,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
7
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
1
0
1
L
Fenrir
AXMNL
Fenrir
0
2
0
0
W
2
2
2
1.5
W
Kuzenbo
Cyken84
Kuzenbo
2
0
2
3
W
Bakasura
2
0
0
2
L
2
3
1
0.83
L
1
1
2
2
L
Agni
SkarKid
Agni
1
1
0
1
W
Hun Batz
SryBinFett
Hun Batz
0
1
1
0.5
L
Hercules
nomoiter
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,426
Damage
11,046
18,012
Taken
21,933
6,138
Mitigated
9,365
5,999
Healing
8,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,037
772
0
997
2,526
945
306
1,849
677
27,593
0
L
Fenrir
AXMNL
Fenrir
2,305
964
0
1,573
5,010
1,359
0
0
4,391
0
19,453
W
3,995
3,010
0
1,688
4,428
1,082
88
3,276
1,152
0
21,425
W
Kuzenbo
Cyken84
Kuzenbo
1,968
924
51
2,000
5,061
3,039
0
2,751
2,310
12,710
0
W
Bakasura
2,311
1,331
0
2,893
4,796
2,797
162
0
4,796
0
16,653
L
5,138
180
0
2,284
5,400
1,675
0
1,201
4,199
22,025
0
L
2,123
421
80
1,312
4,137
2,024
0
767
3,370
8,949
0
L
Agni
SkarKid
Agni
1,860
80
0
750
3,465
1,080
0
2,037
1,428
16,892
0
W
Hun Batz
SryBinFett
Hun Batz
735
335
0
500
5,122
1,502
0
1,245
3,877
0
27,122
L
Hercules
nomoiter
Hercules
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,939
Gold Earned
21,966
108
Minions Killed
185
0
Camps Cleared
0
477,333
Distance Traveled
593,326
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,475
746
51
9
0
104,779
1
L
Fenrir
3,635
606
39
7
0
122,330
0
W
Anhur
4,185
698
23
4
0
101,979
0
W
Kuzenbo
4,352
725
11
2
0
122,218
0
W
Bakasura
4,752
792
47
8
0
114,731
0
L
Anubis
3,868
645
34
6
0
114,545
1
L
Geb
3,992
665
7
1
0
134,015
3
L
Agni
3,810
635
28
5
0
106,443
0
W
Hun Batz
4,202
700
53
9
0
149,619
0
L
Hercules
2,634
439
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role