Player Matchup

Arachne
Arachne
Loading_Nobb
Arachne
Level 45
God Stats
8W - 5L
1,533 SR
Queue Stats
154W - 164L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Mouhas_JR
Cthulhu
Level 139
God Stats
1W - 7L
1,117 SR
Queue Stats
320W - 331L
1,482 Elo+
Solo
Discordia
Discordia
ivanchu11
Discordia
Level 108
God Stats
7W - 6L
1,577 SR
Queue Stats
499W - 505L
1,450 Elo+
Party 1
Team Averages
Level 97
1,409 SR
1,451 Elo+

VS

Team Averages
Level 104
1,494 SR
1,465 Elo+
Baron Samedi
Baron Samedi
Alukardi
Baron Samedi
Level 65
God Stats
14W - 13L
1,502 SR
Queue Stats
35W - 32L
1,534 Elo+
Solo
Skadi
Skadi
Jordan_pro_tacos
Skadi
Level 89
God Stats
15W - 14L
1,479 SR
Queue Stats
241W - 262L
1,355 Elo+
Solo
Odin
Odin
RainOver
Odin
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 53L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Loading_Nobb
Arachne
12
3 / 2 / 5
9,562
797
5,566
8,601
4,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Mouhas_JR
Cthulhu
12
1 / 2 / 9
9,590
799
7,331
11,059
12,802
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
ivanchu11
Discordia
15
10 / 0 / 4
11,560
963
19,542
6,216
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alukardi
Baron Samedi
11
0 / 6 / 3
8,360
697
5,294
10,392
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 5 / 0
8,957
746
5,807
12,725
4,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
12
0 / 3 / 4
8,421
702
4,746
13,435
11,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
4
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alukardi
Baron Samedi
0
6
3
0.25
L
4
5
0
0.8
W
Arachne
Loading_Nobb
Arachne
3
2
5
2.75
W
Cthulhu
Mouhas_JR
Cthulhu
1
2
9
2.75
L
Odin
0
3
4
0.67
W
Discordia
ivanchu11
Discordia
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,439
Damage
15,847
25,876
Taken
36,552
19,704
Mitigated
21,778
4,765
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alukardi
Baron Samedi
5,294
131
107
1,616
10,392
5,268
0
7,210
2,729
33,398
0
L
5,807
2,391
0
1,123
12,725
4,598
0
10,094
2,205
0
22,663
W
Arachne
Loading_Nobb
Arachne
5,566
4,348
0
1,815
8,601
4,559
113
2,117
6,484
0
27,825
W
Cthulhu
Mouhas_JR
Cthulhu
7,331
903
78
2,083
11,059
12,802
416
1,884
9,175
24,570
0
L
Odin
4,746
2,186
0
1,673
13,435
11,912
0
8,470
4,587
0
19,524
W
Discordia
ivanchu11
Discordia
19,542
801
0
789
6,216
2,343
276
1,693
4,523
59,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
25,738
127
Minions Killed
99
0
Camps Cleared
0
724,765
Distance Traveled
636,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,360
697
44
4
0
204,530
0
L
Skadi
8,957
746
33
3
0
193,666
0
W
Arachne
9,562
797
24
2
0
246,767
0
W
Cthulhu
9,590
799
33
3
0
229,097
0
L
Odin
8,421
702
22
2
0
238,569
0
W
Discordia
11,560
963
70
6
0
248,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role