Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
Cofi-_-Senpai
Tsukuyomi
Bronze III
Level 66
God Stats
0W - 1L
1,579 SR
Queue Stats
4W - 12L
1,250 MMR
Party 2
Achilles
Achilles
Bronze III
D_Fishy_yeet
Achilles
Bronze III
Level 51
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 5L
1,400 MMR
Party 2
Chernobog
Chernobog
Gold V
Lux_Zephha
Chernobog
Gold V
Level 99
God Stats
8W - 8L
1,524 SR
Queue Stats
449W - 448L
1,315 MMR
Solo
Janus
Janus
Gold V
T-ALi-37530
Janus
Gold V
Level 145
God Stats
2W - 4L
1,363 SR
Queue Stats
138W - 140L
1,328 MMR
Party 4
Charon
Charon
Gold IV
icecavani
Charon
Gold IV
Level 139
God Stats
6W - 4L
1,673 SR
Queue Stats
149W - 144L
1,349 MMR
Party 4
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,531 SR
1,328 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,498 SR
1,330 MMR
Xbalanque
Xbalanque
Gold IV
ItsMeMartine
Xbalanque
Gold IV
Level 169
God Stats
83W - 87L
1,519 SR
Queue Stats
205W - 206L
1,327 MMR
Solo
Osiris
Osiris
Gold V
SWD_Triiniti
Osiris
Gold V
Level 148
God Stats
4W - 4L
1,557 SR
Queue Stats
23W - 22L
1,320 MMR
Party 3
Bakasura
Bakasura
Gold III
Seranyy
Bakasura
Gold III
Level 107
God Stats
2W - 5L
1,282 SR
Queue Stats
61W - 62L
1,576 MMR
Party 1
Kukulkan
Kukulkan
Silver I
ZizuFN
Kukulkan
Silver I
Level 116
God Stats
3W - 3L
1,573 SR
Queue Stats
65W - 80L
1,119 MMR
Party 1
Horus
Horus
Gold V
gateaugodovw
Horus
Gold V
Level 109
God Stats
6W - 2L
1,561 SR
Queue Stats
94W - 99L
1,307 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cofi-_-Senpai
Tsukuyomi
12
1 / 1 / 3
6,783
485
6,330
9,153
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
D_Fishy_yeet
Achilles
5
0 / 3 / 0
4,881
349
1,627
4,890
2,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Lux_Zephha
Chernobog
13
1 / 3 / 0
7,796
557
5,558
12,330
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 1 / 0
6,842
489
3,926
4,444
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
icecavani
Charon
11
1 / 2 / 2
7,157
511
7,225
10,259
9,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Maman BrigitteThorArachneHades

VS

Bans
Ix ChelSusanoLokiSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ItsMeMartine
Xbalanque
12
2 / 2 / 1
7,929
566
7,089
7,825
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
13
5 / 1 / 1
8,906
636
8,777
13,612
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Seranyy
Bakasura
16
1 / 0 / 3
8,789
628
3,382
6,995
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
ZizuFN
Kukulkan
13
2 / 1 / 4
8,297
593
4,253
4,780
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 0
6,494
464
4,597
10,953
7,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Cofi-_-Senpai
Tsukuyomi
1
1
3
2.5
L
Achilles
D_Fishy_yeet
Achilles
0
3
0
0
W
Xbalanque
ItsMeMartine
Xbalanque
2
2
1
1.25
L
Chernobog
Lux_Zephha
Chernobog
1
3
0
0.33
W
Osiris
5
1
1
5.5
W
Bakasura
Seranyy
Bakasura
1
0
3
2.5
L
2
1
0
2
W
Kukulkan
ZizuFN
Kukulkan
2
1
4
4
W
0
1
0
0
L
Charon
icecavani
Charon
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,666
Damage
28,098
41,076
Taken
44,165
21,955
Mitigated
25,029
9,337
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Cofi-_-Senpai
Tsukuyomi
6,330
1,547
0
3,034
9,153
3,429
0
784
8,369
0
46,488
L
Achilles
D_Fishy_yeet
Achilles
1,627
332
0
318
4,890
2,697
0
0
4,890
0
9,494
W
Xbalanque
ItsMeMartine
Xbalanque
7,089
3,327
0
3,372
7,825
2,635
1,701
1,157
6,668
0
53,019
L
Chernobog
Lux_Zephha
Chernobog
5,558
4,239
0
3,356
12,330
4,574
896
820
11,055
0
71,943
W
Osiris
8,777
2,992
0
4,606
13,612
9,751
527
3,298
10,005
0
54,198
W
Bakasura
Seranyy
Bakasura
3,382
2,332
0
2,110
6,995
3,169
1,866
729
6,222
0
88,687
L
3,926
0
0
967
4,444
1,346
0
812
3,400
44,963
0
W
Kukulkan
ZizuFN
Kukulkan
4,253
764
0
1,012
4,780
1,897
0
2,223
2,467
60,360
0
W
4,597
2,297
830
2,243
10,953
7,577
0
4,005
6,876
0
22,206
L
Charon
icecavani
Charon
7,225
1,283
0
1,662
10,259
9,909
0
1,837
8,297
33,618
39

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,459
Gold Earned
40,415
354
Minions Killed
437
0
Camps Cleared
0
1,172,614
Distance Traveled
1,433,951
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,783
485
72
5
0
318,100
0
L
Achilles
4,881
349
6
0
0
108,304
0
W
Xbalanque
7,929
566
88
6
0
251,142
2
L
Chernobog
7,796
557
126
9
0
285,152
0
W
Osiris
8,906
636
74
5
0
255,881
3
W
Bakasura
8,789
628
147
11
0
353,578
1
L
Janus
6,842
489
102
7
0
198,318
2
W
Kukulkan
8,297
593
109
8
0
278,013
0
W
Horus
6,494
464
19
1
0
295,337
6
L
Charon
7,157
511
48
3
0
262,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role