Player Matchup

Achilles
Achilles
Rat-_-Bandit
Achilles
Level 101
God Stats
0W - 2L
1,402 SR
Queue Stats
24W - 26L
1,465 Elo+
Party 2
Ne Zha
Ne Zha
TightPinkPoosay
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,818 Elo+
Party 2
Anubis
Anubis
WTFJungleRotate
Anubis
Level 170
God Stats
2W - 2L
1,730 SR
Queue Stats
30W - 23L
1,627 Elo+
Party 2
Team Averages
Level 93
1,544 SR
1,637 Elo+

VS

Team Averages
Level 149
1,761 SR
1,709 Elo+
Anubis
Anubis
KingDennis
Anubis
Level 158
God Stats
11W - 8L
1,698 SR
Queue Stats
601W - 532L
1,664 Elo+
Solo
Athena
Athena
Namende
Athena
Level 159
God Stats
48W - 10L
1,803 SR
Queue Stats
450W - 165L
1,740 Elo+
Party 1
Lancelot
Lancelot
bendirt01
Lancelot
Level 129
God Stats
5W - 4L
1,782 SR
Queue Stats
369W - 161L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Rat-_-Bandit
Achilles
11
1 / 5 / 1
9,006
693
5,329
14,691
16,151
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 3
9,655
743
6,521
10,041
6,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

12
2 / 4 / 2
9,790
753
6,612
8,600
3,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KingDennis
Anubis
14
7 / 2 / 7
10,914
840
13,864
8,641
4,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Namende
Athena
13
2 / 1 / 10
9,959
766
3,904
7,860
7,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
bendirt01
Lancelot
15
5 / 1 / 8
10,876
837
12,056
9,563
6,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
14
14
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
KingDennis
Anubis
7
2
7
5.25
W
Athena
Namende
Athena
2
1
10
7
L
Achilles
Rat-_-Bandit
Achilles
1
5
1
0.3
L
1
5
3
0.5
L
2
4
2
0.75
W
Lancelot
bendirt01
Lancelot
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,462
Damage
29,824
33,332
Taken
26,064
25,611
Mitigated
17,821
4,452
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
KingDennis
Anubis
13,864
831
0
4,451
8,641
4,103
388
2,532
6,109
62,297
0
W
Athena
Namende
Athena
3,904
1,215
0
760
7,860
7,587
0
1,720
6,140
16,264
95
L
Achilles
Rat-_-Bandit
Achilles
5,329
977
0
1,786
14,691
16,151
0
8,142
6,549
0
11,906
L
6,521
227
0
463
10,041
6,020
0
5,494
4,547
0
29,505
L
6,612
34
0
2,203
8,600
3,440
0
4,782
3,818
42,918
0
W
Lancelot
bendirt01
Lancelot
12,056
1,217
0
704
9,563
6,131
0
2,646
6,917
539
50,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
31,749
128
Minions Killed
170
0
Camps Cleared
0
688,278
Distance Traveled
751,534
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,914
840
85
7
0
205,303
0
W
Athena
9,959
766
18
1
0
258,228
0
L
Achilles
9,006
693
14
1
0
227,692
0
L
Ne Zha
9,655
743
24
2
0
243,853
0
L
Anubis
9,790
753
90
7
0
216,733
1
W
Lancelot
10,876
837
67
5
0
288,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role