Player Matchup

Nemesis
Nemesis
MRTJ Jose
Nemesis
Level 121
God Stats
8W - 6L
1,617 SR
Queue Stats
189W - 175L
1,453 Elo+
Party 2
Medusa
Medusa
NhytrixBesst
Medusa
Level 58
God Stats
1W - 3L
1,356 SR
Queue Stats
110W - 122L
1,428 Elo+
Party 2
Arachne
Arachne
Nihil79
Arachne
Level 80
God Stats
40W - 43L
1,458 SR
Queue Stats
298W - 356L
1,401 Elo+
Solo
King Arthur
King Arthur
SK_2778
King Arthur
Level 48
God Stats
8W - 7L
1,515 SR
Queue Stats
19W - 16L
1,482 Elo+
Solo
Ganesha
Ganesha
Seafarer
Ganesha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,505 Elo+
Solo
Team Averages
Level 71
1,489 SR
1,454 Elo+

VS

Team Averages
Level 77
1,407 SR
1,415 Elo+
Arachne
Arachne
Alex_o_lotl
Arachne
Level 116
God Stats
16W - 10L
1,574 SR
Queue Stats
397W - 378L
1,403 Elo+
Solo
King Arthur
King Arthur
AndyWestz
King Arthur
Level 54
God Stats
2W - 3L
1,297 SR
Queue Stats
36W - 44L
1,379 Elo+
Party 1
Raijin
Raijin
Boyanii
Raijin
Level 80
God Stats
10W - 4L
1,285 SR
Queue Stats
145W - 152L
1,393 Elo+
Party 1
Izanami
Izanami
XolodOK3574
Izanami
Level 54
God Stats
2W - 2L
1,334 SR
Queue Stats
65W - 82L
1,451 Elo+
Solo
Bake Kujira
Bake Kujira
ZOSO_Chassalla
Bake Kujira
Level 81
God Stats
39W - 30L
1,547 SR
Queue Stats
313W - 332L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MRTJ Jose
Nemesis
10
0 / 5 / 1
6,255
521
3,669
12,104
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
9
2 / 5 / 0
5,682
474
4,685
8,711
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Nihil79
Arachne
10
0 / 1 / 1
5,867
489
2,843
8,548
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
SK_2778
King Arthur
11
0 / 0 / 0
6,511
543
3,983
8,491
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ganesha
Seafarer
Ganesha
8
0 / 3 / 2
5,746
479
3,356
12,912
7,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alex_o_lotl
Arachne
12
5 / 1 / 1
7,222
602
4,633
7,409
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
AndyWestz
King Arthur
11
0 / 0 / 0
6,353
529
2,127
9,239
6,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Raijin
Boyanii
Raijin
11
1 / 0 / 3
6,864
572
7,416
4,327
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
XolodOK3574
Izanami
10
2 / 2 / 3
6,233
519
5,699
8,954
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bake Kujira
ZOSO_Chassalla
Bake Kujira
11
6 / 0 / 3
7,846
654
9,251
7,201
7,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
14
14
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Alex_o_lotl
Arachne
5
1
1
5.5
W
King Arthur
AndyWestz
King Arthur
0
0
0
0
W
Raijin
Boyanii
Raijin
1
0
3
2.5
L
Nemesis
MRTJ Jose
Nemesis
0
5
1
0.1
L
Medusa
2
5
0
0.4
L
Arachne
Nihil79
Arachne
0
1
1
0.5
L
King Arthur
SK_2778
King Arthur
0
0
0
0
L
Ganesha
Seafarer
Ganesha
0
3
2
0.33
W
Izanami
XolodOK3574
Izanami
2
2
3
1.75
W
Bake Kujira
ZOSO_Chassalla
Bake Kujira
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,536
Damage
29,126
50,766
Taken
37,130
25,281
Mitigated
21,649
11,488
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Alex_o_lotl
Arachne
4,633
3,868
0
2,928
7,409
3,296
969
228
7,181
0
43,704
W
King Arthur
AndyWestz
King Arthur
2,127
375
0
2,180
9,239
6,216
174
0
9,239
0
39,223
W
Raijin
Boyanii
Raijin
7,416
510
0
500
4,327
1,081
531
0
4,327
49,194
0
L
Nemesis
MRTJ Jose
Nemesis
3,669
1,326
0
2,000
12,104
4,733
0
7,416
4,688
0
40,807
L
Medusa
4,685
2,526
0
1,463
8,711
3,042
294
3,149
5,562
0
30,532
L
Arachne
Nihil79
Arachne
2,843
1,660
0
3,441
8,548
3,477
0
1,469
7,079
0
45,066
L
King Arthur
SK_2778
King Arthur
3,983
272
0
2,123
8,491
6,561
0
0
8,491
0
40,814
L
Ganesha
Seafarer
Ganesha
3,356
826
0
2,461
12,912
7,468
154
4,633
8,279
17,774
0
W
Izanami
XolodOK3574
Izanami
5,699
3,491
0
1,248
8,954
3,225
0
1,754
7,200
0
36,044
W
Bake Kujira
ZOSO_Chassalla
Bake Kujira
9,251
6,146
0
933
7,201
7,831
346
1,374
5,827
47,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,061
Gold Earned
34,518
303
Minions Killed
352
0
Camps Cleared
0
1,179,389
Distance Traveled
1,155,899
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,222
602
64
5
0
260,208
0
W
King Arthur
6,353
529
72
6
0
228,059
0
W
Raijin
6,864
572
89
7
0
222,517
0
L
Nemesis
6,255
521
87
7
0
210,385
0
L
Medusa
5,682
474
60
5
0
216,310
1
L
Arachne
5,867
489
77
6
0
219,571
0
L
King Arthur
6,511
543
76
6
0
300,668
3
L
Ganesha
5,746
479
3
0
0
232,455
3
W
Izanami
6,233
519
53
4
0
219,032
0
W
Bake Kujira
7,846
654
74
6
0
226,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role