Player Matchup

Odin
Odin
Disaccharide
Odin
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
54W - 67L
1,461 Elo+
Solo
Thanatos
Thanatos
HentaaiiNoKami
Thanatos
Level 127
God Stats
5W - 9L
1,459 SR
Queue Stats
486W - 449L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Nothingood88
Sylvanus
Level 153
God Stats
0W - 1L
1,512 SR
Queue Stats
224W - 216L
1,506 Elo+
Solo
Cu Chulainn
Cu Chulainn
PlantIsBest
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,790 Elo+
Party 2
Apollo
Apollo
TaokakaTheMagpie
Apollo
Level 108
God Stats
0W - 1L
1,779 SR
Queue Stats
10W - 8L
1,636 Elo+
Party 2
Team Averages
Level 110
1,593 SR
1,569 Elo+

VS

Team Averages
Level 97
1,522 SR
1,515 Elo+
Skadi
Skadi
FredIsTheG13
Skadi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,443 Elo+
Party 1
Mulan
Mulan
GRIMMjow14
Mulan
Level 49
God Stats
1W - 0L
1,536 SR
Queue Stats
4W - 6L
1,449 Elo+
Solo
Ix Chel
Ix Chel
Spartack44
Ix Chel
Level 172
God Stats
5W - 4L
1,576 SR
Queue Stats
887W - 901L
1,474 Elo+
Solo
Izanami
Izanami
Trill Traps
Izanami
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,611 Elo+
Party 1
Tyr
Tyr
vSuuly
Tyr
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 31L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 14
10,298
792
12,252
19,299
30,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
17
9 / 2 / 4
10,429
802
15,431
12,437
7,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Nothingood88
Sylvanus
16
3 / 4 / 13
10,481
806
11,640
21,042
19,563
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cu Chulainn
PlantIsBest
Cu Chulainn
16
3 / 5 / 11
9,770
752
12,884
23,718
26,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 8 / 9
9,057
697
12,525
18,573
10,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 11
9,555
735
9,293
11,500
5,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Mulan
17
4 / 4 / 16
10,223
786
18,872
18,717
26,590
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Spartack44
Ix Chel
18
6 / 4 / 17
10,717
824
18,750
13,440
7,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Trill Traps
Izanami
18
6 / 4 / 15
11,239
865
19,903
11,665
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
vSuuly
Tyr
17
4 / 4 / 17
9,841
757
11,436
25,962
25,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
99
20
Kills
23
23
Deaths
21
51
Assists
76
Player
Kills
Deaths
Assists
KDA
L
3
4
14
2.5
W
3
5
11
1.7
W
Mulan
4
4
16
3
L
Thanatos
9
2
4
5.5
L
Sylvanus
Nothingood88
Sylvanus
3
4
13
2.38
L
Cu Chulainn
PlantIsBest
Cu Chulainn
3
5
11
1.7
W
Ix Chel
Spartack44
Ix Chel
6
4
17
3.63
L
2
8
9
0.81
W
Izanami
Trill Traps
Izanami
6
4
15
3.38
W
Tyr
vSuuly
Tyr
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,732
Damage
78,254
95,069
Taken
81,284
94,521
Mitigated
68,407
42,211
Healing
27,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,252
952
237
1,933
19,299
30,251
661
5,476
13,823
2,646
22,750
W
9,293
4,463
0
297
11,500
5,277
1,555
936
10,564
0
16,747
W
Mulan
18,872
1,767
320
3,649
18,717
26,590
486
2,859
15,474
1,547
25,862
L
Thanatos
15,431
625
2,452
8,193
12,437
7,553
1,089
1,088
11,349
0
27,104
L
Sylvanus
Nothingood88
Sylvanus
11,640
1,840
13,462
7,846
21,042
19,563
913
4,066
16,976
17,131
0
L
Cu Chulainn
PlantIsBest
Cu Chulainn
12,884
2,291
841
5,331
23,718
26,254
642
5,968
17,750
0
22,961
W
Ix Chel
Spartack44
Ix Chel
18,750
3,815
5,887
3,822
13,440
7,106
879
3,549
9,757
41,121
0
L
12,525
6,090
157
1,759
18,573
10,900
2,475
2,737
15,836
0
26,957
W
Izanami
Trill Traps
Izanami
19,903
14,671
613
2,367
11,665
4,285
4,109
2,185
9,390
0
44,894
W
Tyr
vSuuly
Tyr
11,436
1,788
2,015
8,681
25,962
25,149
199
3,765
21,832
0
15,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
51,575
116
Minions Killed
157
0
Camps Cleared
0
1,108,591
Distance Traveled
1,015,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,298
792
25
2
0
206,903
0
W
Skadi
9,555
735
15
1
0
162,348
0
W
Mulan
10,223
786
21
2
0
224,510
0
L
Thanatos
10,429
802
12
1
0
277,261
0
L
Sylvanus
10,481
806
12
1
0
204,505
0
L
Cu Chulainn
9,770
752
25
2
0
209,400
0
W
Ix Chel
10,717
824
39
3
0
202,420
0
L
Apollo
9,057
697
42
3
0
210,522
0
W
Izanami
11,239
865
70
5
0
177,902
0
W
Tyr
9,841
757
12
1
0
248,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role