Player Matchup

Set
Set
Masters
 
Set
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond II
 
Ganesha
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
Sharks
Anhur
Gold I
Level 173
God Stats
2W - 4L
1,489 SR
Queue Stats
186W - 178L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
The Belleh
Kuzenbo
Diamond IV
Level 289
God Stats
9W - 8L
1,685 SR
Queue Stats
322W - 307L
2,109 MMR
Solo
Odin
Odin
Gold III
danksalami
Odin
Gold III
Level 140
God Stats
3W - 2L
1,829 SR
Queue Stats
55W - 48L
1,776 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 182
1,601 SR
1,668 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 193
1,556 SR
1,609 MMR
Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
 
Tsukuyomi
Diamond II
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond V
Yada
Vulcan
Diamond V
Level 247
God Stats
4W - 0L
1,781 SR
Queue Stats
134W - 107L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 1 / 0
6,569
597
2,879
6,807
3,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
 
Ganesha
8
1 / 2 / 2
5,699
518
2,247
9,983
6,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Sharks
Anhur
11
1 / 2 / 0
6,102
555
4,852
7,479
2,503
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
The Belleh
Kuzenbo
8
1 / 3 / 0
5,196
472
4,229
8,082
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,936
540
3,145
8,225
6,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
Maman BrigitteSerqetAthenaChernobog

VS

Bans
RaijinSun WukongHerculesOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 0 / 0
7,787
708
5,615
8,451
4,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
 
Tsukuyomi
12
3 / 0 / 3
6,443
586
5,486
7,123
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rama
 
Rama
11
1 / 2 / 1
6,282
571
4,490
5,336
1,345
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
 
Sobek
9
1 / 1 / 2
5,711
519
3,693
8,966
5,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Yada
Vulcan
12
1 / 1 / 3
6,828
621
5,109
3,985
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
9
9
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
1
0
1
L
Ganesha
 
Ganesha
1
2
2
1
W
Tyr
 
Tyr
3
0
0
3
W
Tsukuyomi
 
Tsukuyomi
3
0
3
4.5
W
Rama
 
Rama
1
2
1
0.75
W
Sobek
 
Sobek
1
1
2
2
L
Anhur
Sharks
Anhur
1
2
0
0.5
L
Kuzenbo
The Belleh
Kuzenbo
1
3
0
0.33
W
Vulcan
Yada
Vulcan
1
1
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,352
Damage
24,393
40,576
Taken
33,861
24,396
Mitigated
16,189
10,394
Healing
11,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,879
1,177
0
1,328
6,807
3,842
0
1,453
5,354
0
53,868
L
Ganesha
 
Ganesha
2,247
192
144
1,905
9,983
6,649
0
4,629
5,354
13,208
0
W
Tyr
 
Tyr
5,615
408
0
4,579
8,451
4,889
0
577
7,257
0
64,951
W
Tsukuyomi
 
Tsukuyomi
5,486
1,430
0
1,135
7,123
2,802
0
1,761
5,362
0
64,712
W
Rama
 
Rama
4,490
3,524
0
1,715
5,336
1,345
30
910
4,426
0
51,559
W
Sobek
 
Sobek
3,693
447
0
3,362
8,966
5,669
0
1,278
7,688
14,842
0
L
Anhur
Sharks
Anhur
4,852
3,197
0
3,172
7,479
2,503
0
1,054
6,425
0
50,125
L
Kuzenbo
The Belleh
Kuzenbo
4,229
1,189
0
627
8,082
5,326
0
1,087
6,995
34,437
509
W
Vulcan
Yada
Vulcan
5,109
895
0
455
3,985
1,484
0
1,761
2,224
56,436
499
L
3,145
512
0
3,218
8,225
6,076
0
356
7,869
0
41,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,502
Gold Earned
33,051
360
Minions Killed
436
0
Camps Cleared
0
1,077,102
Distance Traveled
1,220,319
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,569
597
122
11
0
239,828
0
L
Ganesha
5,699
518
3
0
0
229,626
3
W
Tyr
7,787
708
117
11
0
254,159
0
W
Tsukuyomi
6,443
586
87
8
0
270,727
0
W
Rama
6,282
571
104
9
0
224,335
4
W
Sobek
5,711
519
14
1
0
226,251
0
L
Anhur
6,102
555
104
9
0
188,450
2
L
Kuzenbo
5,196
472
54
5
0
223,168
0
W
Vulcan
6,828
621
114
10
0
244,847
2
L
Odin
5,936
540
77
7
0
196,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role